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authorSergeanur <s.anureev@yandex.ua>2021-05-22 11:11:50 +0200
committerSergeanur <s.anureev@yandex.ua>2021-06-24 20:32:43 +0200
commit786e101acff29e07503a4d3c294b613d4a2714b3 (patch)
treea5cf2a6b05190591891cb4cbf913d1fd667c58c1 /src/audio/AudioManager.h
parentFix C3dMarkers::PlaceMarker calls in Radar (diff)
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 57fbc818..edf5eb63 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -11,7 +11,7 @@ public:
int32 m_nCounter;
int32 m_nSampleIndex;
uint8 m_nBankIndex;
- bool m_bIs2D;
+ bool8 m_bIs2D;
int32 m_nReleasingVolumeModificator;
uint32 m_nFrequency;
uint8 m_nVolume;
@@ -22,15 +22,15 @@ public:
uint8 m_nEmittingVolume;
float m_fSpeedMultiplier;
float m_fSoundIntensity;
- bool m_bReleasingSoundFlag;
+ bool8 m_bReleasingSoundFlag;
CVector m_vecPos;
- bool m_bReverbFlag;
+ bool8 m_bReverbFlag;
uint8 m_nLoopsRemaining;
- bool m_bRequireReflection; // Used for oneshots
+ bool8 m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
int32 m_nReleasingVolumeDivider;
- bool m_bIsProcessed;
- bool m_bLoopEnded;
+ bool8 m_bIsProcessed;
+ bool8 m_bLoopEnded;
int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
};
@@ -45,7 +45,7 @@ class tAudioEntity
public:
eAudioType m_nType;
void *m_pEntity;
- bool m_bIsUsed;
+ bool8 m_bIsUsed;
uint8 m_bStatus;
int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
@@ -99,13 +99,13 @@ class cMissionAudio
{
public:
CVector m_vecPos;
- bool m_bPredefinedProperties;
+ bool8 m_bPredefinedProperties;
int32 m_nSampleIndex;
uint8 m_nLoadingStatus;
uint8 m_nPlayStatus;
- bool m_bIsPlaying;
+ bool8 m_bIsPlaying;
int32 m_nMissionAudioCounter;
- bool m_bIsPlayed;
+ bool8 m_bIsPlayed;
};
VALIDATE_SIZE(cMissionAudio, 32);
@@ -129,7 +129,7 @@ class CPed;
class cPedParams
{
public:
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
@@ -144,7 +144,7 @@ public:
class cVehicleParams
{
public:
- bool m_bDistanceCalculated;
+ bool8 m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;
@@ -184,14 +184,14 @@ enum {
class cAudioManager
{
public:
- bool m_bIsInitialised;
- bool m_bReverb; // unused
- bool m_bFifthFrameFlag;
+ bool8 m_bIsInitialised;
+ bool8 m_bReverb; // unused
+ bool8 m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
- bool m_bDynamicAcousticModelingStatus;
+ bool8 m_bDynamicAcousticModelingStatus;
float m_fSpeedOfSound;
- bool m_bTimerJustReset;
+ bool8 m_bTimerJustReset;
int32 m_nTimer;
tSound m_sQueueSample;
uint8 m_nActiveSampleQueue;
@@ -230,19 +230,19 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool8 ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
- uint8 counter, bool notLooping);
+ uint8 counter, bool8 notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
void AddSampleToRequestedQueue();
void AgeCrimes();
- void CalculateDistance(bool &condition, float dist);
- bool CheckForAnAudioFileOnCD() const;
+ void CalculateDistance(bool8 &condition, float dist);
+ bool8 CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
void ClearMissionAudio();
void ClearRequestedQueue();
@@ -355,17 +355,17 @@ public:
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange);
- bool HasAirBrakes(int32 model) const;
+ bool8 HasAirBrakes(int32 model) const;
void Initialise();
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
- bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished();
- bool IsMP3RadioChannelAvailable() const;
+ bool8 IsAudioInitialised() const;
+ bool8 IsMissionAudioSampleFinished();
+ bool8 IsMP3RadioChannelAvailable() const;
- bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
+ bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
void PlayLoadedMissionAudio();
void PlayOneShot(int32 index, uint16 sound, float vol);
@@ -379,27 +379,27 @@ public:
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
- bool ProcessAirBrakes(cVehicleParams& params);
+ bool8 ProcessAirBrakes(cVehicleParams& params);
void ProcessAirportScriptObject(uint8 sound);
- bool ProcessBoatEngine(cVehicleParams& params);
- bool ProcessBoatMovingOverWater(cVehicleParams& params);
+ bool8 ProcessBoatEngine(cVehicleParams& params);
+ bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
void ProcessBridge();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
- bool ProcessCarBombTick(cVehicleParams& params);
+ bool8 ProcessCarBombTick(cVehicleParams& params);
void ProcessCesna(cVehicleParams& params);
void ProcessCinemaScriptObject(uint8 sound);
void ProcessCrane();
void ProcessDocksScriptObject(uint8 sound);
- bool ProcessEngineDamage(cVehicleParams& params);
+ bool8 ProcessEngineDamage(cVehicleParams& params);
void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion);
void ProcessFireHydrant();
void ProcessFires(int32 entity);
void ProcessFrontEnd();
void ProcessGarages();
- bool ProcessHelicopter(cVehicleParams& params);
+ bool8 ProcessHelicopter(cVehicleParams& params);
void ProcessHomeScriptObject(uint8 sound);
void ProcessJumbo(cVehicleParams& params);
void ProcessJumboAccel(CPlane *plane);
@@ -424,24 +424,24 @@ public:
void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams& params);
void ProcessReverb() const;
- bool ProcessReverseGear(cVehicleParams& params);
+ bool8 ProcessReverseGear(cVehicleParams& params);
void ProcessSawMillScriptObject(uint8 sound);
void ProcessScriptObject(int32 id);
void ProcessShopScriptObject(uint8 sound);
void ProcessSpecial();
- bool ProcessTrainNoise(cVehicleParams& params);
+ bool8 ProcessTrainNoise(cVehicleParams& params);
void ProcessVehicle(CVehicle *vehicle);
- bool ProcessVehicleDoors(cVehicleParams& params);
+ bool8 ProcessVehicleDoors(cVehicleParams& params);
void ProcessVehicleEngine(cVehicleParams& params);
void ProcessVehicleHorn(cVehicleParams& params);
void ProcessVehicleOneShots(cVehicleParams& params);
- bool ProcessVehicleReverseWarning(cVehicleParams& params);
- bool ProcessVehicleRoadNoise(cVehicleParams& params);
- bool ProcessVehicleSirenOrAlarm(cVehicleParams& params);
- bool ProcessVehicleSkidding(cVehicleParams& params);
+ bool8 ProcessVehicleReverseWarning(cVehicleParams& params);
+ bool8 ProcessVehicleRoadNoise(cVehicleParams& params);
+ bool8 ProcessVehicleSirenOrAlarm(cVehicleParams& params);
+ bool8 ProcessVehicleSkidding(cVehicleParams& params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
- bool ProcessWetRoadNoise(cVehicleParams& params);
+ bool8 ProcessWetRoadNoise(cVehicleParams& params);
void ProcessWorkShopScriptObject(uint8 sound);
int32 RandomDisplacement(uint32 seed) const;
@@ -460,25 +460,25 @@ public:
void ServicePoliceRadioChannel(uint8 wantedLevel);
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(uint8 status);
+ void SetDynamicAcousticModelingStatus(bool8 status);
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
- void SetEntityStatus(int32 id, uint8 status);
+ void SetEntityStatus(int32 id, bool8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
- void SetMonoMode(uint8 mono);
+ void SetMonoMode(bool8 mono);
void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
- bool SetupCrimeReport();
- bool SetupJumboEngineSound(uint8 vol, uint32 freq);
- bool SetupJumboFlySound(uint8 emittingVol);
- bool SetupJumboRumbleSound(uint8 emittingVol);
- bool SetupJumboTaxiSound(uint8 vol);
- bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
+ bool8 SetupCrimeReport();
+ bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
+ bool8 SetupJumboFlySound(uint8 emittingVol);
+ bool8 SetupJumboRumbleSound(uint8 emittingVol);
+ bool8 SetupJumboTaxiSound(uint8 vol);
+ bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams &params, uint16 sound);
void SetupSuspectLastSeenReport();
@@ -487,9 +487,9 @@ public:
void UpdateGasPedalAudio(CAutomobile *automobile);
void UpdateReflections();
- bool UsesReverseWarning(int32 model) const;
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
+ bool8 UsesReverseWarning(int32 model) const;
+ bool8 UsesSiren(int32 model) const;
+ bool8 UsesSirenSwitching(int32 model) const;
#ifdef GTA_PC
// only used in pc