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authoraap <aap@papnet.eu>2020-12-20 14:27:48 +0100
committeraap <aap@papnet.eu>2020-12-20 14:27:48 +0100
commitfc312113d2d47aa8ef0b18cc5aecdaf93053122e (patch)
tree4175a098cc4efc50d7a70d934bd1733295b9e2dd
parentbuildings directory (diff)
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-rw-r--r--src/core/Game.cpp40
-rw-r--r--src/core/main.cpp5
-rw-r--r--src/render/PlayerSkin.cpp2
-rw-r--r--src/skel/skeleton.cpp4
4 files changed, 32 insertions, 19 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 679dd823..863d78fe 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -191,8 +191,6 @@ CGame::InitialiseRenderWare(void)
CTxdStore::Initialise();
CVisibilityPlugins::Initialise();
- //InitialiseScene(Scene); // PS2 only, only clears Scene.camera
-
#ifdef GTA_PS2
RpSkySelectTrueTSClipper(TRUE);
RpSkySelectTrueTLClipper(TRUE);
@@ -255,14 +253,12 @@ CGame::InitialiseRenderWare(void)
PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
+ CPlayerSkin::Initialise();
POP_MEMID();
- CPlayerSkin::Initialise();
-
return (true);
}
-// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
DestroySplashScreen();
@@ -272,7 +268,6 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
- // TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -295,7 +290,6 @@ void CGame::ShutdownRenderWare(void)
#endif
}
-// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
@@ -305,7 +299,12 @@ bool CGame::InitialiseOnceAfterRW(void)
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
+#ifdef GTA_PS2
+ LoadingScreen("Loading the Game", "Initialising audio", GetRandomSplashScreen());
+#endif
DMAudio.Initialise();
+
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
@@ -322,10 +321,10 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
return true;
}
-// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@@ -336,12 +335,13 @@ CGame::FinalShutdown(void)
bool CGame::Initialise(const char* datFile)
{
+ ResetLoadingScreenBar();
+ strcpy(aDatFile, datFile);
+
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
#endif
- ResetLoadingScreenBar();
- strcpy(aDatFile, datFile);
CPools::Initialise();
#ifndef GTA_PS2
@@ -408,9 +408,8 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
- InitModelIndices();
-
PUSH_MEMID(MEMID_DEF_MODELS);
+ InitModelIndices();
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
@@ -428,17 +427,21 @@ bool CGame::Initialise(const char* datFile)
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
+ POP_MEMID();
+
LoadingScreen("Loading the Game", "Setup paths", nil);
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
+
LoadingScreen("Loading the Game", "Setup water", nil);
WaterLevelInitialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
+
LoadingScreen("Loading the Game", "Setup streaming", nil);
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
@@ -446,10 +449,12 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadAllRequestedModels(false);
CStreaming::RemoveIslandsNotUsed(currLevel);
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
- LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+ LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
CAnimManager::LoadAnimFiles();
+ POP_MEMID();
+
CStreaming::LoadInitialWeapons();
CStreaming::LoadAllRequestedModels(0);
CPed::Initialise();
@@ -483,6 +488,7 @@ bool CGame::Initialise(const char* datFile)
#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
+
LoadingScreen("Loading the Game", "Load scripts", nil);
PUSH_MEMID(MEMID_SCRIPT);
CTheScripts::Init();
@@ -514,11 +520,11 @@ bool CGame::Initialise(const char* datFile)
CRecordDataForChase::Init();
CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
#endif
{
- LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@@ -801,9 +807,9 @@ void CGame::Process(void)
#endif
CCutsceneMgr::Update();
- PUSH_MEMID(MEMID_FRONTEND);
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
+
CTheZones::Update();
// DRM call in here
uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
@@ -884,11 +890,13 @@ void CGame::Process(void)
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
+ PUSH_MEMID(MEMID_CARS);
if (processTime < 2)
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
CCarCtrl::RemoveCarsIfThePoolGetsFull();
+ POP_MEMID();
}
}
#ifdef GTA_PS2
@@ -898,6 +906,8 @@ void CGame::Process(void)
#ifdef USE_CUSTOM_ALLOCATOR
+// TODO(MIAMI)
+
int32 gNumMemMoved;
bool
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 91ad7fc1..2072918f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -465,8 +465,11 @@ PreAllocateRwObjects(void)
static RwBool
Initialise3D(void *param)
{
+ PUSH_MEMID(MEMID_RENDER);
+
if (RsRwInitialize(param))
{
+ POP_MEMID();
#ifdef DEBUGMENU
DebugMenuInit();
DebugMenuPopulate();
@@ -485,8 +488,10 @@ Initialise3D(void *param)
#ifdef SCREEN_DROPLETS
ScreenDroplets::InitDraw();
#endif
+
return ret;
}
+ POP_MEMID();
return (FALSE);
}
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index b385a62c..1626716f 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -76,6 +76,7 @@ LoadPlayerDff(void)
void
CPlayerSkin::Initialise(void)
{
+ // empty on PS2
m_txdSlot = CTxdStore::AddTxdSlot("skin");
CTxdStore::Create(m_txdSlot);
CTxdStore::AddRef(m_txdSlot);
@@ -84,6 +85,7 @@ CPlayerSkin::Initialise(void)
void
CPlayerSkin::Shutdown(void)
{
+ // empty on PS2
CTxdStore::RemoveTxdSlot(m_txdSlot);
}
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 0d70f27d..6f6b3744 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -307,8 +307,6 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
- PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
-
/*
* Start RenderWare...
*/
@@ -376,8 +374,6 @@ RsRwInitialize(void *displayID)
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
- POP_MEMID();
-
return TRUE;
}