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author | erorcun <erayorcunus@gmail.com> | 2020-10-17 17:39:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-17 17:39:56 +0200 |
commit | 4e4e0e8e04c7e4b997c32d7cae587d2fd57fac35 (patch) | |
tree | f64f498b902d55781a22c65c763144ac8014d17c /src/core/Radar.h | |
parent | Fix player model not changing in cutscenes (diff) | |
parent | Radar, WaterCannon, win/glfw skels (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Radar.h | 46 |
1 files changed, 40 insertions, 6 deletions
diff --git a/src/core/Radar.h b/src/core/Radar.h index 100da8f3..b5f34f1f 100644 --- a/src/core/Radar.h +++ b/src/core/Radar.h @@ -98,6 +98,17 @@ enum eRadarSprite enum { + RADAR_TRACE_RED, + RADAR_TRACE_GREEN, + RADAR_TRACE_LIGHT_BLUE, + RADAR_TRACE_GRAY, + RADAR_TRACE_YELLOW, + RADAR_TRACE_MAGENTA, + RADAR_TRACE_CYAN +}; + +enum +{ BLIP_MODE_TRIANGULAR_UP = 0, BLIP_MODE_TRIANGULAR_DOWN, BLIP_MODE_SQUARE, @@ -108,17 +119,39 @@ struct sRadarTrace uint32 m_nColor; uint32 m_eBlipType; // eBlipType int32 m_nEntityHandle; + CVector m_vec2DPos; + CVector m_vecPos; + uint16 m_BlipIndex; + bool m_bDim; + bool m_bInUse; + bool m_bShortRange; + bool m_unused; + float m_Radius; + int16 m_wScale; + uint16 m_eBlipDisplay; // eBlipDisplay + uint16 m_eRadarSprite; // eRadarSprite +}; + +// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former. +#pragma pack(push,1) +struct sRadarTraceSave +{ + uint32 m_nColor; + uint32 m_eBlipType; // eBlipType + int32 m_nEntityHandle; CVector2D m_vec2DPos; CVector m_vecPos; uint16 m_BlipIndex; bool m_bDim; bool m_bInUse; bool m_bShortRange; + bool m_unused; float m_Radius; int16 m_wScale; uint16 m_eBlipDisplay; // eBlipDisplay uint16 m_eRadarSprite; // eRadarSprite }; +#pragma pack(pop) // Values for screen space #define RADAR_LEFT (40.0f) @@ -176,7 +209,7 @@ public: static CRGBA ArrowBlipColour1; static CRGBA ArrowBlipColour2; static int16 MapLegendList[NUM_MAP_LEGENDS]; - static uint16 MapLegendCounter; + static int16 MapLegendCounter; #ifdef MAP_ENHANCEMENTS static int TargetMarkerId; @@ -215,9 +248,9 @@ public: static void RemoveRadarSections(); static void SaveAllRadarBlips(uint8*, uint32*); static void SetBlipSprite(int32 i, int32 icon); - static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); - static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay); - static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay); + static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); + static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay); + static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay); static void SetRadarMarkerState(int32 i, bool flag); static void ShowRadarMarker(CVector pos, uint32 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha); @@ -229,7 +262,8 @@ public: static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); - - // no in CRadar in the game: static void CalculateCachedSinCos(); + static void DrawEntityBlip(int32 blipId); + static void DrawCoordBlip(int32 blipId); + static void DrawLegend(int32, int32, int32); }; |