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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-06 18:26:04 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-06 18:26:04 +0200 |
commit | b991fd9766c77354454c76c906f7806680605500 (patch) | |
tree | f7425645eb83088646a72b713cd08a665947650e /src/core/Pad.cpp | |
parent | Implement Init for Stats (diff) | |
parent | fixed look behind bug (diff) | |
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Diffstat (limited to 'src/core/Pad.cpp')
-rw-r--r-- | src/core/Pad.cpp | 76 |
1 files changed, 75 insertions, 1 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 51102c7b..6bbe00f2 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -5,6 +5,10 @@ #pragma warning( pop ) #include "common.h" +#ifdef XINPUT +#include <Xinput.h> +#pragma comment( lib, "Xinput9_1_0.lib" ) +#endif #include "patcher.h" #include "Pad.h" #include "ControllerConfig.h" @@ -547,12 +551,79 @@ void CPad::AddToPCCheatString(char c) #undef _CHEATCMP } +#ifdef XINPUT +void CPad::AffectFromXinput(uint32 pad) +{ + XINPUT_STATE xstate; + memset(&xstate, 0, sizeof(XINPUT_STATE)); + if (XInputGetState(pad, &xstate) == ERROR_SUCCESS) + { + PCTempJoyState.Circle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 255 : 0; + PCTempJoyState.Cross = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 255 : 0; + PCTempJoyState.Square = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 255 : 0; + PCTempJoyState.Triangle = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 255 : 0; + PCTempJoyState.DPadDown = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 255 : 0; + PCTempJoyState.DPadLeft = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 255 : 0; + PCTempJoyState.DPadRight = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 255 : 0; + PCTempJoyState.DPadUp = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 255 : 0; + PCTempJoyState.LeftShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 255 : 0; + PCTempJoyState.LeftShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 255 : 0; + PCTempJoyState.LeftShoulder2 = xstate.Gamepad.bLeftTrigger; + PCTempJoyState.RightShock = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 255 : 0; + PCTempJoyState.RightShoulder1 = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 255 : 0; + PCTempJoyState.RightShoulder2 = xstate.Gamepad.bRightTrigger; + + PCTempJoyState.Select = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 255 : 0; +#ifdef REGISTER_START_BUTTON + PCTempJoyState.Start = (xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 255 : 0; +#endif + float lx = (float)xstate.Gamepad.sThumbLX / (float)0x7FFF; + float ly = (float)xstate.Gamepad.sThumbLY / (float)0x7FFF; + float rx = (float)xstate.Gamepad.sThumbRX / (float)0x7FFF; + float ry = (float)xstate.Gamepad.sThumbRY / (float)0x7FFF; + + if (Abs(lx) > 0.3f || Abs(ly) > 0.3f) { + PCTempJoyState.LeftStickX = (int32)(lx * 128.0f); + PCTempJoyState.LeftStickY = (int32)(-ly * 128.0f); + } + + if (Abs(rx) > 0.3f || Abs(ry) > 0.3f) { + PCTempJoyState.RightStickX = (int32)(rx * 128.0f); + PCTempJoyState.RightStickY = (int32)(ry * 128.0f); + } + + XINPUT_VIBRATION VibrationState; + + memset(&VibrationState, 0, sizeof(XINPUT_VIBRATION)); + + uint16 iLeftMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + uint16 iRightMotor = (uint16)((float)ShakeFreq / 255.0f * (float)0xffff); + + if (ShakeDur < CTimer::GetTimeStepInMilliseconds()) + ShakeDur = 0; + else + ShakeDur -= CTimer::GetTimeStepInMilliseconds(); + if (ShakeDur == 0) ShakeFreq = 0; + + VibrationState.wLeftMotorSpeed = iLeftMotor; + VibrationState.wRightMotorSpeed = iRightMotor; + + XInputSetState(pad, &VibrationState); + } +} +#endif + void CPad::UpdatePads(void) { bool bUpdate = true; GetPad(0)->UpdateMouse(); +#ifdef XINPUT + GetPad(0)->AffectFromXinput(0); + GetPad(1)->AffectFromXinput(1); +#else CapturePad(0); +#endif ControlsManager.ClearSimButtonPressCheckers(); @@ -565,10 +636,13 @@ void CPad::UpdatePads(void) if ( bUpdate ) { GetPad(0)->Update(0); + GetPad(1)->Update(0); } - + +#if defined(MASTER) && !defined(XINPUT) GetPad(1)->NewState.Clear(); GetPad(1)->OldState.Clear(); +#endif OldKeyState = NewKeyState; NewKeyState = TempKeyState; |