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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 11:54:05 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-08-01 11:54:05 +0200 |
commit | 70080f1fdbafe5ecd11c573d4d9fba522a5d8235 (patch) | |
tree | f2a737732d7d7a05b7195b69bf3f317233acbca3 /src/control/GameLogic.cpp | |
parent | CVisibilityPlugins and CRenderer fixes; pulled MLO back in (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/GameLogic.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 11df7b43..63c685d1 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -102,6 +102,15 @@ CGameLogic::Update() CVector vecRestartPos; float fRestartFloat; +#ifdef MISSION_REPLAY + // what a place to check! + if (gbTryingPorn4Again) { + CRunningScript* pScript = CTheScripts::pActiveScripts; + if (pScript && !CGeneral::faststricmp(pScript->m_abScriptName, "porno4")) + gbTryingPorn4Again = false; + } +#endif + if (CCutsceneMgr::IsCutsceneProcessing()) return; UpdateShortCut(); |