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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-19 01:21:04 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-19 01:21:04 +0100
commit8d1996833bd73271ca14a3df46633d9b2ed13052 (patch)
treedaedb1622096e5bb6b8b9ec15882769b827506e1 /src/core/Cam.cpp
parentget rid of all PED_SKIN defines (diff)
parentlittle cleanup of templates (diff)
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Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r--src/core/Cam.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index b2bbdb33..98d0369f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2746,7 +2746,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -5053,9 +5053,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
- // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
- if (CCamera::m_bUseMouse3rdPerson)
- stickY = 0.0f;
+ // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
+ // if (CCamera::m_bUseMouse3rdPerson)
+ // stickY = 0.0f;
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;