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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-21 07:42:00 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-21 07:42:00 +0200 |
commit | fe51abd53420fdeb241c1a733651ea9ec615453a (patch) | |
tree | 4709e7e9cedcbd69243064c11d541b55ab28174c /src/audio/AudioLogic.cpp | |
parent | Auto switch to remote grenade after detonator (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index c1181888..9d6fa51d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2017,7 +2017,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh bool8 isMoped = FALSE; bool8 processedAccelSampleStopped = FALSE; static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels +#ifdef GTA_PS2 + uint8 nChannel = m_bIsSurround ? CHANNEL_DTS_PLAYER_VEHICLE_ENGINE : CHANNEL_PLAYER_VEHICLE_ENGINE; +#else + uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; +#endif if (bPlayerJustEnteredCar) { bAccelSampleStopped = TRUE; bPlayerJustEnteredCar = FALSE; |