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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-14 23:10:50 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-14 23:10:50 +0200 |
commit | e373d0526ef07183cba8e89aba46f2ab416e67ba (patch) | |
tree | e6b2052e078cd2ad2ae1503262421c6858a20a0f /src/control/CarCtrl.cpp | |
parent | CFont (diff) | |
parent | RwMatFX support with linked RW libs (diff) | |
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Diffstat (limited to 'src/control/CarCtrl.cpp')
-rw-r--r-- | src/control/CarCtrl.cpp | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 3174a253..264f1f3f 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -90,7 +90,7 @@ uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(ui void CCarCtrl::GenerateRandomCars() { - if (CCutsceneMgr::IsCutsceneProcessing()) + if (CCutsceneMgr::IsRunning()) return; if (NumRandomCars < 30){ if (CountDownToCarsAtStart == 0){ @@ -393,25 +393,25 @@ CCarCtrl::GenerateOneRandomCar() pCar->GetRight() = CVector(forwardY, -forwardX, 0.0f); pCar->GetUp() = CVector(0.0f, 0.0f, 1.0f); - float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirX; - float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dirY; - float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirX; - float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY; + float currentPathLinkForwardX = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.x; + float currentPathLinkForwardY = pCar->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo].dir.y; + float nextPathLinkForwardX = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.x; + float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dir.y; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo]; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->posY - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->pos.x + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->pos.y - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurrentLink->dir.x * pCar->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurrentLink->dir.y * pCar->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pCar->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pCar->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -763,17 +763,17 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle) return; CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float currentPathLinkForwardX = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float currentPathLinkForwardY = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; CVector positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f); CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f); @@ -1553,8 +1553,8 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; if (lanesOnNextNode >= 0){ if ((CGeneral::GetRandomNumber() & 0x600) == 0){ /* 25% chance vehicle will try to switch lane */ @@ -1574,17 +1574,17 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */ + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH), + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1725,10 +1725,10 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; if (lanesOnNextNode >= 0) { CVector2D dist = pNextPathNode->pos - pCurNode->pos; if (dist.MagnitudeSqr() >= SQR(7.0f)){ @@ -1755,17 +1755,17 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -1814,10 +1814,10 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) pVehicle->AutoPilot.m_nNextDirection = -1; lanesOnNextNode = pNextLink->numRightLanes; } - float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirX; - float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dirY; - float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirX; - float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dirY; + float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.x; + float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * pCurLink->dir.y; + float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.x; + float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * pNextLink->dir.y; if (lanesOnNextNode >= 0) { CVector2D dist = pNextPathNode->pos - pCurNode->pos; if (dist.MagnitudeSqr() >= SQR(7.0f) && (CGeneral::GetRandomNumber() & 0x600) == 0) { @@ -1835,17 +1835,17 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle) if (pVehicle->AutoPilot.m_bStayInFastLane) pVehicle->AutoPilot.m_nNextLane = 0; CVector positionOnCurrentLinkIncludingLane( - pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, - pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, + pCurLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY, + pCurLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX, 0.0f); CVector positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX, 0.0f); - float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - float directionNextLinkX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float directionNextLinkY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + float directionCurrentLinkX = pCurLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + float directionCurrentLinkY = pCurLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + float directionNextLinkX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float directionNextLinkY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; /* We want to make a path between two links that may not have the same forward directions a curve. */ pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor( &positionOnCurrentLinkIncludingLane, @@ -2192,16 +2192,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv forward.Normalise(); CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - CVector2D currentPathLinkForward(pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection, - pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection); - float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + CVector2D currentPathLinkForward(pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection, + pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection); + float nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + float nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; CVector2D positionOnCurrentLinkIncludingLane( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); CVector2D positionOnNextLinkIncludingLane( - pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, - pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); + pNextLink->pos.x + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY, + pNextLink->pos.y - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX); CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane; float scalarDistanceToNextNode = distanceToNextNode.Magnitude(); CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane; @@ -2230,16 +2230,16 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv } pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo]; scalarDistanceToNextNode = CVector2D( - pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); + pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude(); pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo]; - currentPathLinkForward.x = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection; - currentPathLinkForward.y = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection; - nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection; - nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection; + currentPathLinkForward.x = pCurrentLink->dir.x * pVehicle->AutoPilot.m_nCurrentDirection; + currentPathLinkForward.y = pCurrentLink->dir.y * pVehicle->AutoPilot.m_nCurrentDirection; + nextPathLinkForwardX = pNextLink->dir.x * pVehicle->AutoPilot.m_nNextDirection; + nextPathLinkForwardY = pNextLink->dir.y * pVehicle->AutoPilot.m_nNextDirection; } - positionOnCurrentLinkIncludingLane.x = pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; - positionOnCurrentLinkIncludingLane.y = pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; + positionOnCurrentLinkIncludingLane.x = pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y; + positionOnCurrentLinkIncludingLane.y = pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x; CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f; if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){ projectedPosition.x = positionOnCurrentLinkIncludingLane.x; @@ -2281,8 +2281,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv CCarAI::CarHasReasonToStop(pVehicle); speedStyleMultiplier = 0.0f; } - CVector2D trajectory(pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, - pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); + CVector2D trajectory(pCurrentLink->pos.x + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y, + pCurrentLink->pos.y - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x); trajectory -= pVehicle->GetPosition(); float speedAngleMultiplier = FindSpeedMultiplier( CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward, |