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author | withmorten <morten.with@gmail.com> | 2021-07-09 18:50:33 +0200 |
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committer | withmorten <morten.with@gmail.com> | 2021-07-09 18:50:33 +0200 |
commit | 37b6d491e7b9965dd344493f6220a4aca487901e (patch) | |
tree | 06ae3b5bbc69878a0e2a1765a6b49d888695ec36 | |
parent | add librw defines to vanilla defines undefs (diff) | |
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-rw-r--r-- | src/vehicles/Vehicle.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 688dbf4e..3d3ba8f2 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -498,11 +498,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(contactSpeedRight != 0.0f){ // exert opposing force right = -contactSpeedRight/wheelsOnGround; -#ifdef FIX_BUGS + // BUG? // contactSpeedRight is independent of framerate but right has timestep as a factor // so we probably have to fix this - right *= CTimer::GetTimeStepFix(); -#endif + // fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps + // at 19fps, the effects are gone ... + //right *= CTimer::GetTimeStepFix(); if(wheelStatus == WHEEL_STATUS_BURST){ float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax); |