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authorSergeanur <s.anureev@yandex.ua>2021-08-25 07:49:58 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-25 07:49:58 +0200
commitc8492ab5e00d458f50d053e6b4e7c8c7af4d32a9 (patch)
tree4e070d777e5fa2d947ba94ba6b2cba8f1afc92d3 /src/audio/AudioManager.h
parentAudio: fix PS2 ifdefs (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 8708fecd..b82d1130 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -232,16 +232,16 @@ public:
uint8 m_nChannelOffset;
float m_fSpeedOfSound;
bool8 m_bTimerJustReset;
- int32 m_nTimer;
+ uint32 m_nTimer;
tSound m_sQueueSample;
- uint8 m_nActiveSampleQueue;
- tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
- uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
- uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
+ uint8 m_nActiveQueue;
+ tSound m_aRequestedQueue[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
+ uint8 m_aRequestedOrderList[NUM_SOUND_QUEUES][NUM_CHANNELS_GENERIC];
+ uint8 m_nRequestedCount[NUM_SOUND_QUEUES];
tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
- int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
- int32 m_nAudioEntitiesTotal;
+ uint32 m_aAudioEntityOrderList[NUM_AUDIOENTITIES];
+ uint32 m_nAudioEntitiesCount;
#ifdef AUDIO_REFLECTIONS
CVector m_avecReflectionsPos[MAX_REFLECTIONS];
float m_afReflectionsDistances[MAX_REFLECTIONS];
@@ -280,15 +280,15 @@ public:
uint8 m_nMissionAudioLoadingStatus[MISSION_AUDIO_SLOTS];
uint8 m_nMissionAudioPlayStatus[MISSION_AUDIO_SLOTS];
bool8 m_bIsMissionAudioPlaying[MISSION_AUDIO_SLOTS];
- int32 m_nMissionAudioFramesToPlay[MISSION_AUDIO_SLOTS];
+ int32 m_nMissionAudioFramesToPlay[MISSION_AUDIO_SLOTS]; // possibly unsigned
bool8 m_bIsMissionAudioAllowedToPlay[MISSION_AUDIO_SLOTS];
bool8 m_bIsMissionAudioPhoneCall[MISSION_AUDIO_SLOTS];
uint8 m_nGlobalSfxVolumeMultiplier; // used to lower sfx volume during phone calls
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
- bool8 m_nUserPause;
- bool8 m_nPreviousUserPause;
+ bool8 m_bIsPaused;
+ bool8 m_bWasPaused;
uint32 m_FrameCounter;
cAudioManager();