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author | aap <aap@papnet.eu> | 2020-11-28 18:52:44 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 18:52:44 +0100 |
commit | c57fee38caed4cc770aa8e57b74672ca85aa0fa3 (patch) | |
tree | d9b0a02ad6c0d81fc78b9c8f0bbb018189d92d39 /src/collision/ColModel.cpp | |
parent | Make texture conversion work a bit faster (diff) | |
parent | moved some stuff to MemoryMgr (diff) | |
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Diffstat (limited to 'src/collision/ColModel.cpp')
-rw-r--r-- | src/collision/ColModel.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp index 650e6958..fb90e7dd 100644 --- a/src/collision/ColModel.cpp +++ b/src/collision/ColModel.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "ColModel.h" #include "Game.h" +#include "MemoryHeap.h" CColModel::CColModel(void) { @@ -48,10 +49,15 @@ CColModel::RemoveCollisionVolumes(void) void CColModel::CalculateTrianglePlanes(void) { + PUSH_MEMID(MEMID_COLLISION); + // HACK: allocate space for one more element to stuff the link pointer into trianglePlanes = (CColTrianglePlane*)RwMalloc(sizeof(CColTrianglePlane) * (numTriangles+1)); + REGISTER_MEMPTR(&trianglePlanes); for(int i = 0; i < numTriangles; i++) trianglePlanes[i].Set(vertices, triangles[i]); + + POP_MEMID(); } void |