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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-24 14:19:35 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-24 14:19:35 +0200 |
commit | a5ec7a45dbc0b2c884644632aacf693d4595ef2e (patch) | |
tree | e78cd1618a3dab0f9067e81fde5e2404a44ea1e8 /src/core/config.h | |
parent | Audio enhancements: (diff) | |
parent | Audio enhancements: (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index 55232f06..4e3691a0 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -449,7 +449,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused -#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // ped comments coordinates would update following ped entity +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise #define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game #define MULTITHREADED_AUDIO // for streams. requires C++11 or later |