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authoraap <aap@papnet.eu>2020-08-10 17:12:32 +0200
committerGitHub <noreply@github.com>2020-08-10 17:12:32 +0200
commitc2c65207a30eb17fa9acbe56c5ca7a8a25400bd3 (patch)
tree42869c3dbea87fd406ae7f44dbae714e11b9490f /src/core/Game.cpp
parentupdate librw (shadows are working now) (diff)
parentCWindModifiers (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 6825c247..7b113d89 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,7 @@
#include "Occlusion.h"
#include "debugmenu.h"
#include "Ropes.h"
+#include "WindModifiers.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -695,6 +696,7 @@ void CGame::Process(void)
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
+ CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
CTheZones::Update();