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author | Blingu <bling.devgaming@wp.pl> | 2020-08-08 13:07:55 +0200 |
---|---|---|
committer | Blingu <bling.devgaming@wp.pl> | 2020-08-08 13:07:55 +0200 |
commit | c50160a992237d5031c730d1048c9cef4d9ac611 (patch) | |
tree | 28517e01f6d19bc91c1e91989f3d5f8afd8f2ec9 /premake5.lua | |
parent | Update premake5.lua (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | premake5.lua | 633 |
1 files changed, 327 insertions, 306 deletions
diff --git a/premake5.lua b/premake5.lua index f05a016d..a84d8ff4 100644 --- a/premake5.lua +++ b/premake5.lua @@ -1,308 +1,329 @@ -newoption {
- trigger = "glewdir",
- value = "PATH",
- description = "Directory of GLEW",
- default = "glew-2.1.0"
-}
-
-newoption {
- trigger = "glfwdir64",
- value = "PATH",
- description = "Directory of glfw",
- default = "glfw-3.3.2.bin.WIN64",
-}
-
-newoption {
- trigger = "glfwdir32",
- value = "PATH",
- description = "Directory of glfw",
- default = "glfw-3.3.2.bin.WIN32",
-}
-
-newoption {
- trigger = "with-librw",
- description = "Build and use librw from this solution"
-}
-
-newoption {
- trigger = "with-opus",
- description = "Build with opus"
-}
-
-if(_OPTIONS["with-librw"]) then
- Librw = "librw"
-else
- Librw = os.getenv("LIBRW") or "librw"
-end
-
-function getsys(a)
- if a == 'windows' then
- return 'win'
- end
- return a
-end
-
-function getarch(a)
- if a == 'x86_64' then
- return 'amd64'
- elseif a == 'ARM' then
- return 'arm'
- end
- return a
-end
-
-workspace "re3"
- language "C++"
- configurations { "Debug", "Release" }
- location "build"
- symbols "Full"
- staticruntime "off"
-
- filter { "system:windows" }
- platforms {
- "win-x86-RW33_d3d8-mss",
- "win-x86-librw_d3d9-mss",
- "win-x86-librw_gl3_glfw-mss",
- "win-x86-RW33_d3d8-oal",
- "win-x86-librw_d3d9-oal",
- "win-x86-librw_gl3_glfw-oal",
- "win-amd64-librw_d3d9-oal",
- "win-amd64-librw_gl3_glfw-oal",
- }
-
- filter { "system:linux" }
- platforms {
- "linux-x86-librw_gl3_glfw-oal",
- "linux-amd64-librw_gl3_glfw-oal",
- "linux-arm-librw_gl3_glfw-oal",
- }
-
- filter "configurations:Debug"
- defines { "DEBUG" }
-
- filter "configurations:Release"
- defines { "NDEBUG" }
- optimize "On"
-
- filter { "platforms:win*" }
- system "windows"
-
- filter { "platforms:linux*" }
- system "linux"
-
- filter { "platforms:*x86*" }
- architecture "x86"
-
- filter { "platforms:*amd64*" }
- architecture "amd64"
-
- filter { "platforms:*arm*" }
- architecture "ARM"
-
- filter { "platforms:*librw_d3d9*" }
- defines { "RW_D3D9" }
- if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
- end
-
- filter "platforms:*librw_gl3_glfw*"
- defines { "RW_GL3" }
- includedirs { path.join(_OPTIONS["glewdir"], "include") }
- if(not _OPTIONS["with-librw"]) then
- libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
- end
-
- filter "platforms:*x86-librw_gl3_glfw*"
- includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
-
- filter "platforms:*amd64-librw_gl3_glfw*"
- includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
-
- filter "platforms:win*librw_gl3_glfw*"
- defines { "GLEW_STATIC" }
-
- filter {}
-
- function setpaths (gamepath, exepath, scriptspath)
- scriptspath = scriptspath or ""
- if (gamepath) then
- postbuildcommands {
- '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
- }
- debugdir (gamepath)
- if (exepath) then
- -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
- debugcommand (gamepath .. "$(TargetFileName)")
- dir, file = exepath:match'(.*/)(.*)'
- debugdir (gamepath .. (dir or ""))
- end
- end
- --targetdir ("bin/%{prj.name}/" .. scriptspath)
- end
-
-if(_OPTIONS["with-librw"]) then
-project "librw"
- kind "StaticLib"
- targetname "rw"
- targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}"
- files { path.join(Librw, "src/*.*") }
- files { path.join(Librw, "src/*/*.*") }
- filter "platforms:*RW33*"
- flags { "ExcludeFromBuild" }
- filter {}
-end
-
-local function addSrcFiles( prefix )
- return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
-end
-
-project "re3"
- kind "WindowedApp"
- targetname "re3"
- targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
-
- files { addSrcFiles("src") }
- files { addSrcFiles("src/animation") }
+newoption { + trigger = "glewdir", + value = "PATH", + description = "Directory of GLEW", + default = "glew-2.1.0" +} + +newoption { + trigger = "glfwdir64", + value = "PATH", + description = "Directory of glfw", + default = "glfw-3.3.2.bin.WIN64", +} + +newoption { + trigger = "glfwdir32", + value = "PATH", + description = "Directory of glfw", + default = "glfw-3.3.2.bin.WIN32", +} + +newoption { + trigger = "with-librw", + description = "Build and use librw from this solution" +} + +newoption { + trigger = "with-opus", + description = "Build with opus" +} + +if(_OPTIONS["with-librw"]) then + Librw = "librw" +else + Librw = os.getenv("LIBRW") or "librw" +end + +function getsys(a) + if a == 'windows' then + return 'win' + end + return a +end + +function getarch(a) + if a == 'x86_64' then + return 'amd64' + elseif a == 'ARM' then + return 'arm' + end + return a +end + +workspace "re3" + language "C++" + configurations { "Debug", "Release" } + location "build" + symbols "Full" + staticruntime "off" + + filter { "system:windows" } + platforms { + "win-x86-RW33_d3d8-mss", + "win-x86-librw_d3d9-mss", + "win-x86-librw_gl3_glfw-mss", + "win-x86-RW33_d3d8-oal", + "win-x86-librw_d3d9-oal", + "win-x86-librw_gl3_glfw-oal", + "win-amd64-librw_d3d9-oal", + "win-amd64-librw_gl3_glfw-oal", + } + + filter { "system:linux" } + platforms { + "linux-x86-librw_gl3_glfw-oal", + "linux-amd64-librw_gl3_glfw-oal", + "linux-arm-librw_gl3_glfw-oal", + } + + filter { "system:bsd" } + platforms { + "bsd-amd64-librw_gl3_glfw-oal" + } + + filter "configurations:Debug" + defines { "DEBUG" } + + filter "configurations:Release" + defines { "NDEBUG" } + optimize "On" + + filter { "platforms:win*" } + system "windows" + + filter { "platforms:linux*" } + system "linux" + + filter { "platforms:bsd*" } + system "bsd" + + filter { "platforms:*x86*" } + architecture "x86" + + filter { "platforms:*amd64*" } + architecture "amd64" + + filter { "platforms:*arm*" } + architecture "ARM" + + filter { "platforms:*librw_d3d9*" } + defines { "RW_D3D9" } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } + end + + filter "platforms:*librw_gl3_glfw*" + defines { "RW_GL3" } + includedirs { path.join(_OPTIONS["glewdir"], "include") } + if(not _OPTIONS["with-librw"]) then + libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } + end + + filter "platforms:*x86-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir32"], "include") } + + filter "platforms:*amd64-librw_gl3_glfw*" + includedirs { path.join(_OPTIONS["glfwdir64"], "include") } + + filter "platforms:win*librw_gl3_glfw*" + defines { "GLEW_STATIC" } + + filter {} + + function setpaths (gamepath, exepath, scriptspath) + scriptspath = scriptspath or "" + if (gamepath) then + postbuildcommands { + '{COPY} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"' + } + debugdir (gamepath) + if (exepath) then + -- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? + debugcommand (gamepath .. "$(TargetFileName)") + dir, file = exepath:match'(.*/)(.*)' + debugdir (gamepath .. (dir or "")) + end + end + --targetdir ("bin/%{prj.name}/" .. scriptspath) + end + +if(_OPTIONS["with-librw"]) then +project "librw" + kind "StaticLib" + targetname "rw" + targetdir "lib/%{cfg.platform}/%{cfg.buildcfg}" + files { path.join(Librw, "src/*.*") } + files { path.join(Librw, "src/*/*.*") } + + filter "platforms:bsd*" + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } + + filter "platforms:*RW33*" + flags { "ExcludeFromBuild" } + filter {} +end + +local function addSrcFiles( prefix ) + return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" +end + +project "re3" + kind "WindowedApp" + targetname "re3" + targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" + + files { addSrcFiles("src") } + files { addSrcFiles("src/animation") } files { addSrcFiles("src/audio") }
- files { addSrcFiles("src/audio/eax") }
- files { addSrcFiles("src/audio/oal") }
- files { addSrcFiles("src/control") }
- files { addSrcFiles("src/core") }
- files { addSrcFiles("src/entities") }
- files { addSrcFiles("src/math") }
- files { addSrcFiles("src/modelinfo") }
- files { addSrcFiles("src/objects") }
- files { addSrcFiles("src/peds") }
- files { addSrcFiles("src/render") }
- files { addSrcFiles("src/rw") }
- files { addSrcFiles("src/save") }
- files { addSrcFiles("src/skel") }
- files { addSrcFiles("src/skel/glfw") }
- files { addSrcFiles("src/text") }
- files { addSrcFiles("src/vehicles") }
- files { addSrcFiles("src/weapons") }
- files { addSrcFiles("src/extras") }
-
- includedirs { "src" }
- includedirs { "src/animation" }
+ files { addSrcFiles("src/audio/eax") } + files { addSrcFiles("src/audio/oal") } + files { addSrcFiles("src/control") } + files { addSrcFiles("src/core") } + files { addSrcFiles("src/entities") } + files { addSrcFiles("src/math") } + files { addSrcFiles("src/modelinfo") } + files { addSrcFiles("src/objects") } + files { addSrcFiles("src/peds") } + files { addSrcFiles("src/render") } + files { addSrcFiles("src/rw") } + files { addSrcFiles("src/save") } + files { addSrcFiles("src/skel") } + files { addSrcFiles("src/skel/glfw") } + files { addSrcFiles("src/text") } + files { addSrcFiles("src/vehicles") } + files { addSrcFiles("src/weapons") } + files { addSrcFiles("src/extras") } + + includedirs { "src" } + includedirs { "src/animation" } includedirs { "src/audio" }
- includedirs { "src/audio/eax" }
- includedirs { "src/audio/oal" }
- includedirs { "src/control" }
- includedirs { "src/core" }
- includedirs { "src/entities" }
- includedirs { "src/math" }
- includedirs { "src/modelinfo" }
- includedirs { "src/objects" }
- includedirs { "src/peds" }
- includedirs { "src/render" }
- includedirs { "src/rw" }
- includedirs { "src/save/" }
- includedirs { "src/skel/" }
- includedirs { "src/skel/glfw" }
- includedirs { "src/text" }
- includedirs { "src/vehicles" }
- includedirs { "src/weapons" }
- includedirs { "src/extras" }
-
- if _OPTIONS["with-opus"] then
- includedirs { "ogg/include" }
- includedirs { "opus/include" }
- includedirs { "opusfile/include" }
- end
-
- filter "platforms:*mss"
- defines { "AUDIO_MSS" }
- includedirs { "sdk/milessdk/include" }
- libdirs { "sdk/milessdk/lib" }
-
- if _OPTIONS["with-opus"] then
- filter "platforms:win*"
- libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
- libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
- libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" }
- filter {}
- defines { "AUDIO_OPUS" }
- end
-
- filter "platforms:*oal"
- defines { "AUDIO_OAL" }
-
- filter {}
- if(os.getenv("GTA_III_RE_DIR")) then
- setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "")
- end
-
- filter "platforms:win*"
- files { addSrcFiles("src/skel/win") }
- includedirs { "src/skel/win" }
- linkoptions "/SAFESEH:NO"
- characterset ("MBCS")
- targetextension ".exe"
-
- filter "platforms:win-x86*oal"
- includedirs { "openal-soft/include" }
- includedirs { "libsndfile.32/include" }
- includedirs { "mpg123.32/include" }
- libdirs { "mpg123.32/lib" }
- libdirs { "libsndfile.32/lib" }
- libdirs { "openal-soft/libs/Win32" }
-
- filter "platforms:win-amd64*oal"
- includedirs { "openal-soft/include" }
- includedirs { "libsndfile.64/include" }
- includedirs { "mpg123.64/include" }
- libdirs { "mpg123.64/lib" }
- libdirs { "libsndfile.64/lib" }
- libdirs { "openal-soft/libs/Win64" }
-
- filter "platforms:linux*oal"
- links { "openal", "mpg123", "sndfile", "pthread" }
-
- if _OPTIONS["with-opus"] then
- filter {}
- links { "libogg" }
- links { "opus" }
- links { "opusfile" }
- end
-
- filter "platforms:*RW33*"
- staticruntime "on"
- includedirs { "sdk/rwsdk/include/d3d8" }
- libdirs { "sdk/rwsdk/lib/d3d8/release" }
- links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" }
- defines { "RWLIBS" }
- linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
-
- filter "platforms:*librw*"
- defines { "LIBRW" }
- files { addSrcFiles("src/fakerw") }
- includedirs { "src/fakerw" }
- includedirs { Librw }
- if(_OPTIONS["with-librw"]) then
- libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
- end
- links { "rw" }
-
- filter "platforms:*d3d9*"
- links { "d3d9" }
-
- filter "platforms:*x86*d3d*"
- includedirs { "sdk/dx8sdk/include" }
- libdirs { "sdk/dx8sdk/lib" }
-
- filter "platforms:*amd64*d3d9*"
- defines { "USE_D3D9" }
-
- filter "platforms:win-x86*gl3_glfw*"
- libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
- libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
- links { "opengl32", "glew32s", "glfw3" }
-
- filter "platforms:win-amd64*gl3_glfw*"
- libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
- libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
- links { "opengl32", "glew32s", "glfw3" }
-
- filter "platforms:linux*gl3_glfw*"
- links { "GL", "GLEW", "glfw" }
+ includedirs { "src/audio/eax" } + includedirs { "src/audio/oal" } + includedirs { "src/control" } + includedirs { "src/core" } + includedirs { "src/entities" } + includedirs { "src/math" } + includedirs { "src/modelinfo" } + includedirs { "src/objects" } + includedirs { "src/peds" } + includedirs { "src/render" } + includedirs { "src/rw" } + includedirs { "src/save/" } + includedirs { "src/skel/" } + includedirs { "src/skel/glfw" } + includedirs { "src/text" } + includedirs { "src/vehicles" } + includedirs { "src/weapons" } + includedirs { "src/extras" } + + if _OPTIONS["with-opus"] then + includedirs { "ogg/include" } + includedirs { "opus/include" } + includedirs { "opusfile/include" } + end + + filter "platforms:*mss" + defines { "AUDIO_MSS" } + includedirs { "sdk/milessdk/include" } + libdirs { "sdk/milessdk/lib" } + + if _OPTIONS["with-opus"] then + filter "platforms:win*" + libdirs { "ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "opus/win32/VS2015/Win32/%{cfg.buildcfg}" } + libdirs { "opusfile/win32/VS2015/Win32/Release-NoHTTP" } + filter {} + defines { "AUDIO_OPUS" } + end + + filter "platforms:*oal" + defines { "AUDIO_OAL" } + + filter {} + if(os.getenv("GTA_III_RE_DIR")) then + setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "") + end + + filter "platforms:win*" + files { addSrcFiles("src/skel/win") } + includedirs { "src/skel/win" } + linkoptions "/SAFESEH:NO" + characterset ("MBCS") + targetextension ".exe" + + filter "platforms:win-x86*oal" + includedirs { "openal-soft/include" } + includedirs { "libsndfile.32/include" } + includedirs { "mpg123.32/include" } + libdirs { "mpg123.32/lib" } + libdirs { "libsndfile.32/lib" } + libdirs { "openal-soft/libs/Win32" } + + filter "platforms:win-amd64*oal" + includedirs { "openal-soft/include" } + includedirs { "libsndfile.64/include" } + includedirs { "mpg123.64/include" } + libdirs { "mpg123.64/lib" } + libdirs { "libsndfile.64/lib" } + libdirs { "openal-soft/libs/Win64" } + + filter "platforms:linux*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + filter "platforms:bsd*oal" + links { "openal", "mpg123", "sndfile", "pthread" } + + if _OPTIONS["with-opus"] then + filter {} + links { "libogg" } + links { "opus" } + links { "opusfile" } + end + + filter "platforms:*RW33*" + staticruntime "on" + includedirs { "sdk/rwsdk/include/d3d8" } + libdirs { "sdk/rwsdk/lib/d3d8/release" } + links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } + defines { "RWLIBS" } + linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" + + filter "platforms:*librw*" + defines { "LIBRW" } + files { addSrcFiles("src/fakerw") } + includedirs { "src/fakerw" } + includedirs { Librw } + if(_OPTIONS["with-librw"]) then + libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" } + end + links { "rw" } + + filter "platforms:*d3d9*" + links { "d3d9" } + + filter "platforms:*x86*d3d*" + includedirs { "sdk/dx8sdk/include" } + libdirs { "sdk/dx8sdk/lib" } + + filter "platforms:*amd64*d3d9*" + defines { "USE_D3D9" } + + filter "platforms:win-x86*gl3_glfw*" + libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") } + libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glew32s", "glfw3" } + + filter "platforms:win-amd64*gl3_glfw*" + libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") } + libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } + links { "opengl32", "glew32s", "glfw3" } + + filter "platforms:linux*gl3_glfw*" + links { "GL", "GLEW", "glfw" } + + filter "platforms:bsd*gl3_glfw*" + links { "GL", "GLEW", "glfw", "sysinfo" } + includedirs { "/usr/local/include" } + libdirs { "/usr/local/lib" } |