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author | eray orçunus <erayorcunus@gmail.com> | 2019-06-18 14:34:35 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-06-18 14:34:35 +0200 |
commit | 886db44936757c4ace710b40713fbae1aa575c45 (patch) | |
tree | af3622689fedeac10516cfdcf5f3d1f0471746b6 /src/FileLoader.cpp | |
parent | CPed fixes (diff) | |
parent | silly mistake in CFileLoader (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/FileLoader.cpp | 1182 |
1 files changed, 1182 insertions, 0 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp new file mode 100644 index 00000000..7dfb1cd2 --- /dev/null +++ b/src/FileLoader.cpp @@ -0,0 +1,1182 @@ +#include "common.h" +#include "main.h" +#include "patcher.h" +#include "math/Quaternion.h" +#include "ModelInfo.h" +#include "ModelIndices.h" +#include "TempColModels.h" +#include "VisibilityPlugins.h" +#include "FileMgr.h" +#include "HandlingDataMgr.h" +#include "CarCtrl.h" +#include "PedType.h" +#include "PedStats.h" +#include "AnimManager.h" +#include "Game.h" +#include "RwHelper.h" +#include "NodeName.h" +#include "TxdStore.h" +#include "PathFind.h" +#include "ObjectData.h" +#include "DummyObject.h" +#include "World.h" +#include "Zones.h" +#include "CullZones.h" +#include "CdStream.h" +#include "FileLoader.h" + +char CFileLoader::ms_line[256]; + +const char* +GetFilename(const char *filename) +{ + char *s = strrchr((char*)filename, '\\'); + return s ? s+1 : filename; +} + +void +LoadingScreenLoadingFile(const char *filename) +{ + sprintf(gString, "Loading %s", GetFilename(filename)); + LoadingScreen("Loading the Game", gString, 0); +} + +void +CFileLoader::LoadLevel(const char *filename) +{ + int fd; + RwTexDictionary *savedTxd; + int savedLevel; + bool objectsLoaded; + char *line; + char txdname[64]; + + savedTxd = RwTexDictionaryGetCurrent(); + objectsLoaded = false; + savedLevel = CGame::currLevel; + if(savedTxd == nil){ + savedTxd = RwTexDictionaryCreate(); + RwTexDictionarySetCurrent(savedTxd); + } + fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); + + for(line = LoadLine(fd); line; line = LoadLine(fd)){ + if(*line == '#') + continue; + + if(strncmp(line, "EXIT", 9) == 0) // BUG: 9? + break; + + if(strncmp(line, "IMAGEPATH", 9) == 0){ + RwImageSetPath(line + 10); + }else if(strncmp(line, "TEXDICTION", 10) == 0){ + strcpy(txdname, line+11); + LoadingScreenLoadingFile(txdname); + RwTexDictionary *txd = LoadTexDictionary(txdname); + AddTexDictionaries(savedTxd, txd); + RwTexDictionaryDestroy(txd); + }else if(strncmp(line, "COLFILE", 7) == 0){ + int level; + sscanf(line+8, "%d", &level); + CGame::currLevel = level; + LoadingScreenLoadingFile(line+10); + LoadCollisionFile(line+10); + CGame::currLevel = savedLevel; + }else if(strncmp(line, "MODELFILE", 9) == 0){ + LoadingScreenLoadingFile(line + 10); + LoadModelFile(line + 10); + }else if(strncmp(line, "HIERFILE", 8) == 0){ + LoadingScreenLoadingFile(line + 9); + LoadClumpFile(line + 9); + }else if(strncmp(line, "IDE", 3) == 0){ + LoadingScreenLoadingFile(line + 4); + LoadObjectTypes(line + 4); + }else if(strncmp(line, "IPL", 3) == 0){ + if(!objectsLoaded){ + // CModelInfo::ConstructMloClumps(); + CObjectData::Initialise("DATA\\OBJECT.DAT"); + objectsLoaded = true; + } + LoadingScreenLoadingFile(line + 4); + LoadScene(line + 4); + }else if(strncmp(line, "MAPZONE", 7) == 0){ + LoadingScreenLoadingFile(line + 8); + LoadMapZones(line + 8); + }else if(strncmp(line, "SPLASH", 6) == 0){ + LoadSplash(GetRandomSplashScreen()); + }else if(strncmp(line, "CDIMAGE", 7) == 0){ + CdStreamAddImage(line + 8); + } + } + + CFileMgr::CloseFile(fd); + RwTexDictionarySetCurrent(savedTxd); +} + +void +CFileLoader::LoadCollisionFromDatFile(int currlevel) +{ + int fd; + char *line; + + fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); + assert(fd > 0); + + for(line = LoadLine(fd); line; line = LoadLine(fd)){ + if(*line == '#') + continue; + + if(strncmp(line, "COLFILE", 7) == 0){ + int level; + sscanf(line+8, "%d", &level); + if(currlevel == level) + LoadCollisionFile(line+10); + } + } + + CFileMgr::CloseFile(fd); +} + +char* +CFileLoader::LoadLine(int fd) +{ + int i; + char *line; + + if(CFileMgr::ReadLine(fd, ms_line, 256) == nil) + return nil; + for(i = 0; ms_line[i] != '\0'; i++) + if(ms_line[i] < ' ' || ms_line[i] == ',') + ms_line[i] = ' '; + for(line = ms_line; *line <= ' ' && *line != '\0'; line++); + return line; +} + +RwTexDictionary* +CFileLoader::LoadTexDictionary(const char *filename) +{ + RwTexDictionary *txd; + RwStream *stream; + + txd = nil; + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + debug("Loading texture dictionary file %s\n", filename); + if(stream){ + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)) + txd = RwTexDictionaryGtaStreamRead(stream); + RwStreamClose(stream, nil); + } + if(txd == nil) + txd = RwTexDictionaryCreate(); + return txd; +} + +void +CFileLoader::LoadCollisionFile(const char *filename) +{ + int fd; + char modelname[24]; + CBaseModelInfo *mi; + struct { + char ident[4]; + uint32 size; + } header; + + debug("Loading collision file %s\n", filename); + fd = CFileMgr::OpenFile(filename, "rb"); + + while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ + assert(strncmp(header.ident, "COLL", 4) == 0); + CFileMgr::Read(fd, (char*)work_buff, header.size); + memcpy(modelname, work_buff, 24); + + mi = CModelInfo::GetModelInfo(modelname, nil); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + LoadCollisionModel(work_buff+24, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + + CFileMgr::CloseFile(fd); +} + +void +CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) +{ + int i; + + model.boundingSphere.radius = *(float*)(buf); + model.boundingSphere.center.x = *(float*)(buf+4); + model.boundingSphere.center.y = *(float*)(buf+8); + model.boundingSphere.center.z = *(float*)(buf+12); + model.boundingBox.min.x = *(float*)(buf+16); + model.boundingBox.min.y = *(float*)(buf+20); + model.boundingBox.min.z = *(float*)(buf+24); + model.boundingBox.max.x = *(float*)(buf+28); + model.boundingBox.max.y = *(float*)(buf+32); + model.boundingBox.max.z = *(float*)(buf+36); + model.numSpheres = *(int16*)(buf+40); + buf += 44; + if(model.numSpheres > 0){ + model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere)); + for(i = 0; i < model.numSpheres; i++){ + model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]); + buf += 20; + } + }else + model.spheres = nil; + + model.numLines = *(int16*)buf; + buf += 4; + if(model.numLines > 0){ + model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine)); + for(i = 0; i < model.numLines; i++){ + model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12)); + buf += 24; + } + }else + model.lines = nil; + + model.numBoxes = *(int16*)buf; + buf += 4; + if(model.numBoxes > 0){ + model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox)); + for(i = 0; i < model.numBoxes; i++){ + model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]); + buf += 28; + } + }else + model.boxes = nil; + + int32 numVertices = *(int16*)buf; + buf += 4; + if(numVertices > 0){ + model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector)); + for(i = 0; i < numVertices; i++){ + model.vertices[i] = *(CVector*)buf; + if(fabs(model.vertices[i].x) >= 256.0f || + fabs(model.vertices[i].y) >= 256.0f || + fabs(model.vertices[i].z) >= 256.0f) + printf("%s:Collision volume too big\n", modelname); + buf += 12; + } + }else + model.vertices = nil; + + model.numTriangles = *(int16*)buf; + buf += 4; + if(model.numTriangles > 0){ + model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle)); + for(i = 0; i < model.numTriangles; i++){ + model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]); + buf += 16; + } + }else + model.triangles = nil; +} + +static void +GetNameAndLOD(char *nodename, char *name, int *n) +{ + char *underscore = nil; + for(char *s = nodename; *s != '\0'; s++){ + if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L')) + underscore = s; + } + if(underscore){ + strncpy(name, nodename, underscore - nodename); + name[underscore - nodename] = '\0'; + *n = atoi(underscore + 2); + }else{ + strncpy(name, nodename, 24); + *n = 0; + } +} + +RpAtomic* +CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data) +{ + CSimpleModelInfo *mi; + char *nodename, name[24]; + int n; + RpClump *clump = (RpClump*)data; + + nodename = GetFrameNodeName(RpClumpGetFrame(atomic)); + GetNameAndLOD(nodename, name, &n); + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, 0); + if(mi){ + assert(mi->IsSimple()); + mi->SetAtomic(n, atomic); + RpClumpRemoveAtomic(clump, atomic); + RpAtomicSetFrame(atomic, RwFrameCreate()); + CVisibilityPlugins::SetAtomicModelInfo(atomic, mi); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); + }else{ + debug("Can't find Atomic %s\n", name); + } + + return atomic; +} + +void +CFileLoader::LoadModelFile(const char *filename) +{ + RwStream *stream; + RpClump *clump; + + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump){ + RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump); + RpClumpDestroy(clump); + } + } + RwStreamClose(stream, nil); +} + +void +CFileLoader::LoadClumpFile(const char *filename) +{ + RwStream *stream; + RpClump *clump; + char *nodename, name[24]; + int n; + CClumpModelInfo *mi; + + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + while(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump){ + nodename = GetFrameNodeName(RpClumpGetFrame(clump)); + GetNameAndLOD(nodename, name, &n); + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, 0); + assert(mi->IsClump()); + if(mi) + mi->SetClump(clump); + else + RpClumpDestroy(clump); + } + } + RwStreamClose(stream, nil); +} + +bool +CFileLoader::LoadClumpFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + CClumpModelInfo *mi; + + if(!RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) + return false; + clump = RpClumpStreamRead(stream); + if(clump == nil) + return false; + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); + mi->SetClump(clump); + if(mi->m_type == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + // Read LOD ped + clump = RpClumpStreamRead(stream); + if(clump){ + ((CPedModelInfo*)mi)->SetLowDetailClump(clump); + RpClumpDestroy(clump); + } + } + return true; +} + +bool +CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id) +{ + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName()); + return RpClumpGtaStreamRead1(stream); + }else{ + printf("FAILED\n"); + return false; + } +} + +bool +CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + CClumpModelInfo *mi; + + printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName()); + clump = RpClumpGtaStreamRead2(stream); + + if(clump){ + mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id); + mi->SetClump(clump); + return true; + }else{ + printf("FAILED\n"); + return false; + } +} + +CSimpleModelInfo *gpRelatedModelInfo; + +bool +CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id) +{ + RpClump *clump; + + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){ + clump = RpClumpStreamRead(stream); + if(clump == nil) + return false; + gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump); + RpClumpDestroy(clump); + } + return true; +} + +RpAtomic* +CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data) +{ + char *nodename, name[24]; + int n; + RpClump *clump = (RpClump*)data; + + nodename = GetFrameNodeName(RpAtomicGetFrame(atomic)); + GetNameAndLOD(nodename, name, &n); + gpRelatedModelInfo->SetAtomic(n, atomic); + RpClumpRemoveAtomic(clump, atomic); + RpAtomicSetFrame(atomic, RwFrameCreate()); + CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo); + CVisibilityPlugins::SetAtomicRenderCallback(atomic, 0); + return atomic; +} + +RpClump* +CFileLoader::LoadAtomicFile2Return(const char *filename) +{ + RwStream *stream; + RpClump *clump; + + clump = nil; + debug("Loading model file %s\n", filename); + stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename); + if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) + clump = RpClumpStreamRead(stream); + RwStreamClose(stream, nil); + return clump; +} + +static RwTexture* +MoveTexturesCB(RwTexture *texture, void *pData) +{ + RwTexDictionaryAddTexture((RwTexDictionary*)pData, texture); + return texture; +} + +void +CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src) +{ + RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst); +} + +void +CFileLoader::LoadObjectTypes(const char *filename) +{ + enum { + NONE, + OBJS, + MLO, + TOBJ, + HIER, + CARS, + PEDS, + PATH, + TWO2FX + }; + char *line; + int fd; + int section; + int pathIndex; + char pathTypeStr[20]; + int id, pathType; +// int mlo; + + section = NONE; + pathIndex = -1; +// mlo = 0; + debug("Loading object types from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(strncmp(line, "objs", 4) == 0) section = OBJS; + else if(strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if(strncmp(line, "hier", 4) == 0) section = HIER; + else if(strncmp(line, "cars", 4) == 0) section = CARS; + else if(strncmp(line, "peds", 4) == 0) section = PEDS; + else if(strncmp(line, "path", 4) == 0) section = PATH; + else if(strncmp(line, "2dfx", 4) == 0) section = TWO2FX; + }else if(strncmp(line, "end", 3) == 0){ + section = section == MLO ? OBJS : NONE; + }else switch(section){ + case OBJS: + if(strncmp(line, "sta", 3) == 0) + assert(0); // LoadMLO + else + LoadObject(line); + break; + case MLO: + assert(0); // LoadMLOInstance + break; + case TOBJ: + LoadTimeObject(line); + break; + case HIER: + LoadClumpObject(line); + break; + case CARS: + LoadVehicleObject(line); + break; + case PEDS: + LoadPedObject(line); + break; + case PATH: + if(pathIndex == -1){ + id = LoadPathHeader(line, pathTypeStr); + if(strncmp(pathTypeStr, "ped", 4) == 0) + pathType = 1; + else if(strncmp(pathTypeStr, "car", 4) == 0) + pathType = 0; + pathIndex = 0; + }else{ + if(pathType == 1) + LoadPedPathNode(line, id, pathIndex); + else if(pathType == 0) + LoadCarPathNode(line, id, pathIndex); + pathIndex++; + if(pathIndex == 12) + pathIndex = -1; + } + break; + case TWO2FX: + Load2dEffect(line); + break; + } + } + CFileMgr::CloseFile(fd); + + for(id = 0; id < MODELINFOSIZE; id++){ + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi && mi->IsSimple()) + mi->SetupBigBuilding(); + } +} + +void +SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) +{ + mi->m_normalCull = !!(flags & 1); + mi->m_noFade = !!(flags & 2); + mi->m_drawLast = !!(flags & (4|8)); + mi->m_additive = !!(flags & 8); + mi->m_isSubway = !!(flags & 0x10); + mi->m_ignoreLight = !!(flags & 0x20); + mi->m_noZwrite = !!(flags & 0x40); +} + +void +CFileLoader::LoadObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + int damaged; + CSimpleModelInfo *mi; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d", + &id, model, txd, &numObjs, &dist[0], &flags); + damaged = 0; + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags); + damaged = dist[0] < dist[1] ? // Are distances increasing? + 0 : // Yes, no damage model + 1; // No, 1 is damaged + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags); + damaged = dist[0] < dist[1] ? // Are distances increasing? + (dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model + 1; // No, 1 and 2 are damaged + break; + } + + mi = CModelInfo::AddSimpleModel(id); + mi->SetName(model); + mi->SetNumAtomics(numObjs); + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + mi->m_firstDamaged = damaged; + mi->SetTexDictionary(txd); + MatchModelString(model, id); +} + +void +CFileLoader::LoadTimeObject(const char *line) +{ + int id, numObjs; + char model[24], txd[24]; + float dist[3]; + uint32 flags; + int timeOn, timeOff; + int damaged; + CTimeModelInfo *mi, *other; + + if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) + return; + + switch(numObjs){ + case 1: + sscanf(line, "%d %s %s %d %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &flags, &timeOn, &timeOff); + damaged = 0; + break; + case 2: + sscanf(line, "%d %s %s %d %f %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &flags, &timeOn, &timeOff); + damaged = dist[0] < dist[1] ? // Are distances increasing? + 0 : // Yes, no damage model + 1; // No, 1 is damaged + break; + case 3: + sscanf(line, "%d %s %s %d %f %f %f %d %d %d", + &id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags, &timeOn, &timeOff); + damaged = dist[0] < dist[1] ? // Are distances increasing? + (dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model + 1; // No, 1 and 2 are damaged + break; + } + + mi = CModelInfo::AddTimeModel(id); + mi->SetName(model); + mi->SetNumAtomics(numObjs); + mi->SetLodDistances(dist); + SetModelInfoFlags(mi, flags); + mi->m_firstDamaged = damaged; + mi->SetTimes(timeOn, timeOff); + mi->SetTexDictionary(txd); + other = mi->FindOtherTimeModel(); + if(other) + other->SetOtherTimeModel(id); + MatchModelString(model, id); +} + +void +CFileLoader::LoadClumpObject(const char *line) +{ + int id; + char model[24], txd[24]; + CClumpModelInfo *mi; + + if(sscanf(line, "%d %s %s", &id, &model, &txd) == 3){ + mi = CModelInfo::AddClumpModel(id); + mi->SetName(model); + mi->SetTexDictionary(txd); + mi->SetColModel(&CTempColModels::ms_colModelBBox); + } +} + +void +CFileLoader::LoadVehicleObject(const char *line) +{ + int id; + char model[24], txd[24]; + char type[8], handlingId[16], gamename[32], vehclass[12]; + uint32 frequency, comprules; + int32 level, misc; + float wheelScale; + CVehicleModelInfo *mi; + char *p; + + sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f", + &id, model, txd, + type, handlingId, gamename, vehclass, + &frequency, &level, &comprules, &misc, &wheelScale); + + mi = CModelInfo::AddVehicleModel(id); + mi->SetName(model); + mi->SetTexDictionary(txd); + for(p = gamename; *p; p++) + if(*p == '_') *p = ' '; + strncpy(mi->m_gameName, gamename, 32); + mi->m_level = level; + mi->m_compRules = comprules; + + if(strncmp(type, "car", 4) == 0){ + mi->m_wheelId = misc; + mi->m_wheelScale = wheelScale; + mi->m_vehicleType = VEHICLE_TYPE_CAR; + }else if(strncmp(type, "boat", 5) == 0){ + mi->m_vehicleType = VEHICLE_TYPE_BOAT; + }else if(strncmp(type, "train", 6) == 0){ + mi->m_vehicleType = VEHICLE_TYPE_TRAIN; + }else if(strncmp(type, "heli", 5) == 0){ + mi->m_vehicleType = VEHICLE_TYPE_HELI; + }else if(strncmp(type, "plane", 6) == 0){ + mi->m_wheelId = misc; + mi->m_wheelScale = 1.0f; + mi->m_vehicleType = VEHICLE_TYPE_PLANE; + }else if(strncmp(type, "bike", 5) == 0){ + mi->m_bikeSteerAngle = misc; + mi->m_wheelScale = wheelScale; + mi->m_vehicleType = VEHICLE_TYPE_BIKE; + }else + assert(0); + + mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId); + + // Well this is kinda dumb.... + if(strncmp(vehclass, "poorfamily", 11) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_POOR; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_POOR); + }else if(strncmp(vehclass, "richfamily", 11) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_RICH; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_RICH); + }else if(strncmp(vehclass, "executive", 10) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_EXECUTIVE; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_EXECUTIVE); + }else if(strncmp(vehclass, "worker", 7) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_WORKER; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_WORKER); + }else if(strncmp(vehclass, "special", 8) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_SPECIAL; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_SPECIAL); + }else if(strncmp(vehclass, "big", 4) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_BIG; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_BIG); + }else if(strncmp(vehclass, "taxi", 5) == 0){ + mi->m_vehicleClass = VEHICLE_CLASS_TAXI; + while(frequency-- > 0) + CCarCtrl::AddToCarArray(id, VEHICLE_CLASS_TAXI); + } +} + +void +CFileLoader::LoadPedObject(const char *line) +{ + int id; + char model[24], txd[24]; + char pedType[24], pedStats[24], animGroup[24]; + int carsCanDrive; + CPedModelInfo *mi; + int animGroupId; + + if(sscanf(line, "%d %s %s %s %s %s %x", + &id, model, txd, + pedType, pedStats, animGroup, &carsCanDrive) != 7) + return; + + mi = CModelInfo::AddPedModel(id); + mi->SetName(model); + mi->SetTexDictionary(txd); + mi->SetColModel(&CTempColModels::ms_colModelPed1); + mi->m_pedType = CPedType::FindPedType(pedType); + mi->m_pedStatType = CPedStats::GetPedStatType(pedStats); + for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++) + if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0) + break; + mi->m_animGroup = animGroupId; + + // ??? + CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1); +} + +int +CFileLoader::LoadPathHeader(const char *line, char *type) +{ + int id; + char modelname[32]; + + sscanf(line, "%s %d %s", type, &id, modelname); + return id; +} + +void +CFileLoader::LoadPedPathNode(const char *line, int id, int node) +{ + int type, next, cross; + float x, y, z, width; + + sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); +} + +void +CFileLoader::LoadCarPathNode(const char *line, int id, int node) +{ + int type, next, cross, numLeft, numRight; + float x, y, z, width; + + sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); +} + +void +CFileLoader::Load2dEffect(const char *line) +{ + int id, r, g, b, a, type; + float x, y, z; + char corona[32], shadow[32]; + int shadowIntens, flash, roadReflection, flare, flags, probability; + CBaseModelInfo *mi; + C2dEffect *effect; + char *p; + + sscanf(line, "%d %f %f %f %d %d %d %d %d", &id, &x, &y, &z, &r, &g, &b, &a, &type); + + CTxdStore::PushCurrentTxd(); + CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle")); + + mi = CModelInfo::GetModelInfo(id); + effect = CModelInfo::Get2dEffectStore().alloc(); + mi->Add2dEffect(effect); + effect->pos = CVector(x, y, z); + effect->col = CRGBA(r, g, b, a); + effect->type = type; + + switch(effect->type){ + case EFFECT_LIGHT: + while(*line++ != '"'); + p = corona; + while(*line != '"') *p++ = *line++; + *p = '\0'; + line++; + + while(*line++ != '"'); + p = shadow; + while(*line != '"') *p++ = *line++; + *p = '\0'; + line++; + + sscanf(line, "%f %f %f %f %d %d %d %d %d", + &effect->light.dist, + &effect->light.outerRange, + &effect->light.size, + &effect->light.innerRange, + &shadowIntens, &flash, &roadReflection, &flare, &flags); + effect->light.corona = RwTextureRead(corona, nil); + effect->light.shadow = RwTextureRead(shadow, nil); + effect->light.shadowIntensity = shadowIntens; + effect->light.flash = flash; + effect->light.roadReflection = roadReflection; + effect->light.flareType = flare; + // TODO: check out the flags + if(flags & 4) + flags &= ~2; + effect->light.flags = flags; + break; + + case EFFECT_PARTICLE: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &effect->particle.particleType, + &effect->particle.dir.x, + &effect->particle.dir.y, + &effect->particle.dir.z, + &effect->particle.scale); + break; + + case EFFECT_ATTRACTOR: + sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %d", + &id, &x, &y, &z, &r, &g, &b, &a, &type, + &flags, + &effect->attractor.dir.x, + &effect->attractor.dir.y, + &effect->attractor.dir.z, + &probability); + effect->attractor.flags = flags; + effect->attractor.probability = probability; + break; + } + + CTxdStore::PopCurrentTxd(); +} + +void +CFileLoader::LoadScene(const char *filename) +{ + enum { + NONE, + INST, + ZONE, + CULL, + PICK, + PATH, + }; + char *line; + int fd; + int section; + int pathIndex; + char pathTypeStr[20]; + + section = NONE; + pathIndex = -1; + debug("Creating objects from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(strncmp(line, "inst", 4) == 0) section = INST; + else if(strncmp(line, "zone", 4) == 0) section = ZONE; + else if(strncmp(line, "cull", 4) == 0) section = CULL; + else if(strncmp(line, "pick", 4) == 0) section = PICK; + else if(strncmp(line, "path", 4) == 0) section = PATH; + }else if(strncmp(line, "end", 3) == 0){ + section = NONE; + }else switch(section){ + case INST: + LoadObjectInstance(line); + break; + case ZONE: + LoadZone(line); + break; + case CULL: + LoadCullZone(line); + break; + case PICK: + // unused + LoadPickup(line); + break; + case PATH: + // unfinished in the game + if(pathIndex == -1){ + LoadPathHeader(line, pathTypeStr); + // type not set + pathIndex = 0; + }else{ + // nodes not loaded + pathIndex++; + if(pathIndex == 12) + pathIndex = -1; + } + break; + } + } + CFileMgr::CloseFile(fd); + + debug("Finished loading IPL\n"); +} + +void +CFileLoader::LoadObjectInstance(const char *line) +{ + int id; + char name[24]; + RwV3d trans, scale, axis; + float angle; + CSimpleModelInfo *mi; + RwMatrix *xform; + CEntity *entity; + + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + + mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); + if(mi == nil) + return; + assert(mi->IsSimple()); + + angle = -RADTODEG(2.0f * acosf(angle)); + xform = RwMatrixCreate(); + RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); + RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT); + + if(mi->GetObjectID() == -1){ + if(ThePaths.IsPathObject(id)){ + entity = new CTreadable; + ThePaths.RegisterMapObject((CTreadable*)entity); + }else + entity = new CBuilding; + entity->SetModelIndexNoCreate(id); + entity->GetMatrix() = CMatrix(xform); + entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition()); + if(mi->IsSimple()){ + if(mi->m_isBigBuilding) + entity->SetupBigBuilding(); + if(mi->m_isSubway) + entity->bIsSubway = true; + } + if(mi->GetLargestLodDistance() < 2.0f) + entity->bIsVisible = false; + CWorld::Add(entity); + }else{ + entity = new CDummyObject; + entity->SetModelIndexNoCreate(id); + entity->GetMatrix() = CMatrix(xform); + CWorld::Add(entity); + if(IsGlass(entity->GetModelIndex())) + entity->bIsVisible = false; + entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition()); + } + + RwMatrixDestroy(xform); +} + +void +CFileLoader::LoadZone(const char *line) +{ + char name[24]; + int type, level; + float minx, miny, minz; + float maxx, maxy, maxz; + + if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9) + CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); +} + +void +CFileLoader::LoadCullZone(const char *line) +{ + CVector pos; + float minx, miny, minz; + float maxx, maxy, maxz; + int flags; + int wantedLevelDrop = 0; + + sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d", + &pos.x, &pos.y, &pos.z, + &minx, &miny, &minz, + &maxx, &maxy, &maxz, + &flags, &wantedLevelDrop); + CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop); +} + +// unused +void +CFileLoader::LoadPickup(const char *line) +{ + int id; + float x, y, z; + + sscanf(line, "%d %f %f %f", &id, &x, &y, &z); +} + +void +CFileLoader::LoadMapZones(const char *filename) +{ + enum { + NONE, + INST, + ZONE, + CULL, + PICK, + PATH, + }; + char *line; + int fd; + int section; + + section = NONE; + debug("Creating zones from %s...\n", filename); + + fd = CFileMgr::OpenFile(filename, "rb"); + for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ + if(*line == '\0' || *line == '#') + continue; + + if(section == NONE){ + if(strncmp(line, "zone", 4) == 0) section = ZONE; + }else if(strncmp(line, "end", 3) == 0){ + section = NONE; + }else switch(section){ + case ZONE: { + char name[24]; + int type, level; + float minx, miny, minz; + float maxx, maxy, maxz; + if(sscanf(line, "%s %d %f %f %f %f %f %f %d", + &name, &type, + &minx, &miny, &minz, + &maxx, &maxy, &maxz, + &level) == 9) + CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); + } + break; + } + } + CFileMgr::CloseFile(fd); + + debug("Finished loading IPL\n"); +} + + +STARTPATCHES + // this makes my game crash in CGarage! + InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP); + + InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP); + InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP); + InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP); + InjectHook(0x478B20, CFileLoader::LoadCollisionFile, PATCH_JUMP); + InjectHook(0x478C20, CFileLoader::LoadCollisionModel, PATCH_JUMP); + InjectHook(0x476750, CFileLoader::LoadModelFile, PATCH_JUMP); + InjectHook(0x476810, (void (*)(const char*))CFileLoader::LoadClumpFile, PATCH_JUMP); + InjectHook(0x476990, (bool (*)(RwStream*,uint32))CFileLoader::LoadClumpFile, PATCH_JUMP); + InjectHook(0x476A20, CFileLoader::StartLoadClumpFile, PATCH_JUMP); + InjectHook(0x476A70, CFileLoader::FinishLoadClumpFile, PATCH_JUMP); + InjectHook(0x476930, CFileLoader::LoadAtomicFile, PATCH_JUMP); + InjectHook(0x4767C0, CFileLoader::LoadAtomicFile2Return, PATCH_JUMP); + InjectHook(0x476630, CFileLoader::AddTexDictionaries, PATCH_JUMP); + + InjectHook(0x476AC0, CFileLoader::LoadObjectTypes, PATCH_JUMP); + InjectHook(0x477040, CFileLoader::LoadObject, PATCH_JUMP); + InjectHook(0x4774B0, CFileLoader::LoadTimeObject, PATCH_JUMP); + InjectHook(0x477920, CFileLoader::LoadClumpObject, PATCH_JUMP); + InjectHook(0x477990, CFileLoader::LoadVehicleObject, PATCH_JUMP); + InjectHook(0x477DE0, CFileLoader::LoadPedObject, PATCH_JUMP); + InjectHook(0x477ED0, CFileLoader::LoadPathHeader, PATCH_JUMP); + InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP); + InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP); + InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP); + + InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP); + InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP); + InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP); + InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP); + + InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP); +ENDPATCHES |