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authorSergeanur <s.anureev@yandex.ua>2020-05-05 17:32:46 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 17:32:46 +0200
commit1eb817de7713ea95bbbcbd7543ffce61ced8ffec (patch)
treeb0032de7a7452f49df7d03254e1e1c9f25b98f0d /src/core/Game.cpp
parentRemove ColStore (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Game.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 27731f8a..d0f412d8 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -370,9 +370,7 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -489,9 +487,7 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@@ -524,9 +520,7 @@ void CGame::ReloadIPLs(void)
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}