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authorFilip Gawin <filip.gawin@zoho.com>2019-08-27 20:50:59 +0200
committerFilip Gawin <filip.gawin@zoho.com>2019-08-27 22:29:23 +0200
commit01ac2929cd723b579454788ffbe9579d1863d240 (patch)
tree84f9f7df642f09a32adb1fa779ffeeb15fa2c206 /src/audio/AudioManager.h.autosave
parentMore more more audio (diff)
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Diffstat (limited to 'src/audio/AudioManager.h.autosave')
-rw-r--r--src/audio/AudioManager.h.autosave549
1 files changed, 549 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h.autosave b/src/audio/AudioManager.h.autosave
new file mode 100644
index 00000000..2ea78476
--- /dev/null
+++ b/src/audio/AudioManager.h.autosave
@@ -0,0 +1,549 @@
+#pragma once
+
+#include "AudioSamples.h"
+#include "DMAudio.h"
+#include "common.h"
+
+class tActiveSample
+{
+public:
+ int32 m_nEntityIndex;
+ int32 m_counter;
+ int32 m_nSampleIndex;
+ uint8 m_bBankIndex;
+ uint8 m_bIsDistant;
+ uint8 field_14;
+ uint8 field_15;
+ int32 field_16;
+ int32 m_nFrequency;
+ uint8 m_bVolume;
+ uint8 field_25;
+ uint8 field_26;
+ uint8 field_27;
+ float m_fDistance;
+ int32 m_nLoopCount;
+ int32 m_nLoopStart;
+ int32 m_nLoopEnd;
+ uint8 m_bEmittingVolume;
+ uint8 field_45;
+ uint8 field_46;
+ uint8 field_47;
+ float field_48;
+ float m_fSoundIntensity;
+ uint8 field_56;
+ uint8 field_57;
+ uint8 field_58;
+ uint8 field_59;
+ CVector m_vecPos;
+ uint8 m_bReverbFlag;
+ uint8 m_bLoopsRemaining;
+ uint8 m_bRequireReflection;
+ uint8 m_bOffset;
+ int32 field_76;
+ uint8 m_bIsProcessed;
+ uint8 m_bLoopEnded;
+ uint8 field_82;
+ uint8 field_83;
+ int32 calculatedVolume;
+ uint8 field_88;
+ uint8 field_89;
+ uint8 field_90;
+ uint8 field_91;
+
+ // no methods
+};
+
+static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
+
+enum eAudioType : int32 {
+ AUDIOTYPE_PHYSICAL = 0,
+ AUDIOTYPE_EXPLOSION = 1,
+ AUDIOTYPE_FIRE = 2,
+ AUDIOTYPE_WEATHER = 3,
+ AUDIOTYPE_CRANE = 4,
+ AUDIOTYPE_SCRIPTOBJECT = 5,
+ AUDIOTYPE_BRIDGE = 6,
+ AUDIOTYPE_COLLISION = 7,
+ AUDIOTYPE_FRONTEND = 8,
+ AUDIOTYPE_PROJECTILE = 9,
+ AUDIOTYPE_GARAGE = 10,
+ AUDIOTYPE_FIREHYDRANT = 11,
+ AUDIOTYPE_WATERCANNON = 12,
+ AUDIOTYPE_POLICERADIO = 13,
+ TOTAL_AUDIO_TYPES = 14,
+};
+
+class CPhysical;
+class CAutomobile;
+
+class tAudioEntity
+{
+public:
+ eAudioType m_nType;
+ void *m_pEntity;
+ bool m_bIsUsed;
+ uint8 m_bStatus;
+ int16 m_awAudioEvent[4];
+ uint8 gap_18[2];
+ float m_afVolume[4];
+ uint8 m_Loops;
+ uint8 field_25[3];
+
+ // no methods
+};
+
+static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
+
+class tPedComment
+{
+public:
+ int32 m_nSampleIndex;
+ int32 m_entityIndex;
+ CVector m_vecPos;
+ float m_fDistance;
+ uint8 m_bVolume;
+ int8 field_25; // allocated time?
+ uint8 gap_26[2];
+
+ // no methods
+};
+
+static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
+
+class cPedComments
+{
+public:
+ tPedComment m_asPedComments[2][20];
+ uint8 indexMap[2][20];
+ uint8 nrOfCommentsInBank[2];
+ uint8 activeBank;
+ uint8 gap_1163[1];
+
+ // reversed all methods
+ void Add(tPedComment *com); /// ok
+ void Process(); /// ok
+};
+
+static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
+
+class CEntity;
+
+class cAudioCollision
+{
+public:
+ CEntity *m_pEntity1;
+ CEntity *m_pEntity2;
+ uint8 m_bSurface1;
+ uint8 m_bSurface2;
+ uint8 field_10;
+ uint8 field_11;
+ float m_fIntensity1;
+ float m_fIntensity2;
+ CVector m_vecPosition;
+ float m_fDistance;
+ int32 m_nBaseVolume;
+
+ // no methods
+};
+
+static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
+
+class cAudioCollisionManager
+{
+public:
+ cAudioCollision m_asCollisions1[10];
+ cAudioCollision m_asCollisions2[10];
+ uint8 m_bIndicesTable[10];
+ uint8 m_bCollisionsInQueue;
+ uint8 gap_811;
+ cAudioCollision m_sQueue;
+
+ void AddCollisionToRequestedQueue(); // todo
+};
+
+static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
+
+class cMissionAudio
+{
+public:
+ CVector m_vecPos;
+ uint8 field_12;
+ uint8 gap_13[3];
+ int m_nSampleIndex;
+ uint8 m_bLoadingStatus;
+ uint8 m_bPlayStatus;
+ uint8 field_22;
+ uint8 field_23;
+ int field_24;
+ bool m_bIsPlayed;
+ uint8 field_29;
+ uint8 field_30;
+ uint8 field_31;
+ // no methods
+};
+
+static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
+
+class cVehicleParams;
+class CPlane;
+class CVehicle;
+class CPed;
+class cPedParams;
+class cTransmission;
+
+class cAudioScriptObject {
+public:
+ int16 AudioId;
+ char _pad0[2];
+ CVector Posn;
+ int32 AudioEntity;
+
+ static void *operator new(size_t);
+ static void *operator new(size_t, int);
+ static void operator delete(void *, size_t);
+ static void operator delete(void *, int);
+};
+
+static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
+
+enum {
+ /*
+ REFLECTION_YMAX = 0, top
+ REFLECTION_YMIN = 1, bottom
+ REFLECTION_XMIN = 2, left
+ REFLECTION_XMAX = 3, right
+ REFLECTION_ZMAX = 4,
+ */
+
+ REFLECTION_TOP = 0,
+ REFLECTION_BOTTOM,
+ REFLECTION_LEFT,
+ REFLECTION_RIGHT,
+ REFLECTION_UP,
+ MAX_REFLECTIONS,
+};
+
+enum AudioEntityHandle
+{
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
+ AEHANDLE_ERROR_BADAUDIOTYPE = -1,
+};
+
+class cAudioManager
+{
+public:
+ bool m_bIsInitialised;
+ uint8 field_1;
+ uint8 field_2;
+ uint8 m_bActiveSamples;
+ uint8 field_4;
+ bool m_bDynamicAcousticModelingStatus;
+ uint8 field_6;
+ uint8 field_7;
+ float speedOfSound;
+ bool m_bTimerJustReset;
+ uint8 field_13;
+ uint8 field_14;
+ uint8 field_15;
+ int32 m_nTimer;
+ tActiveSample m_sQueueSample;
+ uint8 m_bActiveSampleQueue;
+ uint8 gap_109[3];
+ tActiveSample m_asSamples[2][27];
+ uint8 m_abSampleQueueIndexTable[2][27];
+ uint8 m_bSampleRequestQueuesStatus[2];
+ tActiveSample m_asActiveSamples[27];
+ tAudioEntity m_asAudioEntities[200];
+ int32 m_anAudioEntityIndices[200];
+ int32 m_nAudioEntitiesTotal;
+ CVector m_avecReflectionsPos[5];
+ float m_afReflectionsDistances[5];
+ int32 m_anScriptObjectEntityIndices[40];
+ int32 m_nScriptObjectEntityTotal;
+ cPedComments m_sPedComments;
+ int32 m_nFireAudioEntity;
+ int32 m_nWaterCannonEntity;
+ int32 m_nPoliceChannelEntity;
+ uint8 gap45B8[444];
+ int32 m_nFrontEndEntity;
+ int32 m_nCollisionEntity;
+ cAudioCollisionManager m_sCollisionManager;
+ int32 m_nProjectileEntity;
+ int32 m_nBridgeEntity;
+ cMissionAudio m_sMissionAudio;
+ int32 m_anRandomTable[5];
+ uint8 field_19192;
+ uint8 m_bUserPause;
+ uint8 m_bPreviousUserPause;
+ uint8 field_19195; // time?
+ uint32 m_FrameCounter;
+
+ // getters
+ uint32 GetFrameCounter() const { return m_FrameCounter; }
+ float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
+ int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
+
+ // "Should" be in alphabetic order, except "getXTalkSfx"
+ void AddDetailsToRequestedOrderList(uint8 sample); /// ok
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ uint8 counter, bool notLooping); /// ok
+ void AddReflectionsToRequestedQueue(); /// ok (check value)
+ void AddReleasingSounds(); // todo (difficult)
+ void AddSampleToRequestedQueue(); /// ok
+ void AgeCrimes(); // todo
+
+ void CalculateDistance(bool *ptr, float dist); /// ok
+ bool CheckForAnAudioFileOnCD() const; /// ok
+ void ClearMissionAudio(); /// ok
+ void ClearRequestedQueue(); /// ok
+ int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); // todo
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
+
+ void DestroyAllGameCreatedEntities(); /// ok
+ void DestroyEntity(int32 id); /// ok
+ void DoJumboVolOffset() const; /// ok
+ void DoPoliceRadioCrackle(); /// ok
+
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
+ uint32 GetPlayerTalkSfx(int16 sound);
+ uint32 GetCopTalkSfx(int16 sound);
+ uint32 GetSwatTalkSfx(int16 sound);
+ uint32 GetFBITalkSfx(int16 sound);
+ uint32 GetArmyTalkSfx(int16 sound);
+ uint32 GetMedicTalkSfx(int16 sound);
+ uint32 GetFiremanTalkSfx(int16 sound);
+ uint32 GetNormalMaleTalkSfx(int16 sound);
+ uint32 GetTaxiDriverTalkSfx(int16 sound);
+ uint32 GetPimpTalkSfx(int16 sound);
+ uint32 GetMafiaTalkSfx(int16 sound);
+ uint32 GetTriadTalkSfx(int16 sound);
+ uint32 GetDiabloTalkSfx(int16 sound);
+ uint32 GetYakuzaTalkSfx(int16 sound);
+ uint32 GetYardieTalkSfx(int16 sound);
+ uint32 GetColumbianTalkSfx(int16 sound);
+ uint32 GetHoodTalkSfx(int16 sound);
+ uint32 GetBlackCriminalTalkSfx(int16 sound);
+ uint32 GetWhiteCriminalTalkSfx(int16 sound);
+ uint32 GetMaleNo2TalkSfx(int16 sound);
+ uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
+ uint32 GetWhiteFatMaleTalkSfx(int16 sound);
+ uint32 GetBlackFatMaleTalkSfx(int16 sound);
+ uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
+ uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
+ uint32 GetFemaleNo3TalkSfx(int16 sound);
+ uint32 GetBlackFatFemaleTalkSfx(int16 sound);
+ uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
+ uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
+ uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
+ uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
+ uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
+ uint32 GetChinatownMaleOldTalkSfx(int16 sound);
+ uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
+ uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
+ uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
+ uint32 GetLittleItalyMaleTalkSfx(int16 sound);
+ uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
+ uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
+ uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
+ uint32 GetBlackDockerMaleTalkSfx(int16 sound);
+ uint32 GetScumMaleTalkSfx(int16 sound);
+ uint32 GetScumFemaleTalkSfx(int16 sound);
+ uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
+ uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
+ uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
+ uint32 GetBusinessMaleOldTalkSfx(int16 sound);
+ uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
+ uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
+ uint32 GetSupermodelMaleTalkSfx(int16 sound);
+ uint32 GetSupermodelFemaleTalkSfx(int16 sound);
+ uint32 GetStewardMaleTalkSfx(int16 sound);
+ uint32 GetStewardFemaleTalkSfx(int16 sound);
+ uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
+ uint32 GetFanFemaleTalkSfx(int16 sound);
+ uint32 GetHospitalMaleTalkSfx(int16 sound);
+ uint32 GetHospitalFemaleTalkSfx(int16 sound);
+ uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
+ uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
+ uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
+ uint32 GetStudentMaleTalkSfx(int16 sound);
+ uint32 GetStudentFemaleTalkSfx(int16 sound);
+ uint32 GetCasualMaleOldTalkSfx(int16 sound);
+
+ uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
+ uint32 GetEightTalkSfx(int16 sound);
+ uint32 GetFrankieTalkSfx(int16 sound);
+ uint32 GetMistyTalkSfx(int16 sound);
+ uint32 GetOJGTalkSfx(int16 sound);
+ uint32 GetCatatalinaTalkSfx(int16 sound);
+ uint32 GetBomberTalkSfx(int16 sound);
+ uint32 GetSecurityGuardTalkSfx(int16 sound);
+ uint32 GetChunkyTalkSfx(int16 sound);
+
+ uint32 GetGenericMaleTalkSfx(int16 sound);
+ uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // end of functions returning talk sfx
+
+ void GenerateIntegerRandomNumberTable(); /// ok
+ char *Get3DProviderName(uint8 id) const;
+ uint8 GetCDAudioDriveLetter() const;
+ int8 GetCurrent3DProviderIndex() const; /// ok
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
+ float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
+ float GetDistanceSquared(CVector *v) const; /// ok
+ int32 GetJumboTaxiFreq() const; /// ok
+ bool GetMissionAudioLoadingStatus() const; /// ok
+ char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ uint8 GetNum3DProvidersAvailable() const;
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
+ float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
+ float a4); // todo
+ int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
+
+ bool HasAirBrakes(int32 model) const; /// ok
+
+ void Initialise(); /// ok
+ void InitialisePoliceRadio(); // todo
+ void InitialisePoliceRadioZones(); // todo
+ void InterrogateAudioEntities(); /// ok
+ bool IsAudioInitialised() const; /// ok
+ bool IsMissionAudioSampleFinished(); /// ok
+ bool IsMP3RadioChannelAvailable() const;
+
+ bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
+
+ void PlayLoadedMissionAudio(); /// ok
+ void PlayOneShot(int32 index, int16 sound, float vol); // todo
+ uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayerJustGotInCar() const; /// ok
+ void PlayerJustLeftCar() const; /// ok
+ void PostInitialiseGameSpecificSetup(); /// ok
+ void PostTerminateGameSpecificShutdown(); /// ok
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
+ /// processX - main logic of adding new sounds
+ void ProcessActiveQueues(); // todo
+ bool ProcessAirBrakes(cVehicleParams *params); /// ok
+ void ProcessAirportScriptObject(uint8 sound); /// ok
+ bool ProcessBoatEngine(cVehicleParams *params); /// ok
+ bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
+ void ProcessBridge(); /// ok
+ void ProcessBridgeMotor(); /// ok
+ void ProcessBridgeOneShots(); /// ok
+ void ProcessBridgeWarning(); /// ok
+ bool ProcessCarBombTick(cVehicleParams *params); /// ok
+ void ProcessCesna(void *); // todo requires CPlane
+ void ProcessCinemaScriptObject(uint8 sound); /// ok
+ void ProcessCrane(); // todo requires CCrane
+ void ProcessDocksScriptObject(uint8 sound); /// ok
+ bool ProcessEngineDamage(cVehicleParams *params); /// ok
+ void ProcessEntity(int32 sound); /// ok
+ void ProcessExplosions(int32 explosion); /// ok
+ void ProcessFireHydrant(); /// ok
+ void ProcessFires(int32 entity); // todo requires gFireManager
+ void ProcessFrontEnd(); /// ok
+ void ProcessGarages(); // todo requires CGarages::aGarages
+ bool ProcessHelicopter(cVehicleParams *params); /// ok
+ void ProcessHomeScriptObject(uint8 sound); /// ok
+ void ProcessJumbo(cVehicleParams *); /// ok
+ void ProcessJumboAccel(CPlane *plane); /// ok
+ void ProcessJumboDecel(CPlane *plane); /// ok
+ void ProcessJumboFlying(); /// ok
+ void ProcessJumboLanding(CPlane *plane); /// ok
+ void ProcessJumboTakeOff(CPlane *plane); /// ok
+ void ProcessJumboTaxi(); /// ok
+ void ProcessLaunderetteScriptObject(uint8 sound); /// ok
+ void ProcessLoopingScriptObject(uint8 sound); /// ok
+ void ProcessMissionAudio(); /// ok
+ void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
+ void ProcessOneShotScriptObject(uint8 sound); /// ok
+ void ProcessPed(CPhysical *ped); /// ok
+ void ProcessPedHeadphones(cPedParams *params); /// ok
+ void ProcessPedOneShots(cPedParams *params); // todo later (weird)
+ void ProcessPhysical(int32 id); /// ok
+ void ProcessPlane(cVehicleParams *params); /// ok
+ void ProcessPlayersVehicleEngine(cVehicleParams *params,
+ CAutomobile *automobile); /// ok (check float comparisons)
+ void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
+ void ProcessPornCinema(uint8 sound); /// ok
+ void ProcessProjectiles(); // todo requires CProjectileInfo
+ void ProcessRainOnVehicle(cVehicleParams *params); /// ok
+ void ProcessReverb() const; /// ok
+ bool ProcessReverseGear(cVehicleParams *a2); /// ok
+ void ProcessSawMillScriptObject(uint8 sound); /// ok
+ void ProcessScriptObject(int32 id); /// ok
+ void ProcessShopScriptObject(uint8 sound); /// ok
+ void ProcessSpecial(); /// ok
+ bool ProcessTrainNoise(cVehicleParams *params); /// ok
+ void ProcessVehicle(CVehicle *); // todo
+ bool ProcessVehicleDoors(cVehicleParams *params); /// ok
+ // bool ProcessVehicleEngine(void *);
+ // void ProcessVehicleHorn(cVehicleParams *params);
+ // void ProcessVehicleOneShots(void *);
+ bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
+ bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
+ // void ProcessVehicleSirenOrAlarm(void *);
+ // void ProcessVehicleSkidding(void *);
+ void ProcessWaterCannon(int32); // todo
+ void ProcessWeather(int32 id); /// ok
+ bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
+ void ProcessWorkShopScriptObject(uint8 sound); /// ok
+
+ int32 RandomDisplacement(uint32 seed) const;
+ void ReacquireDigitalHandle() const;
+ void ReleaseDigitalHandle() const;
+ int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
+ float a7); // todo
+ int32 ReportCrime(int a2, int *a3); // todo
+ void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetPoliceRadio();
+ void ResetTimers(unsigned int a2); // todo
+
+ void Service(); // todo
+ void ServiceCollisions(); // todo
+ void ServicePoliceRadio(); // todo
+ void ServicePoliceRadioChannel(int a2); // todo
+ void ServiceSoundEffects(); // todo
+ void SetDynamicAcousticModelingStatus(bool status);
+ void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, bool status);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
+ void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionScriptPoliceAudio(int32 sfx) const;
+ void SetMonoMode(uint8); // todo
+ void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetSpeakerConfig(int32 conf) const;
+ void SetUpLoopingCollisionSound(int a2, int a3); // todo
+ void SetUpOneShotCollisionSound(int a2); // todo
+ void SetupCrimeReport(); // todo
+ bool SetupJumboEngineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ void SetupSuspectLastSeenReport(); // todo
+
+ void Terminate();
+ void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
+
+ void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
+ bool UsesReverseWarning(int32 model) const;
+ bool UsesSiren(int32 model) const;
+ bool UsesSirenSwitching(int32 model) const;
+};
+
+static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
+
+extern cAudioManager &AudioManager;