diff options
author | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
---|---|---|
committer | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
commit | d1c6a6aaa6c17250e069d1267b27e13303d6e20f (patch) | |
tree | 76d55bfd8bcc8f72cdd4d261c0bb1eaa050e522a /src/core/Game.cpp | |
parent | Merge branch 'master' into master (diff) | |
parent | the great reorganization (diff) | |
download | re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.gz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.bz2 re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.lz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.xz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.zst re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.zip |
Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp new file mode 100644 index 00000000..cbd55c48 --- /dev/null +++ b/src/core/Game.cpp @@ -0,0 +1,23 @@ +#include "common.h" +#include "patcher.h" +#include "Game.h" + +eLevelName &CGame::currLevel = *(eLevelName*)0x941514; +bool &CGame::bDemoMode = *(bool*)0x5F4DD0; +bool &CGame::nastyGame = *(bool*)0x5F4DD4; +bool &CGame::frenchGame = *(bool*)0x95CDCB; +bool &CGame::germanGame = *(bool*)0x95CD1E; +bool &CGame::noProstitutes = *(bool*)0x95CDCF; +bool &CGame::playingIntro = *(bool*)0x95CDC2; +char *CGame::aDatFile = (char*)0x773A48; + +WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } +WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } +WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } +WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } +WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } +WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } +WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } +WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } +WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } +WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } |