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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-01-01 14:00:17 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-01 14:00:17 +0100 |
commit | 84fcda618dde0803ea0071336b7de3eaa389e37a (patch) | |
tree | 1d6e4b0e930748f6364c680b5b7b094e2886e979 | |
parent | making particleobject compile on vs2015 (diff) | |
parent | fixed vehicle enter crash (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/PlayerInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index fcdd60da..d9030250 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -435,7 +435,7 @@ CPlayerInfo::Process(void) if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
float lastClosestness = 0.0f;
- CVehicle *carBelow;
+ CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
carBelow = (CVehicle*)surfaceBelow;
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