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authorFire-Head <Fire-Head@users.noreply.github.com>2020-04-09 01:52:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-04-09 01:52:38 +0200
commit37691701138c8a458bc8b41944745000d27a3b83 (patch)
treebcfad8fa942aef410f6a4ad066da7a63d8a49ed8 /src/core/common.h
parentFix target sprite size (diff)
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Diffstat (limited to 'src/core/common.h')
-rw-r--r--src/core/common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/common.h b/src/core/common.h
index b58b93af..9b897cca 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -84,12 +84,14 @@ extern void **rwengine;
#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
+#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)