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authorNikolay <nickvnuk@gmail.com>2020-12-06 17:31:20 +0100
committerGitHub <noreply@github.com>2020-12-06 17:31:20 +0100
commitb5cdc33e7c60f6671635f9a074e1f4961a4ac077 (patch)
tree8027fd7d5dfde439c6646ae1c0f7f93457418bcc
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
parentlil fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Script.cpp45
-rw-r--r--src/control/Script.h13
-rw-r--r--src/control/Script8.cpp232
-rw-r--r--src/control/ScriptCommands.h33
-rw-r--r--src/core/config.h6
5 files changed, 328 insertions, 1 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 6c4e21d5..be0e9bf0 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -17,6 +17,9 @@
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
@@ -93,6 +96,10 @@ uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+int16 CTheScripts::CardStack[CARDS_IN_DECK * MAX_DECKS];
+int16 CTheScripts::CardStackPosition;
+#endif
#ifdef MISSION_REPLAY
@@ -123,6 +130,9 @@ float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
+bool gbTryingPorn4Again;
+int IsInAmmunation;
+int MissionSkipLevel;
#endif
@@ -1568,6 +1578,39 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_REGISTER_FIRE_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_AUSTRALIAN_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_DISARM_CAR_BOMB, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_JAPANESE_GAME, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+#elif (!defined GTA_PS2)
+ REGISTER_COMMAND(COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_SHUFFLE_CARD_DECKS, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_FETCH_NEXT_CARD, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_DEBUG_CAMERA_ON, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_OBJECT_STATIC, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_2D_RECTANGLES_COLLIDE, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_ROTATION_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY, INPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GET_OBJECT_SPEED, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ), false, -1, ""),
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ REGISTER_COMMAND(COMMAND_IS_MISSION_SKIP, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_SET_IN_AMMUNATION, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DO_SAVE_GAME, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_IS_RETRY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_DUMMY, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_START, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_MARK_CUTSCENE_END, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_CUTSCENE_SCROLL, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
+#endif
};
#undef REGISTER_COMMAND
#undef INPUT_ARGUMENTS
@@ -4802,7 +4845,7 @@ void RetryMission(int type, int unk)
{
if (type == 0) {
doingMissionRetry = true;
- FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
+ FrontEndMenuManager.m_nCurrScreen = 57; // MENUPAGE_MISSION_RETRY
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == 2) {
diff --git a/src/control/Script.h b/src/control/Script.h
index f7613d18..983cf6e5 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -306,6 +306,15 @@ class CTheScripts
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#define CARDS_IN_SUIT (13)
+#define NUM_SUITS (4)
+#define MAX_DECKS (6)
+#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
+#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
+ static int16 CardStack[CARDS_IN_STACK];
+ static int16 CardStackPosition;
+#endif
public:
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
@@ -547,12 +556,16 @@ private:
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
+static_assert(false, "Mission replay is not supported");
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
extern uint32 WaitForSave;
extern uint32 MissionStartTime;
extern int missionRetryScriptIndex;
extern bool doingMissionRetry;
+extern bool gbTryingPorn4Again;
+extern int IsInAmmunation;
+extern int MissionSkipLevel;
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index 7af0ac8e..ddeaf64b 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -4,8 +4,18 @@
#include "ScriptCommands.h"
#include "DMAudio.h"
+#if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES)
+#include "Frontend.h"
+#endif
#include "GameLogic.h"
#include "Garages.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+#include "General.h"
+#include "maths.h"
+#endif
#include "Hud.h"
#include "Pad.h"
#include "PedAttractor.h"
@@ -373,6 +383,228 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
}
return 0;
}
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ case COMMAND_IS_JAPANESE_GAME:
+#ifdef MORE_LANGUAGES
+ UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
+#elif (defined GTAVC_JP_PATCH)
+ UpdateCompareFlag(true);
+#else
+ UpdateCompareFlag(false);
+#endif
+ return 0;
+#elif (!defined GTA_PS2)
+ case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
+ script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
+ uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
+ CollectParameters(&m_nIp, 1);
+ //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
+ break;
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_SHUFFLE_CARD_DECKS:
+ {
+ CollectParameters(&m_nIp, 1);
+ script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
+ for (int i = 0; i < CARDS_IN_STACK; i++)
+ CTheScripts::CardStack[i] = 0;
+ int16 seq[CARDS_IN_STACK];
+ for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
+ seq[i] = i;
+ int cards_left = CARDS_IN_DECK * ScriptParams[0];
+ for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
+ for (int deck = 0; deck < ScriptParams[0]; deck++) {
+ int index = CGeneral::GetRandomNumberInRange(0, cards_left);
+ CTheScripts::CardStack[seq[index]] = k;
+ for (int l = index; l < cards_left; l++) {
+ if (l + 1 < CARDS_IN_STACK)
+ seq[l] = seq[l + 1];
+ else
+ seq[l] = 0;
+ }
+ --cards_left;
+ }
+ }
+ CTheScripts::CardStackPosition = 0;
+ return 0;
+ }
+ case COMMAND_FETCH_NEXT_CARD:
+ {
+ if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
+ CTheScripts::CardStackPosition = 0;
+ ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
+ if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
+ CTheScripts::CardStackPosition = 0;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_IS_DEBUG_CAMERA_ON:
+ UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
+ return 0;
+ case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
+ return 0;
+ }
+ case COMMAND_IS_OBJECT_STATIC:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ UpdateCompareFlag(pObject->GetIsStatic());
+ return 0;
+ }
+ case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
+ {
+ CollectParameters(&m_nIp, 4);
+ CVector2D v1 = *(CVector2D*)ScriptParams[0];
+ CVector2D v2 = *(CVector2D*)ScriptParams[2];
+ float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
+#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
+ *(float*)ScriptParams[0] = RADTODEG(Acos(c));
+#else
+ *(float*)ScriptParams[0] = Acos(c);
+#endif
+ return 0;
+ }
+ case COMMAND_DO_2D_RECTANGLES_COLLIDE:
+ {
+ CollectParameters(&m_nIp, 8);
+ float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
+ float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
+ float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
+ float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
+ float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
+ float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
+ float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
+ float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
+ bool collide = true;
+ if (infY2 > supY1)
+ collide = false;
+ if (infY1 > supY2)
+ collide = false;
+ if (infX2 > supX1)
+ collide = false;
+ if (infX1 > supX2)
+ collide = false;
+ UpdateCompareFlag(collide);
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 3);
+ return 0;
+ }
+ case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
+ {
+ CollectParameters(&m_nIp, 4);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
+ if (!pObject->bIsStatic) {
+ CVector vecCurrSpeed = pObject->GetSpeed();
+ vecCurrSpeed.Normalise();
+ if (vecCurrSpeed.z != 1.0) { // NB: not float!
+ CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
+ vx.Normalise();
+ CVector vz = CrossProduct(vx, vecCurrSpeed);
+ vz.Normalise();
+ CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
+ if (pObject->bIsStatic) {
+ pObject->SetIsStatic(false);
+ pObject->AddToMovingList();
+ }
+ pObject->SetMoveSpeed(vecNewSpeed);
+ }
+ }
+ return 0;
+ }
+ case COMMAND_GET_OBJECT_SPEED:
+ {
+ CollectParameters(&m_nIp, 1);
+ CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
+ *(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ }
+#endif
+#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ case COMMAND_IS_MISSION_SKIP:
+#ifdef MISSION_REPLAY
+ ScriptParams[0] = MissionSkipLevel;
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_SET_IN_AMMUNATION:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ IsInAmmunation = ScriptParams[0];
+#endif
+ return 0;
+ case COMMAND_DO_SAVE_GAME:
+ CollectParameters(&m_nIp, 1);
+#ifdef MISSION_REPLAY
+ SaveGameForPause(ScriptParams[0]);
+#endif
+ return 0;
+ case COMMAND_IS_RETRY:
+#ifdef MISSION_REPLAY
+ if (strcmp(m_abScriptName, "porno4") != 0)
+ ScriptParams[0] = AllowMissionReplay;
+#ifdef FIX_BUGS
+ else
+ ScriptParams[0] = gbTryingPorn4Again;
+#else
+ else if (gbTryingPorn4Again)
+ ScriptParams[0] = 1;
+#endif
+#else
+ ScriptParams[0] = 0;
+#endif
+ StoreParameters(&m_nIp, 1);
+ return 0;
+ case COMMAND_DUMMY:
+ return 0;
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ // it is unknown what these commands do but they don't take parameters
+ case COMMAND_MARK_CUTSCENE_START:
+ return 0;
+ case COMMAND_MARK_CUTSCENE_END:
+ return 0;
+ case COMMAND_CUTSCENE_SCROLL:
+ return 0;
+#endif
default:
script_assert(0);
}
diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h
index 18fc9575..9863e852 100644
--- a/src/control/ScriptCommands.h
+++ b/src/control/ScriptCommands.h
@@ -1437,6 +1437,39 @@ enum {
COMMAND_REGISTER_FIRE_LEVEL,
COMMAND_IS_AUSTRALIAN_GAME,
COMMAND_DISARM_CAR_BOMB,
+#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
+ COMMAND_IS_JAPANESE_GAME,
+#elif (!defined GTA_PS2)
+ COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
+#endif
+#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_SHUFFLE_CARD_DECKS,
+ COMMAND_FETCH_NEXT_CARD,
+ COMMAND_GET_OBJECT_VELOCITY,
+ COMMAND_IS_DEBUG_CAMERA_ON,
+ COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
+ COMMAND_SET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_IS_OBJECT_STATIC,
+ COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
+ COMMAND_DO_2D_RECTANGLES_COLLIDE,
+ COMMAND_GET_OBJECT_ROTATION_VELOCITY,
+ COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
+ COMMAND_GET_OBJECT_SPEED,
+#endif
+#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
+ COMMAND_IS_MISSION_SKIP,
+ COMMAND_SET_IN_AMMUNATION,
+ COMMAND_DO_SAVE_GAME,
+ COMMAND_IS_RETRY,
+ COMMAND_DUMMY,
+ COMMAND_MARK_CUTSCENE_START,
+ COMMAND_MARK_CUTSCENE_END,
+ COMMAND_CUTSCENE_SCROLL,
+#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LAST_SCRIPT_COMMAND
#endif
diff --git a/src/core/config.h b/src/core/config.h
index e591a560..6e4df00d 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -310,6 +310,12 @@ enum Config {
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
+#define SUPPORT_JAPANESE_SCRIPT
+//#define SUPPORT_XBOX_SCRIPT
+//#define SUPPORT_MOBILE_SCRIPT
+#if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
+static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive");
+#endif
//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile