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authoraap <aap@papnet.eu>2020-05-10 10:04:20 +0200
committeraap <aap@papnet.eu>2020-05-10 10:04:20 +0200
commite9fbd2ccfd9bd70cfdae0161f4c32aa29f6b7274 (patch)
treebab6161fcd3d49bd6805619cb304d6958d1147a1
parentMerge pull request #528 from Nick007J/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/animation/AnimManager.cpp3
-rw-r--r--src/modelinfo/ModelInfo.cpp15
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/WeaponModelInfo.cpp53
-rw-r--r--src/modelinfo/WeaponModelInfo.h22
-rw-r--r--src/rw/VisibilityPlugins.cpp19
-rw-r--r--src/rw/VisibilityPlugins.h1
7 files changed, 115 insertions, 1 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index c31d7a5b..63dc172c 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -145,7 +145,7 @@ AnimAssocDesc aStdAnimDescs[] = {
{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
- { ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
+ { ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
@@ -906,6 +906,7 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
int animIndex = animBlock->firstIndex;
for(j = 0; j < animBlock->numAnims; j++){
+ assert(animIndex < ARRAY_SIZE(ms_aAnimations));
CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++];
// animation name
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 29466777..3dc048c9 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -9,6 +9,7 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
+CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
@@ -25,6 +26,7 @@ CModelInfo::Initialise(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
+ ms_weaponModelStore.clear();
ms_clumpModelStore.clear();
ms_pedModelStore.clear();
ms_vehicleModelStore.clear();
@@ -86,6 +88,8 @@ CModelInfo::ShutDown(void)
ms_simpleModelStore.store[i].Shutdown();
for(i = 0; i < ms_timeModelStore.allocPtr; i++)
ms_timeModelStore.store[i].Shutdown();
+ for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
+ ms_weaponModelStore.store[i].Shutdown();
for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
ms_clumpModelStore.store[i].Shutdown();
for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
@@ -98,6 +102,7 @@ CModelInfo::ShutDown(void)
ms_2dEffectStore.clear();
ms_simpleModelStore.clear();
ms_timeModelStore.clear();
+ ms_weaponModelStore.clear();
ms_pedModelStore.clear();
ms_clumpModelStore.clear();
ms_vehicleModelStore.clear();
@@ -123,6 +128,16 @@ CModelInfo::AddTimeModel(int id)
return modelinfo;
}
+CWeaponModelInfo*
+CModelInfo::AddWeaponModel(int id)
+{
+ CWeaponModelInfo *modelinfo;
+ modelinfo = CModelInfo::ms_weaponModelStore.alloc();
+ CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
+ modelinfo->Init();
+ return modelinfo;
+}
+
CClumpModelInfo*
CModelInfo::AddClumpModel(int id)
{
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index fd545e3d..a24ba797 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -4,6 +4,7 @@
#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
#include "TimeModelInfo.h"
+#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
@@ -14,6 +15,7 @@ class CModelInfo
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
+ static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
@@ -25,6 +27,7 @@ public:
static CSimpleModelInfo *AddSimpleModel(int id);
static CTimeModelInfo *AddTimeModel(int id);
+ static CWeaponModelInfo *AddWeaponModel(int id);
static CClumpModelInfo *AddClumpModel(int id);
static CPedModelInfo *AddPedModel(int id);
static CVehicleModelInfo *AddVehicleModel(int id);
diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp
new file mode 100644
index 00000000..fe5ead01
--- /dev/null
+++ b/src/modelinfo/WeaponModelInfo.cpp
@@ -0,0 +1,53 @@
+#include "common.h"
+
+#include "ModelInfo.h"
+#include "AnimManager.h"
+#include "VisibilityPlugins.h"
+
+void
+CWeaponModelInfo::SetAnimFile(const char *file)
+{
+ if(strcasecmp(file, "null") == 0)
+ return;
+
+ m_animFileName = new char[strlen(file)+1];
+ strcpy(m_animFileName, file);
+}
+
+void
+CWeaponModelInfo::ConvertAnimFileIndex(void)
+{
+ if(m_animFileIndex != -1){
+ // we have a string pointer in that union
+ int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
+ delete[] m_animFileName;
+ m_animFileIndex = index;
+ }
+}
+
+void
+CWeaponModelInfo::Init(void)
+{
+ CSimpleModelInfo::Init();
+ SetWeaponInfo(0);
+}
+
+void
+CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
+{
+ m_atomics[2] = (RpAtomic*)weaponId;
+}
+
+int32
+CWeaponModelInfo::GetWeaponInfo(void)
+{
+ return (int32)(uintptr)m_atomics[2];
+}
+
+void
+CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
+{
+ CSimpleModelInfo::SetAtomic(n, atomic);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
+}
+
diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h
new file mode 100644
index 00000000..17e717db
--- /dev/null
+++ b/src/modelinfo/WeaponModelInfo.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include "SimpleModelInfo.h"
+
+class CWeaponModelInfo : public CSimpleModelInfo
+{
+ union {
+ int32 m_animFileIndex;
+ char *m_animFileName;
+ };
+public:
+ CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
+
+ virtual void SetAnimFile(const char *file);
+ virtual void ConvertAnimFileIndex(void);
+ virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
+
+ void Init(void);
+ void SetWeaponInfo(int32 weaponId);
+ int32 GetWeaponInfo(void);
+ void SetAtomic(int n, RpAtomic *atomic);
+};
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 14f68e52..93a478e5 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -218,6 +218,25 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
return atomic;
}
+//--MIAMI: done
+RpAtomic*
+CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
+{
+ RwMatrix *m;
+ RwV3d view;
+ float maxdist, distsq;
+ CSimpleModelInfo *mi;
+
+ mi = GetAtomicModelInfo(atomic);
+ m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
+ RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
+ maxdist = mi->GetLodDistance(0);
+ distsq = RwV3dDotProduct(&view, &view);
+ if(distsq < maxdist*maxdist)
+ AtomicDefaultRenderCallBack(atomic);
+ return atomic;
+}
+
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index b367d7ee..e2fc4d19 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -46,6 +46,7 @@ public:
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
+ static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);