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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-16 20:17:15 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 21:18:47 +0200 |
commit | 2fabbc3b4cab40220986f402569af64673cb4cd9 (patch) | |
tree | 3278631a5e3dd19a0af92204e6bfb48702dd04f0 /src/audio/AudioManager.h | |
parent | Cleanup (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 208 |
1 files changed, 116 insertions, 92 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 12e823b7..5ad14050 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "AudioSamples.h" #include "DMAudio.h" @@ -8,7 +8,7 @@ class tActiveSample { public: int32 m_nEntityIndex; - int32 field_4; + int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; uint8 m_bIsDistant; @@ -49,6 +49,8 @@ public: uint8 field_89; uint8 field_90; uint8 field_91; + + // no methods }; static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); @@ -84,8 +86,10 @@ public: int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; - uint8 field_24; // is looping + uint8 m_Loops; uint8 field_25[3]; + + // no methods }; static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); @@ -93,13 +97,15 @@ static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); class tPedComment { public: - int m_nSampleIndex; - int field_4; + int32 m_nSampleIndex; + int32 m_entityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; - uint8 field_25; + int8 field_25; // allocated time? uint8 gap_26[2]; + + // no methods }; static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); @@ -108,12 +114,14 @@ class cPedComments { public: tPedComment m_asPedComments[2][20]; - uint8 field_1120[2][20]; + uint8 indexMap[2][20]; uint8 nrOfCommentsInBank[2]; uint8 activeBank; uint8 gap_1163[1]; + // reversed all methods void Add(tPedComment *com); /// ok + void Process(); /// ok }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); @@ -134,6 +142,8 @@ public: CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; + + // no methods }; static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); @@ -176,6 +186,7 @@ class CPlane; class CVehicle; class CPed; class cPedParams; +class cTransmission; class cAudioScriptObject { public: @@ -271,9 +282,10 @@ public: uint8 field_19192; uint8 m_bUserPause; uint8 m_bPreviousUserPause; - uint8 field_19195; + uint8 field_19195; // time? uint32 m_FrameCounter; +<<<<<<< HEAD inline uint32 GetFrameCounter(void) { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } <<<<<<< HEAD @@ -283,25 +295,36 @@ public: >>>>>>> Cleanup // +======= + // getters + uint32 GetFrameCounter() const { return m_FrameCounter; } + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; } +>>>>>>> More more more audio + // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); /// ok void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 unk2, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); // todo (difficult) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); // todo - int8 GetCurrent3DProviderIndex(); /// ok + uint8 counter, bool notLooping); /// ok + void AddReflectionsToRequestedQueue(); /// ok (check value) + void AddReleasingSounds(); // todo (difficult) + void AddSampleToRequestedQueue(); /// ok + void AgeCrimes(); // todo void CalculateDistance(bool *ptr, float dist); /// ok - bool CheckForAnAudioFileOnCD(); /// ok + bool CheckForAnAudioFileOnCD() const; /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier); /// ok + float speedMultiplier) const; /// ok int32 ComputePan(float, CVector *); // todo +<<<<<<< HEAD uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok int32 CreateEntity(int32 type, void *entity); /// ok +======= + uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok + int32 CreateEntity(int32 type, CPhysical *entity); /// ok +>>>>>>> More more more audio void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok @@ -309,89 +332,60 @@ public: void GenerateIntegerRandomNumberTable(); /// ok - float GetDistanceSquared(CVector *v); /// ok - - void TranslateEntity(CVector *v1, CVector *v2); /// ok + void TranslateEntity(CVector *v1, CVector *v2) const ; /// ok - // done - - void Initialise(); - void PostInitialiseGameSpecificSetup(); - void InitialisePoliceRadioZones(); // todo - void ResetAudioLogicTimers(int32 timer); // todo + void ResetAudioLogicTimers(int32 timer); /// ok void Terminate(); + uint8 GetNum3DProvidersAvailable() const; + bool IsMP3RadioChannelAvailable() const; + uint8 GetCDAudioDriveLetter() const; - char GetMissionScriptPoliceAudioPlayingStatus(); - bool GetMissionAudioLoadingStatus(); - - uint8 GetNum3DProvidersAvailable(); - bool IsMP3RadioChannelAvailable(); - uint8 GetCDAudioDriveLetter(); + void SetEffectsMasterVolume(uint8 volume) const; + void SetMusicMasterVolume(uint8 volume) const; + void SetEffectsFadeVolume(uint8 volume) const; + void SetMusicFadeVolume(uint8 volume) const; - void SetEffectsMasterVolume(uint8 volume); - void SetMusicMasterVolume(uint8 volume); - void SetEffectsFadeVolume(uint8 volume); - void SetMusicFadeVolume(uint8 volume); - - void SetSpeakerConfig(int32 conf); + void SetSpeakerConfig(int32 conf) const; bool SetupJumboEngineSound(uint8, int32); // todo - void PreInitialiseGameSpecificSetup(); - void SetMissionScriptPoliceAudio(int32 sfx); - - bool UsesSiren(int32 model); - bool UsesSirenSwitching(int32 model); + void PreInitialiseGameSpecificSetup() const; + void SetMissionScriptPoliceAudio(int32 sfx) const; - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); + bool UsesSiren(int32 model) const; + bool UsesSirenSwitching(int32 model) const; - char *Get3DProviderName(uint8 id); + char *Get3DProviderName(uint8 id) const; bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - void PlayLoadedMissionAudio(); - void SetMissionAudioLocation(float x, float y, float z); void ResetPoliceRadio(); - void InterrogateAudioEntities(); - - bool UsesReverseWarning(int32 model); - bool HasAirBrakes(int32 model); - - int32 GetJumboTaxiFreq(); + bool UsesReverseWarning(int32 model) const; - bool IsMissionAudioSampleFinished(); + int32 RandomDisplacement(uint32 seed) const; - void InitialisePoliceRadio(); // todo - - int32 RandomDisplacement(uint32 seed); - - void ReleaseDigitalHandle(); - void ReacquireDigitalHandle(); + void ReleaseDigitalHandle() const; + void ReacquireDigitalHandle() const; void SetDynamicAcousticModelingStatus(bool status); bool IsAudioInitialised() const; void SetEntityStatus(int32 id, bool status); - void PreTerminateGameSpecificShutdown(); - void PostTerminateGameSpecificShutdown(); - - void PlayerJustGotInCar(); - void PlayerJustLeftCar(); - void Service(); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; - void DoJumboVolOffset(); + void DoJumboVolOffset() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); + // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); @@ -469,8 +463,38 @@ public: uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); + int8 GetCurrent3DProviderIndex() const; /// ok + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // todo hook + float GetCollisionOneShotRatio(uint32 a, float b) const; // todo hook + float GetCollisionRatio(float a, float b, float c, float d) const; // todo hook + float GetDistanceSquared(CVector *v) const; /// ok + int32 GetJumboTaxiFreq() const; /// ok + bool GetMissionAudioLoadingStatus() const; /// ok + char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, + float a4); // todo + int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo + + bool HasAirBrakes(int32 model) const; /// ok + + void Initialise(); /// ok + void InitialisePoliceRadio(); // todo + void InitialisePoliceRadioZones(); // todo + void InterrogateAudioEntities(); /// ok + bool IsMissionAudioSampleFinished(); /// ok + + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok + + void PlayLoadedMissionAudio(); /// ok void PlayOneShot(int32 index, int16 sound, float vol); // todo - + uint32 PlaySuspectLastSeen(float x, float y, float z); // todo + void PlayerJustGotInCar() const; /// ok + void PlayerJustLeftCar() const; /// ok + void PostInitialiseGameSpecificSetup(); /// ok + void PostTerminateGameSpecificShutdown(); /// ok + void PreTerminateGameSpecificShutdown(); /// ok + void PreloadMissionAudio(char *); // todo + /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok @@ -503,40 +527,40 @@ public: void ProcessJumboTaxi(); /// ok void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound); /// ok - // void ProcessMissionAudio(); - void ProcessModelCarEngine(cVehicleParams *params); /// (check float comparisons) - void ProcessOneShotScriptObject(uint8 sound); /// ok - void ProcessPed(CPhysical *ped); /// ok - void ProcessPedHeadphones(cPedParams *params); /// ok - void ProcessPedOneShots(cPedParams *params); /// ok - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(cVehicleParams *params); /// ok + void ProcessMissionAudio(); /// ok + void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) + void ProcessOneShotScriptObject(uint8 sound); /// ok + void ProcessPed(CPhysical *ped); /// ok + void ProcessPedHeadphones(cPedParams *params); /// ok + void ProcessPedOneShots(cPedParams *params); // todo later (weird) + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); /// ok (check float comparisons) void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles(); // todo requires CProjectileInfo void ProcessRainOnVehicle(cVehicleParams *params); /// ok - // void ProcessReverb(); - // bool ProcessReverseGear(void *); - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); /// ok - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - // bool ProcessTrainNoise(void *); - void ProcessVehicle(CVehicle *); // todo - // bool ProcessVehicleDoors(void *); + void ProcessReverb() const; /// ok + bool ProcessReverseGear(cVehicleParams *a2); /// ok + void ProcessSawMillScriptObject(uint8 sound); /// ok + void ProcessScriptObject(int32 id); /// ok + void ProcessShopScriptObject(uint8 sound); /// ok + void ProcessSpecial(); /// ok + bool ProcessTrainNoise(cVehicleParams *params); /// ok + void ProcessVehicle(CVehicle *); // todo + bool ProcessVehicleDoors(cVehicleParams *params); /// ok // bool ProcessVehicleEngine(void *); - // void ProcessVehicleHorn(void *); + // void ProcessVehicleHorn(cVehicleParams *params); // void ProcessVehicleOneShots(void *); - // bool ProcessVehicleReverseWarning(void *); - // bool ProcessVehicleRoadNoise(void *); + bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok + bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok // void ProcessVehicleSirenOrAlarm(void *); // void ProcessVehicleSkidding(void *); - void ProcessWaterCannon(int32); // todo - void ProcessWeather(int32 id); // todo - // bool ProcessWetRoadNoise(void *); - void ProcessWorkShopScriptObject(uint8 sound); /// ok + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); // todo + bool ProcessWetRoadNoise(cVehicleParams *params); // todo hook + void ProcessWorkShopScriptObject(uint8 sound); /// ok void SetupPedComments(cPedParams *params, uint32 sound); /// ok }; |