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authorSergeanur <s.anureev@yandex.ua>2020-05-16 04:06:51 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-16 04:06:51 +0200
commitec1b91e5270b1c91885a5e8000a5ff8286aee140 (patch)
tree1ff508fda73ba0a3bc5514ab803fc3cd9e25f4b7
parentfixed hanging boot (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp8
-rw-r--r--src/audio/AudioManager.h2
-rw-r--r--src/audio/AudioScriptObject.cpp2
-rw-r--r--src/audio/AudioScriptObject.h130
-rw-r--r--src/audio/soundlist.h586
-rw-r--r--src/control/Phones.cpp5
-rw-r--r--src/objects/Object.cpp9
-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/render/Glass.cpp11
-rw-r--r--src/render/Particle.cpp5
10 files changed, 321 insertions, 447 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index b76c2cc3..8ef439d9 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -630,10 +630,10 @@ cAudioManager::CreateEntity(int32 type, void *entity)
m_asAudioEntities[i].m_nStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
m_asAudioEntities[i].m_pEntity = entity;
- m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
- m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
+ m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
+ m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
m_asAudioEntities[i].m_AudioEvents = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 99d67444..bbbc84bd 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -467,8 +467,6 @@ public:
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
-
- void DebugShit();
};
#ifdef AUDIO_MSS
diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp
index 3d84006d..69d80fbc 100644
--- a/src/audio/AudioScriptObject.cpp
+++ b/src/audio/AudioScriptObject.cpp
@@ -7,7 +7,7 @@
void
cAudioScriptObject::Reset()
{
- AudioId = SCRSOUND_INVALID;
+ AudioId = SCRIPT_SOUND_INVALID;
Posn = CVector(0.0f, 0.0f, 0.0f);
AudioEntity = AEHANDLE_NONE;
}
diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h
index ecc07fdf..ff36474d 100644
--- a/src/audio/AudioScriptObject.h
+++ b/src/audio/AudioScriptObject.h
@@ -1,135 +1,5 @@
#pragma once
-enum
-{
- SCRSOUND_TEST_1,
- _SCRSOUND_UNK_1,
- _SCRSOUND_UNK_2,
- _SCRSOUND_UNK_3,
- _SCRSOUND_CLUB_1_S,
- _SCRSOUND_CLUB_1_L,
- _SCRSOUND_CLUB_2_S,
- _SCRSOUND_CLUB_2_L,
- _SCRSOUND_CLUB_3_S,
- _SCRSOUND_CLUB_3_L,
- _SCRSOUND_CLUB_4_S,
- _SCRSOUND_CLUB_4_L,
- _SCRSOUND_CLUB_5_S,
- _SCRSOUND_CLUB_5_L,
- _SCRSOUND_CLUB_6_S,
- _SCRSOUND_CLUB_6_L,
- _SCRSOUND_CLUB_7_S,
- _SCRSOUND_CLUB_7_L,
- _SCRSOUND_CLUB_8_S,
- _SCRSOUND_CLUB_8_L,
- _SCRSOUND_CLUB_9_S,
- _SCRSOUND_CLUB_9_L,
- _SCRSOUND_CLUB_10_S,
- _SCRSOUND_CLUB_10_L,
- _SCRSOUND_CLUB_11_S,
- _SCRSOUND_CLUB_11_L,
- _SCRSOUND_CLUB_12_S,
- _SCRSOUND_CLUB_12_L,
- _SCRSOUND_CLUB_RAGGA_S,
- _SCRSOUND_CLUB_RAGGA_L,
- SCRSOUND_STRIP_CLUB_LOOP_1_S,
- _SCRSOUND_STRIP_CLUB_LOOP_1_L,
- SCRSOUND_STRIP_CLUB_LOOP_2_S,
- _SCRSOUND_STRIP_CLUB_LOOP_2_L,
- _SCRSOUND_SFX_WORKSHOP_1,
- _SCRSOUND_SFX_WORKSHOP_2,
- _SCRSOUND_SAWMILL_LOOP_S,
- SCRSOUND_SAWMILL_LOOP_L,
- _SCRSOUND_DOG_FOOD_FACTORY_S,
- _SCRSOUND_DOG_FOOD_FACTORY_L,
- _SCRSOUND_LAUNDERETTE_1,
- _SCRSOUND_LAUNDERETTE_2,
- _SCRSOUND_RESTAURANT_CHINATOWN_S,
- _SCRSOUND_RESTAURANT_CHINATOWN_L,
- _SCRSOUND_RESTAURANT_ITALY_S,
- _SCRSOUND_RESTAURANT_ITALY_L,
- _SCRSOUND_RESTAURANT_GENERIC_1_S,
- _SCRSOUND_RESTAURANT_GENERIC_1_L,
- _SCRSOUND_RESTAURANT_GENERIC_2_S,
- _SCRSOUND_RESTAURANT_GENERIC_2_L,
- _SCRSOUND_AIRPORT_ANNOUNCEMENT_S,
- _SCRSOUND_AIRPORT_ANNOUNCEMENT_L,
- _SCRSOUND_SHOP_LOOP_1,
- _SCRSOUND_SHOP_LOOP_2,
- _SCRSOUND_CINEMA_S,
- _SCRSOUND_CINEMA_L,
- _SCRSOUND_DOCKS_FOGHORN_S,
- _SCRSOUND_DOCKS_FOGHORN_L,
- _SCRSOUND_HOME_S,
- _SCRSOUND_HOME_L,
- _SCRSOUND_PIANO_BAR,
- _SCRSOUND_CLUB,
- SCRSOUND_PORN_CINEMA_1_S,
- _SCRSOUND_PORN_CINEMA_1_L,
- SCRSOUND_PORN_CINEMA_2_S,
- _SCRSOUND_PORN_CINEMA_2_L,
- SCRSOUND_PORN_CINEMA_3_S,
- _SCRSOUND_PORN_CINEMA_3_L,
- _SCRSOUND_BANK_ALARM_LOOP_S,
- SCRSOUND_BANK_ALARM_LOOP_L,
- _SCRSOUND_POLICE_BALL_LOOP_S,
- SCRSOUND_POLICE_BALL_LOOP_L,
- _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S,
- SCRSOUND_RAVE_LOOP_INDUSTRIAL_L,
- _SCRSOUND_UNK_74,
- _SCRSOUND_UNK_75,
- _SCRSOUND_POLICE_CELL_BEATING_LOOP_S,
- SCRSOUND_POLICE_CELL_BEATING_LOOP_L,
- SCRSOUND_INJURED_PED_MALE_OUCH_S,
- SCRSOUND_INJURED_PED_MALE_OUCH_L,
- SCRSOUND_INJURED_PED_FEMALE_OUCH_S,
- SCRSOUND_INJURED_PED_FEMALE_OUCH_L,
- SCRSOUND_EVIDENCE_PICKUP,
- SCRSOUND_UNLOAD_GOLD,
- _SCRSOUND_RAVE_INDUSTRIAL_S,
- _SCRSOUND_RAVE_INDUSTRIAL_L,
- _SCRSOUND_RAVE_COMMERCIAL_S,
- _SCRSOUND_RAVE_COMMERCIAL_L,
- _SCRSOUND_RAVE_SUBURBAN_S,
- _SCRSOUND_RAVE_SUBURBAN_L,
- _SCRSOUND_GROAN_S,
- _SCRSOUND_GROAN_L,
- SCRSOUND_GATE_START_CLUNK,
- SCRSOUND_GATE_STOP_CLUNK,
- SCRSOUND_PART_MISSION_COMPLETE,
- SCRSOUND_CHUNKY_RUN_SHOUT,
- SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT,
- SCRSOUND_RACE_START_1,
- SCRSOUND_RACE_START_2,
- SCRSOUND_RACE_START_3,
- SCRSOUND_RACE_START_GO,
- SCRSOUND_SWAT_PED_SHOUT,
- SCRSOUND_PRETEND_FIRE_LOOP,
- SCRSOUND_AMMUNATION_CHAT_1,
- SCRSOUND_AMMUNATION_CHAT_2,
- SCRSOUND_AMMUNATION_CHAT_3,
- _SCRSOUND_BULLET_WALL_1,
- _SCRSOUND_BULLET_WALL_2,
- _SCRSOUND_BULLET_WALL_3,
- _SCRSOUND_UNK_109,
- _SCRSOUND_GLASSFX2_1,
- _SCRSOUND_GLASSFX2_2,
- _SCRSOUND_PHONE_RING,
- _SCRSOUND_UNK_113,
- _SCRSOUND_GLASS_SMASH_1,
- _SCRSOUND_GLASS_SMASH_2,
- _SCRSOUND_GLASS_CRACK,
- _SCRSOUND_GLASS_SHARD,
- _SCRSOUND_WOODEN_BOX_SMASH,
- _SCRSOUND_CARDBOARD_BOX_SMASH,
- _SCRSOUND_COL_CAR,
- _SCRSOUND_TYRE_BUMP,
- _SCRSOUND_BULLET_SHELL_HIT_GROUND_1,
- _SCRSOUND_BULLET_SHELL_HIT_GROUND_2,
- TOTAL_SCRSOUNDS,
- SCRSOUND_INVALID
-};
-
class cAudioScriptObject
{
public:
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 64d7dbcb..6d1ff6e3 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,301 +1,303 @@
#pragma once
-enum eSound : int16
+enum eSound : uint16
{
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
- SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
- SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
- SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
- SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
- SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
- SOUND_CAR_DOOR_OPEN_BONNET = 6,
- SOUND_CAR_DOOR_OPEN_BUMPER = 7,
- SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
- SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
- SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
- SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
- SOUND_CAR_WINDSHIELD_CRACK = 12,
- SOUND_CAR_JUMP = 13,
- SOUND_E = 14,
- SOUND_F = 15,
- SOUND_CAR_ENGINE_START = 16,
- SOUND_CAR_LIGHT_BREAK = 17,
- SOUND_CAR_HYDRAULIC_1 = 18,
- SOUND_CAR_HYDRAULIC_2 = 19,
- SOUND_CAR_HYDRAULIC_3 = 20,
- SOUND_CAR_JERK = 21,
- SOUND_CAR_SPLASH = 22,
- SOUND_17 = 23,
- SOUND_18 = 24,
- SOUND_19 = 25,
- SOUND_CAR_TANK_TURRET_ROTATE = 26,
- SOUND_CAR_BOMB_TICK = 27,
- SOUND_PLANE_ON_GROUND = 28,
- SOUND_STEP_START = 29,
- SOUND_STEP_END = 30,
- SOUND_FALL_LAND = 31,
- SOUND_FALL_COLLAPSE = 32,
- SOUND_FIGHT_PUNCH_33 = 33,
- SOUND_FIGHT_KICK_34 = 34,
- SOUND_FIGHT_HEADBUTT_35 = 35,
- SOUND_FIGHT_PUNCH_36 = 36,
- SOUND_FIGHT_PUNCH_37 = 37,
- SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
- SOUND_FIGHT_PUNCH_39 = 39,
- SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
- SOUND_FIGHT_PUNCH_41 = 41,
- SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
- SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
- SOUND_FIGHT_KICK_44 = 44,
- SOUND_2D = 45,
- SOUND_WEAPON_BAT_ATTACK = 46,
- SOUND_WEAPON_SHOT_FIRED = 47,
- SOUND_WEAPON_RELOAD = 48,
- SOUND_WEAPON_AK47_BULLET_ECHO = 49,
- SOUND_WEAPON_UZI_BULLET_ECHO = 50,
- SOUND_WEAPON_M16_BULLET_ECHO = 51,
- SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
- SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
- SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
- SOUND_WEAPON_HIT_PED = 55,
- SOUND_WEAPON_HIT_VEHICLE = 56,
- SOUND_GARAGE_NO_MONEY = 57,
- SOUND_GARAGE_BAD_VEHICLE = 58,
- SOUND_GARAGE_OPENING = 59,
- SOUND_GARAGE_BOMB_ALREADY_SET = 60,
- SOUND_GARAGE_BOMB1_SET = 61,
- SOUND_GARAGE_BOMB2_SET = 62,
- SOUND_GARAGE_BOMB3_SET = 63,
- SOUND_40 = 64,
- SOUND_41 = 65,
- SOUND_GARAGE_VEHICLE_DECLINED = 66,
- SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
- SOUND_GARAGE_DOOR_CLOSED = 68,
- SOUND_GARAGE_DOOR_OPENED = 69,
- SOUND_CRANE_PICKUP = 70,
- SOUND_PICKUP_WEAPON_BOUGHT = 71,
- SOUND_PICKUP_WEAPON = 72,
- SOUND_PICKUP_HEALTH = 73,
- SOUND_4A = 74,
- SOUND_4B = 75,
- SOUND_PICKUP_ADRENALINE = 76,
- SOUND_PICKUP_ARMOUR = 77,
- SOUND_PICKUP_BONUS = 78,
- SOUND_PICKUP_MONEY = 79,
- SOUND_PICKUP_HIDDEN_PACKAGE = 80,
- SOUND_PICKUP_PACMAN_PILL = 81,
- SOUND_PICKUP_PACMAN_PACKAGE = 82,
- SOUND_PICKUP_FLOAT_PACKAGE = 83,
- SOUND_BOMB_TIMED_ACTIVATED = 84,
- SOUND_55 = 85,
- SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
- SOUND_BOMB_TICK = 87,
- SOUND_RAMPAGE_START = 88,
- SOUND_RAMPAGE_ONGOING = 89,
- SOUND_RAMPAGE_PASSED = 90,
- SOUND_RAMPAGE_FAILED = 91,
- SOUND_RAMPAGE_KILL = 92,
- SOUND_RAMPAGE_CAR_BLOWN = 93,
- SOUND_EVIDENCE_PICKUP = 94,
- SOUND_UNLOAD_GOLD = 95,
- SOUND_PAGER = 96,
- SOUND_PED_DEATH = 97, // 103 in VC
- SOUND_PED_DAMAGE = 98, // 104 in VC
- SOUND_PED_HIT = 99, // 105 in VC
- SOUND_PED_LAND = 100, // hopefully 106 in VC
- SOUND_PED_BULLET_HIT = 101,
- SOUND_PED_BOMBER = 102,
- SOUND_PED_BURNING = 103, // 108 in VC
- SOUND_PED_ARREST_FBI = 104,
- SOUND_PED_ARREST_SWAT = 105,
- SOUND_PED_ARREST_COP = 106,
- SOUND_PED_HELI_PLAYER_FOUND = 107,
- SOUND_PED_HANDS_UP = 108,
- SOUND_PED_HANDS_COWER = 109,
- SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
- SOUND_PED_CAR_JACKING = 111,
- SOUND_PED_MUGGING = 112,
- SOUND_PED_CAR_JACKED = 113,
- SOUND_PED_ROBBED = 114,
- SOUND_PED_TAXI_WAIT = 115, // 137 in VC
- SOUND_PED_ATTACK = 116,
- SOUND_PED_DEFEND = 117,
- SOUND_PED_PURSUIT_ARMY = 118,
- SOUND_PED_PURSUIT_FBI = 119,
- SOUND_PED_PURSUIT_SWAT = 120,
- SOUND_PED_PURSUIT_COP = 121,
- SOUND_PED_HEALING = 122,
- SOUND_PED_7B = 123,
- SOUND_PED_LEAVE_VEHICLE = 124,
- SOUND_PED_EVADE = 125, // 142 in VC
- SOUND_PED_FLEE_RUN = 126,
- SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
- SOUND_PED_SOLICIT = 128,
- SOUND_PED_EXTINGUISHING_FIRE = 129,
- SOUND_PED_WAIT_DOUBLEBACK = 130,
- SOUND_PED_CHAT_SEXY = 131,
- SOUND_PED_CHAT_EVENT = 132,
- SOUND_PED_CHAT = 133,
- SOUND_PED_BODYCAST_HIT = 134,
- SOUND_PED_TAXI_CALL = 135,
- SOUND_INJURED_PED_MALE_OUCH = 136,
- SOUND_INJURED_PED_FEMALE = 137,
- SOUND_INJURED_PED_MALE_PRISON = 138,
- SOUND_RACE_START_3 = 139,
- SOUND_RACE_START_2 = 140,
- SOUND_RACE_START_1 = 141,
- SOUND_RACE_START_GO = 142,
- SOUND_SPLASH = 143,
- SOUND_WATER_FALL = 144,
- SOUND_SPLATTER = 145,
- SOUND_CAR_PED_COLLISION = 146,
- SOUND_CLOCK_TICK = 147,
- SOUND_PART_MISSION_COMPLETE = 148,
- SOUND_FRONTEND_MENU_STARTING = 149,
- SOUND_FRONTEND_MENU_COMPLETED = 150,
- SOUND_FRONTEND_MENU_DENIED = 151,
- SOUND_FRONTEND_MENU_SUCCESS = 152,
- SOUND_FRONTEND_EXIT = 153,
- SOUND_9A = 154,
- SOUND_9B = 155,
- SOUND_FRONTEND_AUDIO_TEST = 156,
- SOUND_FRONTEND_FAIL = 157,
- SOUND_FRONTEND_NO_RADIO = 158,
- SOUND_FRONTEND_RADIO_CHANGE = 159,
- SOUND_A0 = 160,
- SOUND_AMMUNATION_WELCOME_1 = 161,
- SOUND_AMMUNATION_WELCOME_2 = 162,
- SOUND_AMMUNATION_WELCOME_3 = 163,
- SOUND_LIGHTNING = 164,
- SOUND_A5 = 165,
- SOUND_TOTAL_SOUNDS = 166,
- SOUND_TOTAL_PED_SOUNDS = 167,
+ SOUND_CAR_DOOR_CLOSE_BUMPER,
+ SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
+ SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
+ SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
+ SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BONNET,
+ SOUND_CAR_DOOR_OPEN_BUMPER,
+ SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
+ SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
+ SOUND_CAR_DOOR_OPEN_BACK_LEFT,
+ SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
+ SOUND_CAR_WINDSHIELD_CRACK,
+ SOUND_CAR_JUMP,
+ SOUND_E,
+ SOUND_F,
+ SOUND_CAR_ENGINE_START,
+ SOUND_CAR_LIGHT_BREAK,
+ SOUND_CAR_HYDRAULIC_1,
+ SOUND_CAR_HYDRAULIC_2,
+ SOUND_CAR_HYDRAULIC_3,
+ SOUND_CAR_JERK,
+ SOUND_CAR_SPLASH,
+ SOUND_17,
+ SOUND_18,
+ SOUND_19,
+ SOUND_CAR_TANK_TURRET_ROTATE,
+ SOUND_CAR_BOMB_TICK,
+ SOUND_PLANE_ON_GROUND,
+ SOUND_STEP_START,
+ SOUND_STEP_END,
+ SOUND_FALL_LAND,
+ SOUND_FALL_COLLAPSE,
+ SOUND_FIGHT_PUNCH_33,
+ SOUND_FIGHT_KICK_34,
+ SOUND_FIGHT_HEADBUTT_35,
+ SOUND_FIGHT_PUNCH_36,
+ SOUND_FIGHT_PUNCH_37,
+ SOUND_FIGHT_CLOSE_PUNCH_38,
+ SOUND_FIGHT_PUNCH_39,
+ SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
+ SOUND_FIGHT_PUNCH_41,
+ SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
+ SOUND_FIGHT_KNEE_OR_KICK_43,
+ SOUND_FIGHT_KICK_44,
+ SOUND_2D,
+ SOUND_WEAPON_BAT_ATTACK,
+ SOUND_WEAPON_SHOT_FIRED,
+ SOUND_WEAPON_RELOAD,
+ SOUND_WEAPON_AK47_BULLET_ECHO,
+ SOUND_WEAPON_UZI_BULLET_ECHO,
+ SOUND_WEAPON_M16_BULLET_ECHO,
+ SOUND_WEAPON_FLAMETHROWER_FIRE,
+ SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
+ SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
+ SOUND_WEAPON_HIT_PED,
+ SOUND_WEAPON_HIT_VEHICLE,
+ SOUND_GARAGE_NO_MONEY,
+ SOUND_GARAGE_BAD_VEHICLE,
+ SOUND_GARAGE_OPENING,
+ SOUND_GARAGE_BOMB_ALREADY_SET,
+ SOUND_GARAGE_BOMB1_SET,
+ SOUND_GARAGE_BOMB2_SET,
+ SOUND_GARAGE_BOMB3_SET,
+ SOUND_40,
+ SOUND_41,
+ SOUND_GARAGE_VEHICLE_DECLINED,
+ SOUND_GARAGE_VEHICLE_ACCEPTED,
+ SOUND_GARAGE_DOOR_CLOSED,
+ SOUND_GARAGE_DOOR_OPENED,
+ SOUND_CRANE_PICKUP,
+ SOUND_PICKUP_WEAPON_BOUGHT,
+ SOUND_PICKUP_WEAPON,
+ SOUND_PICKUP_HEALTH,
+ SOUND_4A,
+ SOUND_4B,
+ SOUND_PICKUP_ADRENALINE,
+ SOUND_PICKUP_ARMOUR,
+ SOUND_PICKUP_BONUS,
+ SOUND_PICKUP_MONEY,
+ SOUND_PICKUP_HIDDEN_PACKAGE,
+ SOUND_PICKUP_PACMAN_PILL,
+ SOUND_PICKUP_PACMAN_PACKAGE,
+ SOUND_PICKUP_FLOAT_PACKAGE,
+ SOUND_BOMB_TIMED_ACTIVATED,
+ SOUND_55,
+ SOUND_BOMB_ONIGNITION_ACTIVATED,
+ SOUND_BOMB_TICK,
+ SOUND_RAMPAGE_START,
+ SOUND_RAMPAGE_ONGOING,
+ SOUND_RAMPAGE_PASSED,
+ SOUND_RAMPAGE_FAILED,
+ SOUND_RAMPAGE_KILL,
+ SOUND_RAMPAGE_CAR_BLOWN,
+ SOUND_EVIDENCE_PICKUP,
+ SOUND_UNLOAD_GOLD,
+ SOUND_PAGER,
+ SOUND_PED_DEATH, // 103 in VC
+ SOUND_PED_DAMAGE, // 104 in VC
+ SOUND_PED_HIT, // 105 in VC
+ SOUND_PED_LAND, // hopefully 106 in VC
+ SOUND_PED_BULLET_HIT,
+ SOUND_PED_BOMBER,
+ SOUND_PED_BURNING, // 108 in VC
+ SOUND_PED_ARREST_FBI,
+ SOUND_PED_ARREST_SWAT,
+ SOUND_PED_ARREST_COP,
+ SOUND_PED_HELI_PLAYER_FOUND,
+ SOUND_PED_HANDS_UP,
+ SOUND_PED_HANDS_COWER,
+ SOUND_PED_FLEE_SPRINT, // 120 in VC
+ SOUND_PED_CAR_JACKING,
+ SOUND_PED_MUGGING,
+ SOUND_PED_CAR_JACKED,
+ SOUND_PED_ROBBED,
+ SOUND_PED_TAXI_WAIT, // 137 in VC
+ SOUND_PED_ATTACK,
+ SOUND_PED_DEFEND,
+ SOUND_PED_PURSUIT_ARMY,
+ SOUND_PED_PURSUIT_FBI,
+ SOUND_PED_PURSUIT_SWAT,
+ SOUND_PED_PURSUIT_COP,
+ SOUND_PED_HEALING,
+ SOUND_PED_7B,
+ SOUND_PED_LEAVE_VEHICLE,
+ SOUND_PED_EVADE, // 142 in VC
+ SOUND_PED_FLEE_RUN,
+ SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
+ SOUND_PED_SOLICIT,
+ SOUND_PED_EXTINGUISHING_FIRE,
+ SOUND_PED_WAIT_DOUBLEBACK,
+ SOUND_PED_CHAT_SEXY,
+ SOUND_PED_CHAT_EVENT,
+ SOUND_PED_CHAT,
+ SOUND_PED_BODYCAST_HIT,
+ SOUND_PED_TAXI_CALL,
+ SOUND_INJURED_PED_MALE_OUCH,
+ SOUND_INJURED_PED_FEMALE,
+ SOUND_INJURED_PED_MALE_PRISON,
+ SOUND_RACE_START_3,
+ SOUND_RACE_START_2,
+ SOUND_RACE_START_1,
+ SOUND_RACE_START_GO,
+ SOUND_SPLASH,
+ SOUND_WATER_FALL,
+ SOUND_SPLATTER,
+ SOUND_CAR_PED_COLLISION,
+ SOUND_CLOCK_TICK,
+ SOUND_PART_MISSION_COMPLETE,
+ SOUND_FRONTEND_MENU_STARTING,
+ SOUND_FRONTEND_MENU_COMPLETED,
+ SOUND_FRONTEND_MENU_DENIED,
+ SOUND_FRONTEND_MENU_SUCCESS,
+ SOUND_FRONTEND_EXIT,
+ SOUND_9A,
+ SOUND_9B,
+ SOUND_FRONTEND_AUDIO_TEST,
+ SOUND_FRONTEND_FAIL,
+ SOUND_FRONTEND_NO_RADIO,
+ SOUND_FRONTEND_RADIO_CHANGE,
+ SOUND_A0,
+ SOUND_AMMUNATION_WELCOME_1,
+ SOUND_AMMUNATION_WELCOME_2,
+ SOUND_AMMUNATION_WELCOME_3,
+ SOUND_LIGHTNING,
+ SOUND_A5,
+ SOUND_TOTAL_SOUNDS,
+ SOUND_NO_SOUND,
};
-enum eScriptSounds : int16 {
+enum eScriptSounds : uint16 {
SCRIPT_SOUND_0 = 0,
- SCRIPT_SOUND_1 = 1,
- SCRIPT_SOUND_2 = 2,
- SCRIPT_SOUND_3 = 3,
- SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
- SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
- SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
- SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
- SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
- SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
- SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
- SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
- SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
- SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
- SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
- SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
- SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
- SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
- SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
- SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
- SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
- SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
- SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
- SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
- SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
- SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
- SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
- SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
- SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
- SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
- SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
- SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
- SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
- SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
- SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
- SCRIPT_SOUND_38 = 38,
- SCRIPT_SOUND_39 = 39,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
- SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
- SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
- SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
- SCRIPT_SOUND_46_S = 46,
- SCRIPT_SOUND_47_L = 47,
- SCRIPT_SOUND_MARCO_BISTRO_S = 48,
- SCRIPT_SOUND_MARCO_BISTRO_L = 49,
- SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
- SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
- SCRIPT_SOUND_SHOP_LOOP_S = 52,
- SCRIPT_SOUND_SHOP_LOOP_L = 53,
- SCRIPT_SOUND_CINEMA_LOOP_S = 54,
- SCRIPT_SOUND_CINEMA_LOOP_L = 55,
- SCRIPT_SOUND_DOCKS_LOOP_S = 56,
- SCRIPT_SOUND_DOCKS_LOOP_L = 57,
- SCRIPT_SOUND_HOME_LOOP_S = 58,
- SCRIPT_SOUND_HOME_LOOP_L = 59,
- SCRIPT_SOUND_FRANKIE_PIANO = 60,
- SCRIPT_SOUND_PARTY_1_LOOP = 61,
- SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
- SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
- SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
- SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
- SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
- SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
- SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
- SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
- SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
- SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
- SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
- SCRIPT_SOUND_74 = 74,
- SCRIPT_SOUND_75 = 75,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
- SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
- SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
- SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
- SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
- SCRIPT_SOUND_UNLOAD_GOLD = 83,
- SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
- SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
- SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
- SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
- SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
- SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
- SCRIPT_SOUND_MISTY_SEX_S = 90,
- SCRIPT_SOUND_MISTY_SEX_L = 91,
- SCRIPT_SOUND_GATE_START_CLUNK = 92,
- SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
- SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
- SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
- SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
- SCRIPT_SOUND_RACE_START_3 = 97,
- SCRIPT_SOUND_RACE_START_2 = 98,
- SCRIPT_SOUND_RACE_START_1 = 99,
- SCRIPT_SOUND_RACE_START_GO = 100,
- SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
- SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
- SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
- SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
- SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
- SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
- SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
- SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
- SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
- SCRIPT_SOUND_110 = 110,
- SCRIPT_SOUND_111 = 111,
- SCRIPT_SOUND_PAYPHONE_RINGING = 112,
- SCRIPT_SOUND_113 = 113,
- SCRIPT_SOUND_GLASS_BREAK_L = 114,
- SCRIPT_SOUND_GLASS_BREAK_S = 115,
- SCRIPT_SOUND_GLASS_CRACK = 116,
- SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
- SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
- SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
- SCRIPT_SOUND_METAL_COLLISION = 120,
- SCRIPT_SOUND_TIRE_COLLISION = 121,
- SCRIPT_SOUND_GUNSHELL_DROP = 122,
- SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
+ SCRIPT_SOUND_1,
+ SCRIPT_SOUND_2,
+ SCRIPT_SOUND_3,
+ SCRIPT_SOUND_PARTY_1_LOOP_S,
+ SCRIPT_SOUND_PARTY_1_LOOP_L,
+ SCRIPT_SOUND_PARTY_2_LOOP_S,
+ SCRIPT_SOUND_PARTY_2_LOOP_L,
+ SCRIPT_SOUND_PARTY_3_LOOP_S,
+ SCRIPT_SOUND_PARTY_3_LOOP_L,
+ SCRIPT_SOUND_PARTY_4_LOOP_S,
+ SCRIPT_SOUND_PARTY_4_LOOP_L,
+ SCRIPT_SOUND_PARTY_5_LOOP_S,
+ SCRIPT_SOUND_PARTY_5_LOOP_L,
+ SCRIPT_SOUND_PARTY_6_LOOP_S,
+ SCRIPT_SOUND_PARTY_6_LOOP_L,
+ SCRIPT_SOUND_PARTY_7_LOOP_S,
+ SCRIPT_SOUND_PARTY_7_LOOP_L,
+ SCRIPT_SOUND_PARTY_8_LOOP_S,
+ SCRIPT_SOUND_PARTY_8_LOOP_L,
+ SCRIPT_SOUND_PARTY_9_LOOP_S,
+ SCRIPT_SOUND_PARTY_9_LOOP_L,
+ SCRIPT_SOUND_PARTY_10_LOOP_S,
+ SCRIPT_SOUND_PARTY_10_LOOP_L,
+ SCRIPT_SOUND_PARTY_11_LOOP_S,
+ SCRIPT_SOUND_PARTY_11_LOOP_L,
+ SCRIPT_SOUND_PARTY_12_LOOP_S,
+ SCRIPT_SOUND_PARTY_12_LOOP_L,
+ SCRIPT_SOUND_PARTY_13_LOOP_S,
+ SCRIPT_SOUND_PARTY_13_LOOP_L,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
+ SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_S,
+ SCRIPT_SOUND_WORK_SHOP_LOOP_L,
+ SCRIPT_SOUND_SAWMILL_LOOP_S,
+ SCRIPT_SOUND_SAWMILL_LOOP_L,
+ SCRIPT_SOUND_38,
+ SCRIPT_SOUND_39,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
+ SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
+ SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
+ SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
+ SCRIPT_SOUND_46_S,
+ SCRIPT_SOUND_47_L,
+ SCRIPT_SOUND_MARCO_BISTRO_S,
+ SCRIPT_SOUND_MARCO_BISTRO_L,
+ SCRIPT_SOUND_AIRPORT_LOOP_S,
+ SCRIPT_SOUND_AIRPORT_LOOP_L,
+ SCRIPT_SOUND_SHOP_LOOP_S,
+ SCRIPT_SOUND_SHOP_LOOP_L,
+ SCRIPT_SOUND_CINEMA_LOOP_S,
+ SCRIPT_SOUND_CINEMA_LOOP_L,
+ SCRIPT_SOUND_DOCKS_LOOP_S,
+ SCRIPT_SOUND_DOCKS_LOOP_L,
+ SCRIPT_SOUND_HOME_LOOP_S,
+ SCRIPT_SOUND_HOME_LOOP_L,
+ SCRIPT_SOUND_FRANKIE_PIANO,
+ SCRIPT_SOUND_PARTY_1_LOOP,
+ SCRIPT_SOUND_PORN_CINEMA_1_S,
+ SCRIPT_SOUND_PORN_CINEMA_1_L,
+ SCRIPT_SOUND_PORN_CINEMA_2_S,
+ SCRIPT_SOUND_PORN_CINEMA_2_L,
+ SCRIPT_SOUND_PORN_CINEMA_3_S,
+ SCRIPT_SOUND_PORN_CINEMA_3_L,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_S,
+ SCRIPT_SOUND_BANK_ALARM_LOOP_L,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_S,
+ SCRIPT_SOUND_POLICE_BALL_LOOP_L,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
+ SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
+ SCRIPT_SOUND_74,
+ SCRIPT_SOUND_75,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
+ SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
+ SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
+ SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
+ SCRIPT_SOUND_EVIDENCE_PICKUP,
+ SCRIPT_SOUND_UNLOAD_GOLD,
+ SCRIPT_SOUND_RAVE_1_LOOP_S,
+ SCRIPT_SOUND_RAVE_1_LOOP_L,
+ SCRIPT_SOUND_RAVE_2_LOOP_S,
+ SCRIPT_SOUND_RAVE_2_LOOP_L,
+ SCRIPT_SOUND_RAVE_3_LOOP_S,
+ SCRIPT_SOUND_RAVE_3_LOOP_L,
+ SCRIPT_SOUND_MISTY_SEX_S,
+ SCRIPT_SOUND_MISTY_SEX_L,
+ SCRIPT_SOUND_GATE_START_CLUNK,
+ SCRIPT_SOUND_GATE_STOP_CLUNK,
+ SCRIPT_SOUND_PART_MISSION_COMPLETE,
+ SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
+ SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
+ SCRIPT_SOUND_RACE_START_3,
+ SCRIPT_SOUND_RACE_START_2,
+ SCRIPT_SOUND_RACE_START_1,
+ SCRIPT_SOUND_RACE_START_GO,
+ SCRIPT_SOUND_SWAT_PED_SHOUT,
+ SCRIPT_SOUND_PRETEND_FIRE_LOOP,
+ SCRIPT_SOUND_AMMUNATION_CHAT_1,
+ SCRIPT_SOUND_AMMUNATION_CHAT_2,
+ SCRIPT_SOUND_AMMUNATION_CHAT_3,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_1,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_2,
+ SCRIPT_SOUND_BULLET_HIT_GROUND_3,
+ SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
+ SCRIPT_SOUND_110,
+ SCRIPT_SOUND_111,
+ SCRIPT_SOUND_PAYPHONE_RINGING,
+ SCRIPT_SOUND_113,
+ SCRIPT_SOUND_GLASS_BREAK_L,
+ SCRIPT_SOUND_GLASS_BREAK_S,
+ SCRIPT_SOUND_GLASS_CRACK,
+ SCRIPT_SOUND_GLASS_LIGHT_BREAK,
+ SCRIPT_SOUND_BOX_DESTROYED_1,
+ SCRIPT_SOUND_BOX_DESTROYED_2,
+ SCRIPT_SOUND_METAL_COLLISION,
+ SCRIPT_SOUND_TIRE_COLLISION,
+ SCRIPT_SOUND_GUNSHELL_DROP,
+ SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
+ SCRIPT_SOUND_TOTAL,
+ SCRIPT_SOUND_INVALID,
};
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index ee01b6c4..6fac3f9d 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -12,6 +12,7 @@
#include "AudioScriptObject.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
+#include "soundlist.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
@@ -97,7 +98,7 @@ CPhoneInfo::Update(void)
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
- PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
@@ -136,7 +137,7 @@ CPhoneInfo::Update(void)
if (scratchTheCabinet) {
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
if (!phoneRings)
- PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
} else {
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
}
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index cd2cd688..c5f73987 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -11,6 +11,7 @@
#include "ObjectData.h"
#include "World.h"
#include "Floater.h"
+#include "soundlist.h"
int16 CObject::nNoTempObjects;
int16 CObject::nBodyCastHealth = 1000;
@@ -219,7 +220,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
@@ -242,7 +243,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
@@ -267,7 +268,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
@@ -292,7 +293,7 @@ CObject::ObjectDamage(float amount)
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
}
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index fd8fd540..a1709fd7 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -441,8 +441,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_nPedType = pedType;
m_lastSoundStart = 0;
m_soundStart = 0;
- m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
- m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
+ m_lastQueuedSound = SOUND_NO_SOUND;
+ m_queuedSound = SOUND_NO_SOUND;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
CharCreatedBy = RANDOM_CHAR;
@@ -5537,7 +5537,7 @@ CPed::PlayHitSound(CPed *hitTo)
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
S44 = SOUND_FIGHT_KICK_44,
- NO_SND = SOUND_TOTAL_PED_SOUNDS
+ NO_SND = SOUND_NO_SOUND
};
uint16 hitSoundsByFightMoves[12][10] = {
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
@@ -16283,7 +16283,7 @@ CPed::ServiceTalking(void)
} else {
m_queuedSound = SOUND_PED_BOMBER;
}
- if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
+ if (m_queuedSound != SOUND_NO_SOUND) {
if (m_queuedSound == SOUND_PED_DEATH)
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
@@ -16295,7 +16295,7 @@ CPed::ServiceTalking(void)
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
m_lastQueuedSound = m_queuedSound;
- m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
+ m_queuedSound = SOUND_NO_SOUND;
}
}
}
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index 6f17013c..ac892ddb 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -13,6 +13,7 @@
#include "Shadows.h"
#include "ModelIndices.h"
#include "main.h"
+#include "soundlist.h"
uint32 CGlass::NumGlassEntities;
@@ -101,7 +102,7 @@ CFallingGlassPane::Update(void)
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos);
RwRGBA color = { 255, 255, 255, 255 };
@@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
if ( amount > 300.0f )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
GeneratePanesForWindow(0,
CVector(minx, miny, minz),
@@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
}
else
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
GeneratePanesForWindow(1,
CVector(minx, miny, minz),
@@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
if ( amount > 50.0f && !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
}
@@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
{
if ( !object->bGlassCracked )
{
- PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
}
else
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index 4223ac10..a867ae13 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -11,6 +11,7 @@
#include "AudioScriptObject.h"
#include "ParticleObject.h"
#include "Particle.h"
+#include "soundlist.h"
#define MAX_PARTICLES_ON_SCREEN (1000)
@@ -1268,7 +1269,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
- PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
}
break;
@@ -1287,7 +1288,7 @@ void CParticle::Update()
nil,
particle->m_fSize, color, 0, 0, 0, 0);
- PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
+ PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
}
break;