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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-05 15:51:57 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-02-07 17:50:17 +0100
commit675aef29cf85f956052a150792d4d56f91ff692c (patch)
tree01de3ea8fdd82b15ce68509e6179ab5b3515f393 /src/core/config.h
parentreorganize shaders; use modulate flag; update librw (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h
index cc82f8d6..abb819f9 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -298,8 +298,8 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if !defined(_WIN32) && !defined(__SWITCH__)
-#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
+#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT