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authorSergeanur <s.anureev@yandex.ua>2021-07-27 23:41:34 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-27 23:41:34 +0200
commit16f892b667224c1b3fd30aa5a1942f36c98d6224 (patch)
tree3b4d3a04ed51d27f3c519e6b1140d4c374ca61e7 /src/audio/AudioManager.h
parentPolRadio type fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 9974a513..a3216e07 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -260,7 +260,7 @@ public:
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
+ void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
@@ -387,8 +387,8 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
float GetCollisionOneShotRatio(int32 a, float b);
float GetCollisionRatio(float a, float b, float c, float d); // inlined in vc
- float GetDistanceSquared(const CVector &v) const; // inlined in vc
- int32 GetJumboTaxiFreq() const; // inlined in vc
+ float GetDistanceSquared(const CVector &v); // inlined in vc
+ int32 GetJumboTaxiFreq(); // inlined in vc
uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus();
uint8 GetNum3DProvidersAvailable();
@@ -398,7 +398,7 @@ public:
float velocityChange);
float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange);
- bool8 HasAirBrakes(int32 model) const;
+ bool8 HasAirBrakes(uint32 model);
void Initialise();
void InitialisePoliceRadio();
@@ -415,11 +415,11 @@ public:
void PlayLoadedMissionAudio(uint8 slot);
void PlayOneShot(int32 index, uint16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z);
- void PlayerJustGotInCar() const;
- void PlayerJustLeftCar() const;
+ void PlayerJustGotInCar();
+ void PlayerJustLeftCar();
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
- void PreInitialiseGameSpecificSetup() const;
+ void PreInitialiseGameSpecificSetup();
void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
@@ -465,12 +465,12 @@ public:
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh);
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams& params);
- void ProcessReverb() const;
+ void ProcessReverb();
bool8 ProcessReverseGear(cVehicleParams& params);
void ProcessScriptObject(int32 id);
void ProcessSpecial();
#ifdef GTA_TRAIN
- bool8 ProcessTrainNoise(cVehicleParams *params);
+ bool8 ProcessTrainNoise(cVehicleParams &params);
#endif
void ProcessVehicle(CVehicle *vehicle);
bool8 ProcessVehicleDoors(cVehicleParams &params);
@@ -531,9 +531,9 @@ public:
void UpdateGasPedalAudio(CVehicle *veh, int vehType);
void UpdateReflections();
- bool8 UsesReverseWarning(int32 model) const;
- bool8 UsesSiren(cVehicleParams &params) const;
- bool8 UsesSirenSwitching(cVehicleParams &params) const;
+ bool8 UsesReverseWarning(uint32 model);
+ bool8 UsesSiren(cVehicleParams &params);
+ bool8 UsesSirenSwitching(cVehicleParams &params);
CVehicle *FindVehicleOfPlayer();
void SetPedTalkingStatus(CPed *ped, bool8 status);