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authorFire-Head <Fire-Head@users.noreply.github.com>2019-08-02 22:23:05 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-08-02 22:23:05 +0200
commit73e2a4b035e19ace0ad5c55c58a15ee1d8265fee (patch)
treeeafd98b48c650c84139804ca89259ae61e00e3ea /src/audio
parentfix (diff)
parentrestore original shadows fading (diff)
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Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioManager.cpp2
-rw-r--r--src/audio/DMAudio.h30
2 files changed, 16 insertions, 16 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index ea54c9e6..ebf6a153 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -4037,7 +4037,7 @@ cAudioManager::ProcessEntity(int32 id)
case AUDIOTYPE_BRIDGE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
- cAudioManager::ProcessBridgeOneShots();
+ cAudioManager::ProcessBridge();
}
break;
case AUDIOTYPE_FRONTEND:
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index da20dc31..907755b9 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -20,9 +20,9 @@ enum eSound : int16
SOUND_F = 15,
SOUND_CAR_ENGINE_START = 16,
SOUND_CAR_LIGHT_BREAK = 17,
- SOUND_CAR_HYDRALIC_1 = 18,
- SOUND_CAR_HYDRALIC_2 = 19,
- SOUND_CAR_HYDRALIC_3 = 20,
+ SOUND_CAR_HYDRAULIC_1 = 18,
+ SOUND_CAR_HYDRAULIC_2 = 19,
+ SOUND_CAR_HYDRAULIC_3 = 20,
SOUND_CAR_JERK = 21,
SOUND_CAR_SPLASH = 22,
SOUND_17 = 23,
@@ -35,18 +35,18 @@ enum eSound : int16
SOUND_STEP_END = 30,
SOUND_FALL_LAND = 31,
SOUND_FALL_COLLAPSE = 32,
- SOUND_21 = 33,
- SOUND_22 = 34,
- SOUND_23 = 35,
- SOUND_24 = 36,
- SOUND_25 = 37,
- SOUND_26 = 38,
- SOUND_WEAPON_PUNCH_ATTACK = 39,
- SOUND_28 = 40,
- SOUND_29 = 41,
- SOUND_2A = 42,
- SOUND_2B = 43,
- SOUND_2C = 44,
+ SOUND_FIGHT_PUNCH_33 = 33,
+ SOUND_FIGHT_KICK_34 = 34,
+ SOUND_FIGHT_HEADBUTT_35 = 35,
+ SOUND_FIGHT_PUNCH_36 = 36,
+ SOUND_FIGHT_PUNCH_37 = 37,
+ SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
+ SOUND_FIGHT_PUNCH_39 = 39,
+ SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
+ SOUND_FIGHT_PUNCH_41 = 41,
+ SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
+ SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
+ SOUND_FIGHT_KICK_44 = 44,
SOUND_2D = 45,
SOUND_WEAPON_BAT_ATTACK = 46,
SOUND_WEAPON_SHOT_FIRED = 47,