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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-08 21:40:05 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-08 21:40:05 +0100 |
commit | 51e7f444337c59ce24ad9aecca252e1dd7d91b2e (patch) | |
tree | e8d144e519764529672c9081d7f25f2e8e4b75cb | |
parent | Possibly fix pickup money text (diff) | |
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-rw-r--r-- | src/control/Pickups.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 3d76fe5b..7e7ef321 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -369,7 +369,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) { isPickupTouched = false; m_bWasControlMessageShown = false; - } else if (weaponType != WEAPONTYPE_UNARMED) { + } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) { uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType; if (plrWeaponSlot != weaponType) { |