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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 09:53:14 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-19 09:53:14 +0200 |
commit | 71e0895dc60303d364c7972608e51c1a027f19fc (patch) | |
tree | f4d8ee3ca5f0ac2e847fbaecf6a342becd617446 /src/audio/AudioManager.cpp | |
parent | Audio: ifdef more things that aren't on ps2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 366807c2..834c7eef 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -509,7 +509,9 @@ cAudioManager::ServiceSoundEffects() ClearActiveSamples(); } m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1; +#ifdef AUDIO_REVERB if(m_bReverb) ProcessReverb(); +#endif ProcessSpecial(); ClearRequestedQueue(); InterrogateAudioEntities(); @@ -667,10 +669,11 @@ cAudioManager::AddSampleToRequestedQueue() if ( m_bReverb && m_sQueueSample.m_bIs2D ) m_sQueueSample.m_nFrontRearOffset = 30; - +#ifdef AUDIO_REVERB if (!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = FALSE; #endif +#endif m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; @@ -1061,7 +1064,9 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelPan(j, sample.m_nOffset); #endif } +#if !defined(GTA_PS2) || defined(AUDIO_REVERB) SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); +#endif break; //continue for i } sample.m_bIsProcessed = FALSE; @@ -1141,7 +1146,9 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); #endif +#if !defined(GTA_PS2) || defined(AUDIO_REVERB) SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); +#endif #ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[k].m_bIs2D) { uint8 offset = m_asActiveSamples[k].m_nOffset; @@ -1217,11 +1224,13 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); +#ifdef AUDIO_REVERB m_asActiveSamples[i].m_bReverbFlag = FALSE; +#endif // AUDIO_REVERB #ifdef AUDIO_REFLECTIONS m_asActiveSamples[i].m_nLoopsRemaining = 0; m_asActiveSamples[i].m_bRequireReflection = FALSE; -#endif +#endif // AUDIO_REFLECTIONS } } |