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authoraap <aap@papnet.eu>2019-07-07 19:07:25 +0200
committerGitHub <noreply@github.com>2019-07-07 19:07:25 +0200
commit6d96b6d04632f499e7df28d0734d1061dfd02f28 (patch)
treeaebeb6ca125bc7fe2d576492137f47be2857c754 /src/audio/AudioManager.h
parentMerge pull request #121 from Nick007J/master (diff)
parentFix reverse warn and air brakes (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 24dae2ce..7a2dc9c5 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -44,7 +44,7 @@ public:
char m_bLoopEnded;
char field_82;
char field_83;
- int field_84;
+ int calculatedVolume;
char field_88;
char field_89;
char field_90;
@@ -218,6 +218,20 @@ public:
char field_19195;
int m_nTimeOfRecentCrime;
+ void AddSampleToRequestedQueue();
+
+ void AddDetailsToRequestedOrderList(uint8 sample);
+ void AddReflectionsToRequestedQueue();
+
+ uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
+
+ void Initialise();
+ void PostInitialiseGameSpecificSetup();
+ void InitialisePoliceRadioZones(); // @todo
+ void ResetAudioLogicTimers(int32 timer); // @todo
+
+ void Terminate();
+
char GetMissionScriptPoliceAudioPlayingStatus();
bool GetMissionAudioLoadingStatus();
@@ -261,7 +275,7 @@ public:
void InterrogateAudioEntities();
void ClearRequestedQueue();
-// void AgeCrimes();
+ // void AgeCrimes(); //todo
bool UsesReverseWarning(int32 model);
bool HasAirBrakes(int32 model);
@@ -274,7 +288,7 @@ public:
void ProcessPlane(void *); // todo
void ClearMissionAudio();
-// void ProcessReverb();
+ // void ProcessReverb(); // todo
bool IsMissionAudioSampleFinished();
@@ -282,8 +296,6 @@ public:
void InitialisePoliceRadio();
- // done
-
int32 RandomDisplacement(uint32 seed);
void ReleaseDigitalHandle();
@@ -292,7 +304,7 @@ public:
bool IsAudioInitialised() const;
- int32 CreateEntity(int32 type, CPhysical *memory);
+ int32 CreateEntity(int32 type, CPhysical *entity);
void DestroyEntity(int32 id);
void SetEntityStatus(int32 id, bool status);