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author | aap <aap@papnet.eu> | 2020-05-09 13:00:39 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-09 13:00:39 +0200 |
commit | 989ded6052f6bd1c5d518e65768cce85a92fc20b (patch) | |
tree | a6560865ae82445f61b9e48082c0e82aeddf51c4 /src/animation/CutsceneMgr.cpp | |
parent | Merge branch 'miami' of github.com:GTAmodding/re3 into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/animation/CutsceneMgr.cpp | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 3cd66697..035c2b49 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -16,7 +16,6 @@ #include "World.h" #include "PlayerPed.h" #include "Wanted.h" -#include "CutsceneHead.h" #include "RpAnimBlend.h" #include "ModelIndices.h" #include "TempColModels.h" @@ -240,16 +239,6 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) } void -CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) -{ - CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; - char szAnim[CUTSCENENAMESIZE * 2]; - - sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); - pCutsceneHead->PlayAnimation(szAnim); -} - -void CCutsceneMgr::FinishCutscene() { CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; @@ -307,11 +296,7 @@ CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) CCutsceneHead * CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) { - CCutsceneHead *pHead = new CCutsceneHead(pObject); - pHead->SetModelIndex(modelId); - CWorld::Add(pHead); - ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; - return pHead; + return nil; } CCutsceneObject * |