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author | aap <aap@papnet.eu> | 2019-07-07 09:45:07 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-07-07 09:45:07 +0200 |
commit | b515ce4730891ea11540369241d9d6d7b0749057 (patch) | |
tree | 5f04ec2612812056b5bcada9e8e6fe1172e02ca0 | |
parent | Merge pull request #115 from erorcun/erorcun (diff) | |
parent | Added CUpsideDownCarCheck and CStuckCarCheck (diff) | |
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-rw-r--r-- | src/Timer.h | 1 | ||||
-rw-r--r-- | src/control/Script.cpp | 151 | ||||
-rw-r--r-- | src/control/Script.h | 16 | ||||
-rw-r--r-- | src/entities/Physical.h | 3 |
4 files changed, 163 insertions, 8 deletions
diff --git a/src/Timer.h b/src/Timer.h index 75d4048c..fbb130a3 100644 --- a/src/Timer.h +++ b/src/Timer.h @@ -29,6 +29,7 @@ public: static inline void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; } static float GetTimeScale(void) { return ms_fTimeScale; } static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; } + static inline float GetFrameTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; } static bool GetIsPaused() { return m_UserPause || m_CodePause; } static bool GetIsUserPaused() { return m_UserPause; } diff --git a/src/control/Script.cpp b/src/control/Script.cpp index e7f64541..06edd16a 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -129,6 +129,10 @@ void CMissionCleanup::Process() } } +/* NB: CUpsideDownCarCheck is not used by actual script at all + * It has a weird usage: AreAnyCarsUpsideDown would fail any mission + * just like death or arrest. */ + void CUpsideDownCarCheck::Init() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ @@ -137,16 +141,140 @@ void CUpsideDownCarCheck::Init() } } +bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id) +{ + CVehicle* v = CPools::GetVehiclePool()->GetAt(id); + return v->GetMatrix().GetUp()->z <= -0.97f && + v->GetMoveSpeed().Magnitude() < 0.01f && + v->GetTurnSpeed().Magnitude() < 0.02f; +} + +void CUpsideDownCarCheck::UpdateTimers() +{ + uint32 timeStep = CTimer::GetFrameTimeStepInMilliseconds(); + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); + if (v){ + if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) + m_sCars[i].m_nUpsideDownTimer += timeStep; + else + m_sCars[i].m_nUpsideDownTimer = 0; + }else{ + m_sCars[i].m_nVehicleIndex = -1; + m_sCars[i].m_nUpsideDownTimer = 0; + } + } +} + +bool CUpsideDownCarCheck::AreAnyCarsUpsideDown() +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000) + return true; + } + return false; +} + +void CUpsideDownCarCheck::AddCarToCheck(int32 id) +{ + uint16 index = 0; + while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) + index++; + if (index >= MAX_UPSIDEDOWN_CAR_CHECKS) + return; + m_sCars[index].m_nVehicleIndex = id; + m_sCars[index].m_nUpsideDownTimer = 0; +} + +void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id) +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id){ + m_sCars[i].m_nVehicleIndex = -1; + m_sCars[i].m_nUpsideDownTimer = 0; + } + } +} + +bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id) +{ + for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id) + return m_sCars[i].m_nUpsideDownTimer > 1000; + } + return false; +} + +void CStuckCarCheckEntry::Reset() +{ + m_nVehicleIndex = -1; + m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f); + m_nLastCheck = -1; + m_fRadius = 0.0f; + m_nStuckTime = 0; + m_bStuck = false; +} + void CStuckCarCheck::Init() { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) { - m_sCars[i].m_nVehicleIndex = -1; - m_sCars[i].m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f); - m_sCars[i].m_nStartTime = -1; - m_sCars[i].m_fDistance = 0.0f; - m_sCars[i].m_nStuckTime = 0; - m_sCars[i].m_bStuck = false; + m_sCars[i].Reset(); + } +} + +void CStuckCarCheck::Process() +{ + uint32 timer = CTimer::GetTimeInMilliseconds(); + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex < 0) + continue; + if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck) + continue; + CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); + if (!pv){ + m_sCars[i].Reset(); + continue; + } + float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude(); + m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius; + m_sCars[i].m_vecPos = pv->GetPosition(); + m_sCars[i].m_nLastCheck = timer; + } +} + +void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time) +{ + CVehicle* pv = CPools::GetVehiclePool()->GetAt(id); + if (!pv) + return; + int index = 0; + while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) + index++; + /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */ + m_sCars[index].m_nVehicleIndex = id; + m_sCars[index].m_vecPos = pv->GetPosition(); + m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds(); + m_sCars[index].m_fRadius = radius; + m_sCars[index].m_nStuckTime = time; + m_sCars[index].m_bStuck = false; +} + +void CStuckCarCheck::RemoveCarFromCheck(int32 id) +{ + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id){ + m_sCars[i].Reset(); + } + } +} + +bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) +{ + for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ + if (m_sCars[i].m_nVehicleIndex == id) + return m_sCars[i].m_bStuck; } + return false; } WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); } @@ -160,4 +288,15 @@ InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP); InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP); InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP); InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP); +InjectHook(0x437DC0, &CUpsideDownCarCheck::Init, PATCH_JUMP); +InjectHook(0x437EE0, &CUpsideDownCarCheck::UpdateTimers, PATCH_JUMP); +InjectHook(0x437F80, &CUpsideDownCarCheck::AreAnyCarsUpsideDown, PATCH_JUMP); +InjectHook(0x437FB0, &CUpsideDownCarCheck::AddCarToCheck, PATCH_JUMP); +InjectHook(0x437FE0, &CUpsideDownCarCheck::RemoveCarFromCheck, PATCH_JUMP); +InjectHook(0x438010, &CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile, PATCH_JUMP); +InjectHook(0x438050, &CStuckCarCheck::Init, PATCH_JUMP); +InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP); +InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP); +InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP); +InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/control/Script.h b/src/control/Script.h index 7b62a1b0..42e41c70 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -101,16 +101,24 @@ class CUpsideDownCarCheck public: void Init(); + bool IsCarUpsideDown(int32); + void UpdateTimers(); + bool AreAnyCarsUpsideDown(); + void AddCarToCheck(int32); + void RemoveCarFromCheck(int32); + bool HasCarBeenUpsideDownForAWhile(int32); }; struct CStuckCarCheckEntry { int32 m_nVehicleIndex; CVector m_vecPos; - int32 m_nStartTime; - float m_fDistance; + int32 m_nLastCheck; + float m_fRadius; uint32 m_nStuckTime; bool m_bStuck; + + inline void Reset(); }; class CStuckCarCheck @@ -119,6 +127,10 @@ class CStuckCarCheck public: void Init(); + void Process(); + void AddCarToCheck(int32, float, uint32); + void RemoveCarFromCheck(int32); + bool HasCarBeenStuckForAWhile(int32); }; class CTheScripts diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 0f517cf3..0104268a 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -104,6 +104,9 @@ public: bIsInSafePosition = false; } + const CVector& GetMoveSpeed() { return m_vecMoveSpeed; } + const CVector& GetTurnSpeed() { return m_vecTurnSpeed; } + void ApplyMoveSpeed(void); void ApplyTurnSpeed(void); // Force actually means Impulse here |