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author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3dx9core.h | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3dx9core.h | 728 |
1 files changed, 0 insertions, 728 deletions
diff --git a/sdk/dx8sdk/Include/d3dx9core.h b/sdk/dx8sdk/Include/d3dx9core.h deleted file mode 100644 index bc65377c..00000000 --- a/sdk/dx8sdk/Include/d3dx9core.h +++ /dev/null @@ -1,728 +0,0 @@ -/////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) Microsoft Corporation. All Rights Reserved. -// -// File: d3dx9core.h -// Content: D3DX core types and functions -// -/////////////////////////////////////////////////////////////////////////// - -#include "d3dx9.h" - -#ifndef __D3DX9CORE_H__ -#define __D3DX9CORE_H__ - - -/////////////////////////////////////////////////////////////////////////// -// D3DX_SDK_VERSION: -// ----------------- -// This identifier is passed to D3DXCheckVersion in order to ensure that an -// application was built against the correct header files and lib files. -// This number is incremented whenever a header (or other) change would -// require applications to be rebuilt. If the version doesn't match, -// D3DXCreateVersion will return FALSE. (The number itself has no meaning.) -/////////////////////////////////////////////////////////////////////////// - -#define D3DX_VERSION 0x0902 -#define D3DX_SDK_VERSION 22 - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -BOOL WINAPI - D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// D3DXGetDriverLevel: -// Returns driver version information: -// -// 700 - DX7 level driver -// 800 - DX8 level driver -// 900 - DX9 level driver -/////////////////////////////////////////////////////////////////////////// - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -UINT WINAPI - D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); - -#ifdef __cplusplus -} -#endif //__cplusplus - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXBuffer: -// ------------ -// The buffer object is used by D3DX to return arbitrary size data. -// -// GetBufferPointer - -// Returns a pointer to the beginning of the buffer. -// -// GetBufferSize - -// Returns the size of the buffer, in bytes. -/////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXBuffer ID3DXBuffer; -typedef interface ID3DXBuffer *LPD3DXBUFFER; - -// {8BA5FB08-5195-40e2-AC58-0D989C3A0102} -DEFINE_GUID(IID_ID3DXBuffer, -0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); - -#undef INTERFACE -#define INTERFACE ID3DXBuffer - -DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXBuffer - STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; - STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; -}; - - - -////////////////////////////////////////////////////////////////////////////// -// D3DXSPRITE flags: -// ----------------- -// D3DXSPRITE_DONOTSAVESTATE -// Specifies device state is not to be saved and restored in Begin/End. -// D3DXSPRITE_DONOTMODIFY_RENDERSTATE -// Specifies device render state is not to be changed in Begin. The device -// is assumed to be in a valid state to draw vertices containing POSITION0, -// TEXCOORD0, and COLOR0 data. -// D3DXSPRITE_OBJECTSPACE -// The WORLD, VIEW, and PROJECTION transforms are NOT modified. The -// transforms currently set to the device are used to transform the sprites -// when the batch is drawn (at Flush or End). If this is not specified, -// WORLD, VIEW, and PROJECTION transforms are modified so that sprites are -// drawn in screenspace coordinates. -// D3DXSPRITE_BILLBOARD -// Rotates each sprite about its center so that it is facing the viewer. -// D3DXSPRITE_ALPHABLEND -// Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). -// ID3DXFont expects this to be set when drawing text. -// D3DXSPRITE_SORT_TEXTURE -// Sprites are sorted by texture prior to drawing. This is recommended when -// drawing non-overlapping sprites of uniform depth. For example, drawing -// screen-aligned text with ID3DXFont. -// D3DXSPRITE_SORT_DEPTH_FRONTTOBACK -// Sprites are sorted by depth front-to-back prior to drawing. This is -// recommended when drawing opaque sprites of varying depths. -// D3DXSPRITE_SORT_DEPTH_BACKTOFRONT -// Sprites are sorted by depth back-to-front prior to drawing. This is -// recommended when drawing transparent sprites of varying depths. -////////////////////////////////////////////////////////////////////////////// - -#define D3DXSPRITE_DONOTSAVESTATE (1 << 0) -#define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1) -#define D3DXSPRITE_OBJECTSPACE (1 << 2) -#define D3DXSPRITE_BILLBOARD (1 << 3) -#define D3DXSPRITE_ALPHABLEND (1 << 4) -#define D3DXSPRITE_SORT_TEXTURE (1 << 5) -#define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6) -#define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7) - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXSprite: -// ------------ -// This object intends to provide an easy way to drawing sprites using D3D. -// -// Begin - -// Prepares device for drawing sprites. -// -// Draw - -// Draws a sprite. Before transformation, the sprite is the size of -// SrcRect, with its top-left corner specified by Position. The color -// and alpha channels are modulated by Color. -// -// Flush - -// Forces all batched sprites to submitted to the device. -// -// End - -// Restores device state to how it was when Begin was called. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -////////////////////////////////////////////////////////////////////////////// - -typedef interface ID3DXSprite ID3DXSprite; -typedef interface ID3DXSprite *LPD3DXSPRITE; - - -// {BA0B762D-7D28-43ec-B9DC-2F84443B0614} -DEFINE_GUID(IID_ID3DXSprite, -0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); - - -#undef INTERFACE -#define INTERFACE ID3DXSprite - -DECLARE_INTERFACE_(ID3DXSprite, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXSprite - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; - - STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; - STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; - - STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; - STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; - - STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; - STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; - STDMETHOD(Flush)(THIS) PURE; - STDMETHOD(End)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateSprite( - LPDIRECT3DDEVICE9 pDevice, - LPD3DXSPRITE* ppSprite); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -////////////////////////////////////////////////////////////////////////////// -// ID3DXFont: -// ---------- -// Font objects contain the textures and resources needed to render a specific -// font on a specific device. -// -// GetGlyphData - -// Returns glyph cache data, for a given glyph. -// -// PreloadCharacters/PreloadGlyphs/PreloadText - -// Preloads glyphs into the glyph cache textures. -// -// DrawText - -// Draws formatted text on a D3D device. Some parameters are -// surprisingly similar to those of GDI's DrawText function. See GDI -// documentation for a detailed description of these parameters. -// If pSprite is NULL, an internal sprite object will be used. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -////////////////////////////////////////////////////////////////////////////// - -typedef struct _D3DXFONT_DESCA -{ - INT Height; - UINT Width; - UINT Weight; - UINT MipLevels; - BOOL Italic; - BYTE CharSet; - BYTE OutputPrecision; - BYTE Quality; - BYTE PitchAndFamily; - CHAR FaceName[LF_FACESIZE]; - -} D3DXFONT_DESCA, *LPD3DXFONT_DESCA; - -typedef struct _D3DXFONT_DESCW -{ - INT Height; - UINT Width; - UINT Weight; - UINT MipLevels; - BOOL Italic; - BYTE CharSet; - BYTE OutputPrecision; - BYTE Quality; - BYTE PitchAndFamily; - WCHAR FaceName[LF_FACESIZE]; - -} D3DXFONT_DESCW, *LPD3DXFONT_DESCW; - -#ifdef UNICODE -typedef D3DXFONT_DESCW D3DXFONT_DESC; -typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; -#else -typedef D3DXFONT_DESCA D3DXFONT_DESC; -typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; -#endif - - -typedef interface ID3DXFont ID3DXFont; -typedef interface ID3DXFont *LPD3DXFONT; - - -// {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} -DEFINE_GUID(IID_ID3DXFont, -0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); - - -#undef INTERFACE -#define INTERFACE ID3DXFont - -DECLARE_INTERFACE_(ID3DXFont, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXFont - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; - STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; - STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; - STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; - STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; - - STDMETHOD_(HDC, GetDC)(THIS) PURE; - STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; - - STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; - STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; - STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; - STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; - - STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; - STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; - -#ifdef __cplusplus -#ifdef UNICODE - HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } - HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } -#else - HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } - HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } -#endif -#endif //__cplusplus -}; - -#ifndef GetTextMetrics -#ifdef UNICODE -#define GetTextMetrics GetTextMetricsW -#else -#define GetTextMetrics GetTextMetricsA -#endif -#endif - -#ifndef DrawText -#ifdef UNICODE -#define DrawText DrawTextW -#else -#define DrawText DrawTextA -#endif -#endif - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -HRESULT WINAPI - D3DXCreateFontA( - LPDIRECT3DDEVICE9 pDevice, - INT Height, - UINT Width, - UINT Weight, - UINT MipLevels, - BOOL Italic, - DWORD CharSet, - DWORD OutputPrecision, - DWORD Quality, - DWORD PitchAndFamily, - LPCSTR pFaceName, - LPD3DXFONT* ppFont); - -HRESULT WINAPI - D3DXCreateFontW( - LPDIRECT3DDEVICE9 pDevice, - INT Height, - UINT Width, - UINT Weight, - UINT MipLevels, - BOOL Italic, - DWORD CharSet, - DWORD OutputPrecision, - DWORD Quality, - DWORD PitchAndFamily, - LPCWSTR pFaceName, - LPD3DXFONT* ppFont); - -#ifdef UNICODE -#define D3DXCreateFont D3DXCreateFontW -#else -#define D3DXCreateFont D3DXCreateFontA -#endif - - -HRESULT WINAPI - D3DXCreateFontIndirectA( - LPDIRECT3DDEVICE9 pDevice, - CONST D3DXFONT_DESCA* pDesc, - LPD3DXFONT* ppFont); - -HRESULT WINAPI - D3DXCreateFontIndirectW( - LPDIRECT3DDEVICE9 pDevice, - CONST D3DXFONT_DESCW* pDesc, - LPD3DXFONT* ppFont); - -#ifdef UNICODE -#define D3DXCreateFontIndirect D3DXCreateFontIndirectW -#else -#define D3DXCreateFontIndirect D3DXCreateFontIndirectA -#endif - - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXRenderToSurface: -// --------------------- -// This object abstracts rendering to surfaces. These surfaces do not -// necessarily need to be render targets. If they are not, a compatible -// render target is used, and the result copied into surface at end scene. -// -// BeginScene, EndScene - -// Call BeginScene() and EndScene() at the beginning and ending of your -// scene. These calls will setup and restore render targets, viewports, -// etc.. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - -typedef struct _D3DXRTS_DESC -{ - UINT Width; - UINT Height; - D3DFORMAT Format; - BOOL DepthStencil; - D3DFORMAT DepthStencilFormat; - -} D3DXRTS_DESC, *LPD3DXRTS_DESC; - - -typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; -typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; - - -// {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} -DEFINE_GUID(IID_ID3DXRenderToSurface, -0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); - - -#undef INTERFACE -#define INTERFACE ID3DXRenderToSurface - -DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXRenderToSurface - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; - STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; - - STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; - STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateRenderToSurface( - LPDIRECT3DDEVICE9 pDevice, - UINT Width, - UINT Height, - D3DFORMAT Format, - BOOL DepthStencil, - D3DFORMAT DepthStencilFormat, - LPD3DXRENDERTOSURFACE* ppRenderToSurface); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXRenderToEnvMap: -// -------------------- -// This object abstracts rendering to environment maps. These surfaces -// do not necessarily need to be render targets. If they are not, a -// compatible render target is used, and the result copied into the -// environment map at end scene. -// -// BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - -// This function initiates the rendering of the environment map. As -// parameters, you pass the textures in which will get filled in with -// the resulting environment map. -// -// Face - -// Call this function to initiate the drawing of each face. For each -// environment map, you will call this six times.. once for each face -// in D3DCUBEMAP_FACES. -// -// End - -// This will restore all render targets, and if needed compose all the -// rendered faces into the environment map surfaces. -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - -typedef struct _D3DXRTE_DESC -{ - UINT Size; - UINT MipLevels; - D3DFORMAT Format; - BOOL DepthStencil; - D3DFORMAT DepthStencilFormat; - -} D3DXRTE_DESC, *LPD3DXRTE_DESC; - - -typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; -typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; - - -// {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} -DEFINE_GUID(IID_ID3DXRenderToEnvMap, -0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); - - -#undef INTERFACE -#define INTERFACE ID3DXRenderToEnvMap - -DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXRenderToEnvMap - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; - STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; - - STDMETHOD(BeginCube)(THIS_ - LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; - - STDMETHOD(BeginSphere)(THIS_ - LPDIRECT3DTEXTURE9 pTex) PURE; - - STDMETHOD(BeginHemisphere)(THIS_ - LPDIRECT3DTEXTURE9 pTexZPos, - LPDIRECT3DTEXTURE9 pTexZNeg) PURE; - - STDMETHOD(BeginParabolic)(THIS_ - LPDIRECT3DTEXTURE9 pTexZPos, - LPDIRECT3DTEXTURE9 pTexZNeg) PURE; - - STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; - STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - -HRESULT WINAPI - D3DXCreateRenderToEnvMap( - LPDIRECT3DDEVICE9 pDevice, - UINT Size, - UINT MipLevels, - D3DFORMAT Format, - BOOL DepthStencil, - D3DFORMAT DepthStencilFormat, - LPD3DXRenderToEnvMap* ppRenderToEnvMap); - -#ifdef __cplusplus -} -#endif //__cplusplus - - - -/////////////////////////////////////////////////////////////////////////// -// ID3DXLine: -// ------------ -// This object intends to provide an easy way to draw lines using D3D. -// -// Begin - -// Prepares device for drawing lines -// -// Draw - -// Draws a line strip in screen-space. -// Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 -// -// DrawTransform - -// Draws a line in screen-space with a specified input transformation matrix. -// -// End - -// Restores device state to how it was when Begin was called. -// -// SetPattern - -// Applies a stipple pattern to the line. Input is one 32-bit -// DWORD which describes the stipple pattern. 1 is opaque, 0 is -// transparent. -// -// SetPatternScale - -// Stretches the stipple pattern in the u direction. Input is one -// floating-point value. 0.0f is no scaling, whereas 1.0f doubles -// the length of the stipple pattern. -// -// SetWidth - -// Specifies the thickness of the line in the v direction. Input is -// one floating-point value. -// -// SetAntialias - -// Toggles line antialiasing. Input is a BOOL. -// TRUE = Antialiasing on. -// FALSE = Antialiasing off. -// -// SetGLLines - -// Toggles non-antialiased OpenGL line emulation. Input is a BOOL. -// TRUE = OpenGL line emulation on. -// FALSE = OpenGL line emulation off. -// -// OpenGL line: Regular line: -// *\ *\ -// | \ / \ -// | \ *\ \ -// *\ \ \ \ -// \ \ \ \ -// \ * \ * -// \ | \ / -// \| * -// * -// -// OnLostDevice, OnResetDevice - -// Call OnLostDevice() on this object before calling Reset() on the -// device, so that this object can release any stateblocks and video -// memory resources. After Reset(), the call OnResetDevice(). -/////////////////////////////////////////////////////////////////////////// - - -typedef interface ID3DXLine ID3DXLine; -typedef interface ID3DXLine *LPD3DXLINE; - - -// {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} -DEFINE_GUID(IID_ID3DXLine, -0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); - -#undef INTERFACE -#define INTERFACE ID3DXLine - -DECLARE_INTERFACE_(ID3DXLine, IUnknown) -{ - // IUnknown - STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; - STDMETHOD_(ULONG, AddRef)(THIS) PURE; - STDMETHOD_(ULONG, Release)(THIS) PURE; - - // ID3DXLine - STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; - - STDMETHOD(Begin)(THIS) PURE; - - STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, - DWORD dwVertexListCount, D3DCOLOR Color) PURE; - - STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, - DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, - D3DCOLOR Color) PURE; - - STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; - STDMETHOD_(DWORD, GetPattern)(THIS) PURE; - - STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; - STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; - - STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; - STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; - - STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; - STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; - - STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; - STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; - - STDMETHOD(End)(THIS) PURE; - - STDMETHOD(OnLostDevice)(THIS) PURE; - STDMETHOD(OnResetDevice)(THIS) PURE; -}; - - -#ifdef __cplusplus -extern "C" { -#endif //__cplusplus - - -HRESULT WINAPI - D3DXCreateLine( - LPDIRECT3DDEVICE9 pDevice, - LPD3DXLINE* ppLine); - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__D3DX9CORE_H__ - |