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authoraap <aap@papnet.eu>2020-11-22 00:12:34 +0100
committerGitHub <noreply@github.com>2020-11-22 00:12:34 +0100
commit15ae9e2a3e58837f355b6f428db1dd1ddcf94ec7 (patch)
tree792d26a13fb9bc1caff0012ec4ec7ba0f8f8e842 /src/core/Game.cpp
parentno script logging (diff)
parentneo screen droplets (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index f7589d2b..1283ecd1 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -88,6 +88,7 @@
#include "debugmenu.h"
#include "postfx.h"
#include "custompipes.h"
+#include "screendroplets.h"
#include "crossplatform.h"
eLevelName CGame::currLevel;
@@ -408,6 +409,9 @@ bool CGame::Initialise(const char* datFile)
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
@@ -559,6 +563,9 @@ void CGame::ReInitGameObjectVariables(void)
CStreaming::LoadAllRequestedModels(false);
CPed::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();