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authorSergeanur <s.anureev@yandex.ua>2021-01-16 15:06:11 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-16 15:06:11 +0100
commit21a6ed247b42357e958f56b81161a79e297ecf25 (patch)
tree30d70128aa7b491c6f17aafa525388a616ecdaf3
parentconsistency fix (diff)
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-rw-r--r--src/render/Font.cpp836
-rw-r--r--src/render/Font.h111
2 files changed, 515 insertions, 432 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index d15dc7d3..3798c5f2 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -390,7 +390,7 @@ CFont::InitPerFrame(void)
Details.anonymous_25 = 0;
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
- NewLine = 0;
+ NewLine = false;
#ifdef BUTTON_ICONS
PS2Symbol = BUTTON_NONE;
#endif
@@ -543,6 +543,210 @@ bool CFont::IsAnsiCharacter(wchar *s)
#endif
void
+CFont::RenderFontBuffer()
+{
+ if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
+
+ float textPosX;
+ float textPosY;
+ CRGBA color;
+ bool bBold = false;
+ bool bFlash = false;
+
+ Sprite[RenderState.style].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ tFontRenderStatePointer pRenderStateBufPointer;
+ pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
+ for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
+ if (*pRenderStateBufPointer.pStr == '\0') {
+ tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
+ tmpPointer.pStr++;
+ tmpPointer.Align();
+ if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
+ break;
+
+ RenderState = *(tmpPointer.pRenderState++);
+
+ pRenderStateBufPointer = tmpPointer;
+
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ }
+ if (*pRenderStateBufPointer.pStr == '~') {
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+ pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+#ifdef BUTTON_ICONS
+ if(PS2Symbol != BUTTON_NONE) {
+ DrawButton(textPosX, textPosY);
+ textPosX += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+ if (bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow)
+ RenderState.color = color;
+ }
+ wchar c = *pRenderStateBufPointer.pStr;
+ c -= ' ';
+ if (RenderState.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ else if (c > 155)
+ c = '\0';
+
+ if (RenderState.slant != 0.0f)
+ textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
+ PrintChar(textPosX, textPosY, c);
+ if (bBold) {
+ PrintChar(textPosX + 1.0f, textPosY, c);
+ PrintChar(textPosX + 2.0f, textPosY, c);
+ textPosX += 2.0f;
+ }
+#ifdef FIX_BUGS
+ // PS2 uses different chars for some symbols
+ if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
+#endif
+ textPosX += RenderState.scaleX * GetCharacterWidth(c);
+ if (c == '\0')
+ textPosX += RenderState.fExtraSpace;
+ }
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+}
+
+#ifdef MORE_LANGUAGES
+bool
+CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
+{
+ wchar *s, c, unused;
+
+ if (IsJapanese()) {
+ float jx = 0.0f;
+ for (s = start; s < end; s++) {
+ if (*s == JAP_TERMINATION || *s == '~')
+ s = ParseToken(s, &unused, true);
+ if (NewLine) {
+ NewLine = false;
+ break;
+ }
+ jx += GetCharacterSize(*s - ' ');
+ }
+ s = start;
+ if (Details.centre)
+ x = japX - jx / 2.0f;
+ else if (Details.rightJustify)
+ x = japX - jx;
+ }
+
+ for (s = start; s < end; s++) {
+ if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
+ s = ParseToken(s, &unused);
+ if (NewLine && IsJapanese()) {
+ NewLine = false;
+ end = s;
+ return true;
+ }
+ c = *s - ' ';
+ if (Details.slant != 0.0f && !IsJapanese())
+ y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
+
+ PrintChar(x, y, c);
+ x += GetCharacterSize(c);
+ if (c == 0 && (!NewLine || !IsJapanese())) // space
+ x += spwidth;
+ }
+ return false;
+}
+#else
+void
+CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
+{
+ wchar *s;
+
+ if (RenderState.style != Details.style) {
+ RenderFontBuffer();
+ RenderState.style = Details.style;
+ }
+
+ float dropShadowPosition = Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
+ } else {
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ }
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = false;
+ }
+ if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
+ RenderFontBuffer();
+ CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
+ pRenderState->fTextPosX = x;
+ pRenderState->fTextPosY = y;
+ pRenderState->scaleX = Details.scaleX;
+ pRenderState->scaleY = Details.scaleY;
+ pRenderState->color = Details.color;
+ pRenderState->fExtraSpace = spwidth;
+ pRenderState->slant = Details.slant;
+ pRenderState->slantRefX = Details.slantRefX;
+ pRenderState->slantRefY = Details.slantRefY;
+ pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
+ pRenderState->proportional = Details.proportional;
+ pRenderState->style = Details.style;
+ pRenderState->bIsShadow = Details.bIsShadow;
+ FontRenderStatePointer.pRenderState++;
+
+ for(s = start; s < end;){
+ if (*s == '~') {
+ for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
+ *FontRenderStatePointer.pStr = *(s++);
+ }
+ if (Details.bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.a = Details.bFlashState ? 0 : 255;
+ }
+ } else
+ *(FontRenderStatePointer.pStr++) = *(s++);
+ }
+ *(FontRenderStatePointer.pStr++) = '\0';
+ FontRenderStatePointer.Align();
+}
+#endif
+
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+ y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
+ if (Details.slant == 0.0f)
+ y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
+ PrintString(x, y, str);
+}
+
+void
CFont::PrintString(float xstart, float ystart, wchar *s)
{
CRect rect;
@@ -893,126 +1097,6 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
}
}
-#ifdef MORE_LANGUAGES
-bool
-CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
-{
- wchar *s, c, unused;
-
- if (IsJapanese()) {
- float jx = 0.0f;
- for (s = start; s < end; s++) {
- if (*s == JAP_TERMINATION || *s == '~')
- s = ParseToken(s, &unused, true);
- if (NewLine) {
- NewLine = false;
- break;
- }
- jx += GetCharacterSize(*s - ' ');
- }
- s = start;
- if (Details.centre)
- x = japX - jx / 2.0f;
- else if (Details.rightJustify)
- x = japX - jx;
- }
-
- for (s = start; s < end; s++) {
- if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
- s = ParseToken(s, &unused);
- if (NewLine && IsJapanese()) {
- NewLine = false;
- end = s;
- return true;
- }
- c = *s - ' ';
- if (Details.slant != 0.0f && !IsJapanese())
- y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
-
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if (c == 0 && (!NewLine || !IsJapanese())) // space
- x += spwidth;
- }
- return false;
-}
-#else
-void
-CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
-{
- wchar *s;
-
- if (RenderState.style != Details.style) {
- RenderFontBuffer();
- RenderState.style = Details.style;
- }
-
- float dropShadowPosition = Details.dropShadowPosition;
- if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
- CRGBA color = Details.color;
- Details.color = Details.dropColor;
- Details.dropShadowPosition = 0;
- Details.bIsShadow = true;
- if (Details.slant != 0.0f) {
- Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
- Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
- } else {
- PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
- }
- Details.color = color;
- Details.dropShadowPosition = dropShadowPosition;
- Details.bIsShadow = false;
- }
- if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
- RenderFontBuffer();
- CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
- pRenderState->fTextPosX = x;
- pRenderState->fTextPosY = y;
- pRenderState->scaleX = Details.scaleX;
- pRenderState->scaleY = Details.scaleY;
- pRenderState->color = Details.color;
- pRenderState->fExtraSpace = spwidth;
- pRenderState->slant = Details.slant;
- pRenderState->slantRefX = Details.slantRefX;
- pRenderState->slantRefY = Details.slantRefY;
- pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
- pRenderState->proportional = Details.proportional;
- pRenderState->style = Details.style;
- pRenderState->bIsShadow = Details.bIsShadow;
- FontRenderStatePointer.pRenderState++;
-
- for(s = start; s < end;){
- if (*s == '~') {
- for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
- *FontRenderStatePointer.pStr = *(s++);
- }
- if (Details.bFlash) {
- if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
- Details.bFlashState = !Details.bFlashState;
- Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
- }
- Details.color.a = Details.bFlashState ? 0 : 255;
- }
- } else
- *(FontRenderStatePointer.pStr++) = *(s++);
- }
- *(FontRenderStatePointer.pStr++) = '\0';
- FontRenderStatePointer.Align();
-}
-#endif
-
-void
-CFont::PrintStringFromBottom(float x, float y, wchar *str)
-{
- y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
- if (Details.slant == 0.0f)
- y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
- PrintString(x, y, str);
-}
-
float
CFont::GetCharacterWidth(wchar c)
{
@@ -1252,6 +1336,118 @@ CFont::GetNextSpace(wchar *s)
return s;
}
+wchar*
+CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
+{
+ Details.anonymous_23 = false;
+ wchar *s = str + 1;
+ if (Details.color.r || Details.color.g || Details.color.b)
+ {
+ switch (*s)
+ {
+ case 'B':
+ bold = !bold;
+ break;
+ case 'b':
+ color.r = 27;
+ color.g = 89;
+ color.b = 130;
+ break;
+ case 'f':
+ flash = !flash;
+ break;
+ case 'g':
+ color.r = 255;
+ color.g = 150;
+ color.b = 225;
+ break;
+ case 'h':
+ color.r = 225;
+ color.g = 225;
+ color.b = 225;
+ break;
+ case 'l':
+ color.r = 0;
+ color.g = 0;
+ color.b = 0;
+ break;
+ case 'o':
+ color.r = 229;
+ color.g = 125;
+ color.b = 126;
+ break;
+ case 'p':
+ color.r = 168;
+ color.g = 110;
+ color.b = 252;
+ break;
+ case 'q':
+ color.r = 199;
+ color.g = 144;
+ color.b = 203;
+ break;
+ case 'r':
+ color.r = 255;
+ color.g = 150;
+ color.b = 225;
+ break;
+ case 't':
+ color.r = 86;
+ color.g = 212;
+ color.b = 146;
+ break;
+ case 'w':
+ color.r = 175;
+ color.g = 175;
+ color.b = 175;
+ break;
+#ifdef FIX_BUGS
+ case 'x':
+ color.r = 0;
+ color.g = 255;
+ color.b = 255;
+ break;
+#else
+ case 'x':
+ color.r = 132;
+ color.g = 146;
+ color.b = 197;
+ break;
+#endif
+ case 'y':
+ color.r = 255;
+ color.g = 227;
+ color.b = 79;
+ break;
+#ifdef BUTTON_ICONS
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+ case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
+ case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
+#endif
+ default:
+ break;
+ }
+ }
+ while (*s != '~')
+ ++s;
+ if (*(++s) == '~')
+ s = ParseToken(s, color, flash, bold);
+ return s;
+}
+
#ifdef MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, bool japShit)
@@ -1313,7 +1509,7 @@ CFont::ParseToken(wchar *s)
break;
case 'N':
case 'n':
- NewLine = 1;
+ NewLine = true;
break;
case 'b':
Details.color.r = 27;
@@ -1424,116 +1620,22 @@ CFont::ParseToken(wchar *s)
}
#endif
-wchar*
-CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
+void
+CFont::FilterOutTokensFromString(wchar *str)
{
- Details.anonymous_23 = false;
- wchar *s = str + 1;
- if (Details.color.r || Details.color.g || Details.color.b)
- {
- switch (*s)
- {
- case 'B':
- bold = !bold;
- break;
- case 'b':
- color.r = 27;
- color.g = 89;
- color.b = 130;
- break;
- case 'f':
- flash = !flash;
- break;
- case 'g':
- color.r = 255;
- color.g = 150;
- color.b = 225;
- break;
- case 'h':
- color.r = 225;
- color.g = 225;
- color.b = 225;
- break;
- case 'l':
- color.r = 0;
- color.g = 0;
- color.b = 0;
- break;
- case 'o':
- color.r = 229;
- color.g = 125;
- color.b = 126;
- break;
- case 'p':
- color.r = 168;
- color.g = 110;
- color.b = 252;
- break;
- case 'q':
- color.r = 199;
- color.g = 144;
- color.b = 203;
- break;
- case 'r':
- color.r = 255;
- color.g = 150;
- color.b = 225;
- break;
- case 't':
- color.r = 86;
- color.g = 212;
- color.b = 146;
- break;
- case 'w':
- color.r = 175;
- color.g = 175;
- color.b = 175;
- break;
-#ifdef FIX_BUGS
- case 'x':
- color.r = 0;
- color.g = 255;
- color.b = 255;
- break;
-#else
- case 'x':
- color.r = 132;
- color.g = 146;
- color.b = 197;
- break;
-#endif
- case 'y':
- color.r = 255;
- color.g = 227;
- color.b = 79;
- break;
-#ifdef BUTTON_ICONS
- case 'U': PS2Symbol = BUTTON_UP; break;
- case 'D': PS2Symbol = BUTTON_DOWN; break;
- case '<': PS2Symbol = BUTTON_LEFT; break;
- case '>': PS2Symbol = BUTTON_RIGHT; break;
- case 'X': PS2Symbol = BUTTON_CROSS; break;
- case 'O': PS2Symbol = BUTTON_CIRCLE; break;
- case 'Q': PS2Symbol = BUTTON_SQUARE; break;
- case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
- case 'K': PS2Symbol = BUTTON_L1; break;
- case 'M': PS2Symbol = BUTTON_L2; break;
- case 'A': PS2Symbol = BUTTON_L3; break;
- case 'J': PS2Symbol = BUTTON_R1; break;
- case 'V': PS2Symbol = BUTTON_R2; break;
- case 'C': PS2Symbol = BUTTON_R3; break;
- case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
- case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
-#endif
- default:
- break;
+ int newIdx = 0;
+ wchar copy[256], *c;
+ UnicodeStrcpy(copy, str);
+
+ for (c = copy; *c != '\0'; c++) {
+ if (*c == '~') {
+ c++;
+ while (*c != '~') c++;
+ } else {
+ str[newIdx++] = *c;
}
}
- while (*s != '~')
- ++s;
- if (*(++s) == '~')
- s = ParseToken(s, color, flash, bold);
- return s;
+ str[newIdx] = '\0';
}
void
@@ -1543,139 +1645,90 @@ CFont::DrawFonts(void)
}
void
-CFont::RenderFontBuffer()
+CFont::SetScale(float x, float y)
{
- if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
-
- float textPosX;
- float textPosY;
- CRGBA color;
- bool bBold = false;
- bool bFlash = false;
+#ifdef MORE_LANGUAGES
+ /*if (IsJapanese()) {
+ x *= 1.35f;
+ y *= 1.25f;
+ }*/
+#endif
+ Details.scaleX = x;
+ Details.scaleY = y;
+}
- Sprite[RenderState.style].SetRenderState();
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
- textPosX = RenderState.fTextPosX;
- textPosY = RenderState.fTextPosY;
- color = RenderState.color;
- tFontRenderStatePointer pRenderStateBufPointer;
- pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
- for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
- if (*pRenderStateBufPointer.pStr == '\0') {
- tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
- tmpPointer.pStr++;
- tmpPointer.Align();
- if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
- break;
+void
+CFont::SetSlantRefPoint(float x, float y)
+{
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
- RenderState = *(tmpPointer.pRenderState++);
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
+}
- pRenderStateBufPointer = tmpPointer;
+void
+CFont::SetColor(CRGBA col)
+{
+ Details.color = col;
+ if (Details.alphaFade < 255.0f)
+ Details.color.a *= Details.alphaFade / 255.0f;
+}
- textPosX = RenderState.fTextPosX;
- textPosY = RenderState.fTextPosY;
- color = RenderState.color;
- }
- if (*pRenderStateBufPointer.pStr == '~') {
-#ifdef BUTTON_ICONS
- PS2Symbol = BUTTON_NONE;
-#endif
- pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
-#ifdef BUTTON_ICONS
- if(PS2Symbol != BUTTON_NONE) {
- DrawButton(textPosX, textPosY);
- textPosX += Details.scaleY * 17.0f;
- PS2Symbol = BUTTON_NONE;
- }
-#endif
- if (bFlash) {
- if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
- Details.bFlashState = !Details.bFlashState;
- Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
- }
- Details.color.alpha = Details.bFlashState ? 0 : 255;
- }
- if (!RenderState.bIsShadow)
- RenderState.color = color;
- }
- wchar c = *pRenderStateBufPointer.pStr;
- c -= ' ';
- if (RenderState.bFontHalfTexture)
- c = FindNewCharacter(c);
- else if (c > 155)
- c = '\0';
+void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
- if (RenderState.slant != 0.0f)
- textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
- PrintChar(textPosX, textPosY, c);
- if (bBold) {
- PrintChar(textPosX + 1.0f, textPosY, c);
- PrintChar(textPosX + 2.0f, textPosY, c);
- textPosX += 2.0f;
- }
-#ifdef FIX_BUGS
- // PS2 uses different chars for some symbols
- if (!RenderState.bFontHalfTexture && c == 30) c = 61; // wanted star
-#endif
- textPosX += RenderState.scaleX * GetCharacterWidth(c);
- if (c == '\0')
- textPosX += RenderState.fExtraSpace;
- }
- CSprite2d::RenderVertexBuffer();
- FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
}
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
void
-CFont::SetFontStyle(int16 style)
+CFont::SetCentreOff(void)
{
- if (style == FONT_HEADING) {
- Details.style = FONT_STANDARD;
- Details.bFontHalfTexture = true;
- } else {
- Details.style = style;
- Details.bFontHalfTexture = false;
- }
+ Details.centre = false;
}
-wchar CFont::FindNewCharacter(wchar c)
+void
+CFont::SetWrapx(float x)
{
- if (c >= 16 && c <= 26) return c + 128;
- if (c >= 8 && c <= 9) return c + 86;
- if (c == 4) return c + 89;
- if (c == 7) return 206;
- if (c == 14) return 207;
- if (c >= 33 && c <= 58) return c + 122;
- if (c >= 65 && c <= 90) return c + 90;
- if (c >= 96 && c <= 118) return c + 85;
- if (c >= 119 && c <= 140) return c + 62;
- if (c >= 141 && c <= 142) return 204;
- if (c == 143) return 205;
- if (c == 1) return 208;
- return c;
+ Details.wrapX = x;
}
-wchar
-CFont::character_code(uint8 c)
+void
+CFont::SetCentreSize(float s)
{
- if(c < 128)
- return c;
- return foreign_table[c-128];
+ Details.centreSize = s;
}
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
void
-CFont::SetScale(float x, float y)
+CFont::SetBackgroundOff(void)
{
-#ifdef MORE_LANGUAGES
- /*if (IsJapanese()) {
- x *= 1.35f;
- y *= 1.25f;
- }*/
-#endif
- Details.scaleX = x;
- Details.scaleY = y;
+ Details.background = false;
}
void
@@ -1685,11 +1738,67 @@ CFont::SetBackgroundColor(CRGBA col)
}
void
-CFont::SetColor(CRGBA col)
+CFont::SetBackGroundOnlyTextOn(void)
{
- Details.color = col;
- if (Details.alphaFade < 255.0f)
- Details.color.a *= Details.alphaFade / 255.0f;
+ Details.backgroundOnlyText = true;
+}
+
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ if (style == FONT_HEADING) {
+ Details.style = FONT_STANDARD;
+ Details.bFontHalfTexture = true;
+ } else {
+ Details.style = style;
+ Details.bFontHalfTexture = false;
+ }
+}
+
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
}
void
@@ -1701,19 +1810,32 @@ CFont::SetDropColor(CRGBA col)
}
void
-CFont::FilterOutTokensFromString(wchar *str)
+CFont::SetDropShadowPosition(int16 pos)
{
- int newIdx = 0;
- wchar copy[256], *c;
- UnicodeStrcpy(copy, str);
+ Details.dropShadowPosition = pos;
+}
- for (c = copy; *c != '\0'; c++) {
- if (*c == '~') {
- c++;
- while (*c != '~') c++;
- } else {
- str[newIdx++] = *c;
- }
- }
- str[newIdx] = '\0';
+wchar CFont::FindNewCharacter(wchar c)
+{
+ if (c >= 16 && c <= 26) return c + 128;
+ if (c >= 8 && c <= 9) return c + 86;
+ if (c == 4) return c + 89;
+ if (c == 7) return 206;
+ if (c == 14) return 207;
+ if (c >= 33 && c <= 58) return c + 122;
+ if (c >= 65 && c <= 90) return c + 90;
+ if (c >= 96 && c <= 118) return c + 85;
+ if (c >= 119 && c <= 140) return c + 62;
+ if (c >= 141 && c <= 142) return 204;
+ if (c == 143) return 205;
+ if (c == 1) return 208;
+ return c;
}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+} \ No newline at end of file
diff --git a/src/render/Font.h b/src/render/Font.h
index 36424bf5..4b2dda2b 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -14,28 +14,28 @@ struct CFontDetails
float slant;
float slantRefX;
float slantRefY;
- bool justify;
- bool centre;
- bool rightJustify;
- bool background;
- bool backgroundOnlyText;
- bool proportional;
- bool bIsShadow;
- bool bFlash;
- bool bBold;
+ bool8 justify;
+ bool8 centre;
+ bool8 rightJustify;
+ bool8 background;
+ bool8 backgroundOnlyText;
+ bool8 proportional;
+ bool8 bIsShadow;
+ bool8 bFlash;
+ bool8 bBold;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
- bool bFontHalfTexture;
+ bool8 bFontHalfTexture;
uint32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
- bool bFlashState;
+ bool8 bFlashState;
int nFlashTimer;
- bool anonymous_23;
+ bool8 anonymous_23;
uint32 anonymous_25;
};
@@ -51,10 +51,10 @@ struct CFontRenderState
float slant;
float slantRefX;
float slantRefY;
- bool bIsShadow;
- bool bFontHalfTexture;
- bool proportional;
- bool anonymous_14;
+ bool8 bIsShadow;
+ bool8 bFontHalfTexture;
+ bool8 proportional;
+ bool8 anonymous_14;
int16 style;
};
@@ -168,72 +168,33 @@ public:
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s);
- static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
+ static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
- static CFontDetails GetDetails() { return Details; }
static void SetScale(float x, float y);
- static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
- static void SetSlant(float s) { Details.slant = s; }
- static void SetJustifyOn(void) {
- Details.justify = true;
- Details.centre = false;
- Details.rightJustify = false;
- }
- static void SetJustifyOff(void) {
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetRightJustifyOn(void) {
- Details.rightJustify = true;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetRightJustifyOff(void) {
- Details.rightJustify = false;
- Details.justify = false;
- Details.centre = false;
- }
- static void SetCentreOn(void) {
- Details.centre = true;
- Details.justify = false;
- Details.rightJustify = false;
- }
- static void SetCentreOff(void) {
- Details.centre = false;
- }
- static void SetAlignment(uint8 alignment) {
- if (alignment == ALIGN_LEFT) {
- CFont::Details.justify = true;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_CENTER) {
- CFont::Details.justify = false;
- CFont::Details.centre = true;
- CFont::Details.rightJustify = false;
- }
- else if (alignment == ALIGN_RIGHT) {
- CFont::Details.justify = false;
- CFont::Details.centre = false;
- CFont::Details.rightJustify = true;
- }
- }
- static void SetWrapx(float x) { Details.wrapX = x; }
- static void SetCentreSize(float s) { Details.centreSize = s; }
- static void SetBackgroundOn(void) { Details.background = true; }
- static void SetBackgroundOff(void) { Details.background = false; }
- static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
- static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
- static void SetPropOn(void) { Details.proportional = true; }
- static void SetPropOff(void) { Details.proportional = false; }
+ static void SetSlantRefPoint(float x, float y);
+ static void SetSlant(float s);
+ static void SetJustifyOn(void);
+ static void SetJustifyOff(void);
+ static void SetRightJustifyOn(void);
+ static void SetRightJustifyOff(void);
+ static void SetCentreOn(void);
+ static void SetCentreOff(void);
+ static void SetWrapx(float x);
+ static void SetCentreSize(float s);
+ static void SetBackgroundOn(void);
+ static void SetBackgroundOff(void);
+ static void SetBackGroundOnlyTextOn(void);
+ static void SetBackGroundOnlyTextOff(void);
+ static void SetPropOn(void);
+ static void SetPropOff(void);
static void SetFontStyle(int16 style);
- static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
- static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
- static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
+ static void SetRightJustifyWrap(float wrap);
+ static void SetAlphaFade(float fade);
+ static void SetDropShadowPosition(int16 pos);
static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);