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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-27 21:55:13 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-12-27 21:55:13 +0100 |
commit | cd24936ca9d4558974858c682e22ec556d0d0228 (patch) | |
tree | 15d8b80bafa356aee6113f2366cc470593b05a8d /src/core/main.cpp | |
parent | rename unused field (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 3a855e20..4b70a153 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -66,7 +66,6 @@ #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" -#include "frontendoption.h" #include "MemoryHeap.h" GlobalScene Scene; @@ -481,13 +480,6 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this |