summaryrefslogtreecommitdiffstats
path: root/src/control/CarCtrl.cpp
diff options
context:
space:
mode:
authorwithmorten <morten.with@gmail.com>2021-01-22 00:20:51 +0100
committerwithmorten <morten.with@gmail.com>2021-01-22 00:20:51 +0100
commitd1317f8fa649120f841f8c1f8bcf17b3ee74c235 (patch)
tree5adc99bd4296a54cc49354b291876603a72eed6e /src/control/CarCtrl.cpp
parentfuck (diff)
downloadre3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar.gz
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar.bz2
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar.lz
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar.xz
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.tar.zst
re3-d1317f8fa649120f841f8c1f8bcf17b3ee74c235.zip
Diffstat (limited to '')
-rw-r--r--src/control/CarCtrl.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 3299ce00..5aefcf76 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -152,18 +152,18 @@ CCarCtrl::GenerateOneRandomCar()
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
- if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
- pWanted->m_nWantedLevel > 3 ||
- pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
- pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
- /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
/* Wouldn't be surprised it was there originally but was optimized out. */
carClass = COPS;
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &carClass);
- if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ if (carModel == -1 || (carClass == COPS && pWanted->GetWantedLevel() >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
@@ -296,7 +296,7 @@ CCarCtrl::GenerateOneRandomCar()
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
- &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
return;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
@@ -360,7 +360,7 @@ CCarCtrl::GenerateOneRandomCar()
switch (carClass) {
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
@@ -3166,7 +3166,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
void CCarCtrl::GenerateEmergencyServicesCar(void)
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
return;
if (CGame::IsInInterior())
return;