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authoraap <aap@papnet.eu>2020-10-25 16:17:31 +0100
committeraap <aap@papnet.eu>2020-10-25 16:17:31 +0100
commit537c0960fe6bc08744498dc993cdac32e3be6920 (patch)
treee4de7f215d049d8679c00d87488d36d09f33e552 /src/core/main.cpp
parentFix weapon icon drawing (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp44
1 files changed, 7 insertions, 37 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 012dda2e..b1f1ea50 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1009,28 +1009,20 @@ Idle(void *arg)
{
CTimer::Update();
-#ifdef TIMEBARS
tbInit();
-#endif
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
CPointLights::InitPerFrame();
-#ifdef TIMEBARS
+
tbStartTimer(0, "CGame::Process");
-#endif
CGame::Process();
-#ifdef TIMEBARS
tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
-#endif
+ tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
-
-#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
-#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
@@ -1066,21 +1058,16 @@ Idle(void *arg)
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
#endif
-#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
-#endif
#ifdef PC_WATER
CWaterLevel::PreCalcWaterGeometry();
#endif
CRenderer::ConstructRenderList();
-#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
+
tbStartTimer(0, "PreRender");
-#endif
CRenderer::PreRender();
-#ifdef TIMEBARS
tbEndTimer("PreRender");
-#endif
#ifdef FIX_BUGS
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this
@@ -1106,13 +1093,9 @@ Idle(void *arg)
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#endif
-#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
-#endif
RenderScene();
-#ifdef TIMEBARS
tbEndTimer("RenderScene");
-#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::EnvMapRender();
@@ -1121,21 +1104,16 @@ Idle(void *arg)
RenderDebugShit();
RenderEffects();
-#ifdef TIMEBARS
tbStartTimer(0, "RenderMotionBlur");
-#endif
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();
-#ifdef TIMEBARS
tbEndTimer("RenderMotionBlur");
+
tbStartTimer(0, "Render2dStuff");
-#endif
Render2dStuff();
-#ifdef TIMEBARS
tbEndTimer("Render2dStuff");
-#endif
}else{
CDraw::CalculateAspectRatio();
#ifdef ASPECT_RATIO_SCALE
@@ -1149,35 +1127,27 @@ Idle(void *arg)
return;
}
-#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
-#endif
RenderMenus();
-#ifdef TIMEBARS
tbEndTimer("RenderMenus");
- tbStartTimer(0, "DoFade");
-#endif
#ifdef PS2_MENU
if ( TheMemoryCard.m_bWantToLoad )
return;
#endif
+
+ tbStartTimer(0, "DoFade");
DoFade();
-#ifdef TIMEBARS
tbEndTimer("DoFade");
+
tbStartTimer(0, "Render2dStuff-Fade");
-#endif
Render2dStuffAfterFade();
-#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
-#endif
// CCredits::Render(); // They added it to function above and also forgot it here
-#ifdef TIMEBARS
if (gbShowTimebars)
tbDisplay();
-#endif
DoRWStuffEndOfFrame();