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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-11 23:49:09 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-12 19:09:23 +0100 |
commit | 2c784d979a88035176082edf986a2c02b9073338 (patch) | |
tree | c44455912d2de60f4c0381c035d44b997c525cbc /src/core/main.cpp | |
parent | Sync aspect ratio setting with master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 57 |
1 files changed, 55 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index bf0ce5fe..bb9bd296 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -75,6 +75,9 @@ #include "custompipes.h" #include "screendroplets.h" #include "VarConsole.h" +#ifdef USE_OUR_VERSIONING +#include "GitSHA1.h" +#endif GlobalScene Scene; @@ -91,6 +94,9 @@ bool gbModelViewer; #ifdef TIMEBARS bool gbShowTimebars; #endif +#ifdef TOGGLEABLE_VERSION_TEXT +bool gDrawVersionText; +#endif volatile int32 frameCount; @@ -1061,13 +1067,58 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; - + +#ifdef TOGGLEABLE_VERSION_TEXT + if(gDrawVersionText) +#endif + { + +#ifdef USE_OUR_VERSIONING + char verA[200]; + sprintf(verA, +#if defined _WIN32 + "Win " +#elif defined __linux__ + "Linux " +#elif defined __APPLE__ + "Mac OS X " +#elif defined __FreeBSD__ + "FreeBSD " +#else + "Posix-compliant " +#endif +#if defined __LP64__ || defined _WIN64 + "64-bit " +#else + "32-bit " +#endif +#if defined RW_D3D9 + "D3D9 " +#elif defined RWLIBS + "D3D8 " +#elif defined RW_GL3 + "OpenGL " +#endif +#if defined AUDIO_OAL + "OAL " +#elif defined AUDIO_MSS + "MSS " +#endif +#if defined _DEBUG || defined DEBUG + "DEBUG " +#endif + "%.8s", + g_GIT_SHA1); + AsciiToUnicode(verA, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f)); +#else AsciiToUnicode(version_name, ver); + CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); +#endif CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetFontStyle(FONT_STANDARD); - CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f)); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetWrapx(SCREEN_WIDTH); @@ -1076,6 +1127,8 @@ DisplayGameDebugText() CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); #endif + } +#endif // #ifdef DRAW_GAME_VERSION_TEXT FrameSamples++; #ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND |