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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/control/Darkel.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Darkel.cpp | 60 |
1 files changed, 22 insertions, 38 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index b4d15abf..cfd58340 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Darkel.h" #include "PlayerPed.h" @@ -17,29 +17,29 @@ #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 -int32 &CDarkel::TimeLimit = *(int32*)0x885BAC; -int32 &CDarkel::PreviousTime = *(int32*)0x885B00; -int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8; -int32 &CDarkel::WeaponType = *(int32*)0x9430F0; -int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8; -int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8; -int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; +int32 CDarkel::TimeLimit; +int32 CDarkel::PreviousTime; +int32 CDarkel::TimeOfFrenzyStart; +int32 CDarkel::WeaponType; +int32 CDarkel::AmmoInterruptedWeapon; +int32 CDarkel::KillsNeeded; +int8 CDarkel::InterruptedWeapon; /* * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. */ -int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; -int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; -int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; -uint16 &CDarkel::Status = *(uint16*)0x95CCB4; -uint16 (&CDarkel::RegisteredKills)[NUM_DEFAULT_MODELS] = *(uint16(*)[NUM_DEFAULT_MODELS]) * (uintptr*)0x6EDBE0; -int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; -int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; -int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; -int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34; -wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08; +int8 CDarkel::bStandardSoundAndMessages; +int8 CDarkel::bNeedHeadShot; +int8 CDarkel::bProperKillFrenzy; +uint16 CDarkel::Status; +uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS]; +int32 CDarkel::ModelToKill; +int32 CDarkel::ModelToKill2; +int32 CDarkel::ModelToKill3; +int32 CDarkel::ModelToKill4; +wchar *CDarkel::pStartMessage; uint8 CDarkel::CalcFade(uint32 time, uint32 start, uint32 end) @@ -262,10 +262,10 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode pStartMessage = text; if (text == TheText.Get("PAGE_00")) { - CDarkel::bProperKillFrenzy = 1; - CDarkel::pStartMessage = 0; + CDarkel::bProperKillFrenzy = true; + CDarkel::pStartMessage = nil; } else - bProperKillFrenzy = 0; + bProperKillFrenzy = false; bStandardSoundAndMessages = standardSound; bNeedHeadShot = needHeadShot; @@ -284,7 +284,7 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode if (FindPlayerVehicle()) { player->m_currentWeapon = player->m_nSelectedWepSlot; - player->GetWeapon()->m_nAmmoInClip = min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); + player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition); player->ClearWeaponTarget(); } } @@ -371,19 +371,3 @@ CDarkel::Update() DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0); } } - -STARTPATCHES - InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP); - InjectHook(0x420650, CDarkel::Init, PATCH_JUMP); - InjectHook(0x420660, CDarkel::Update, PATCH_JUMP); - InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP); - InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP); - InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP); - InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP); - InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP); - InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP); - InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP); - InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP); - InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); - InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); -ENDPATCHES
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