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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 10:33:56 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-26 10:33:56 +0200 |
commit | 1180f32d9c21f7d06d2d45a03303d1870ce7294b (patch) | |
tree | df63c0f3582dd9bb54c1a9a3983b88c2e937f36d /src/audio/AudioLogic.cpp | |
parent | Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls (diff) | |
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Diffstat (limited to 'src/audio/AudioLogic.cpp')
-rw-r--r-- | src/audio/AudioLogic.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index cff04eae..f9de1793 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -4289,6 +4289,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_40: + case SOUND_186: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; |