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authorerorcun <erayorcunus@gmail.com>2020-11-02 23:43:53 +0100
committerGitHub <noreply@github.com>2020-11-02 23:43:53 +0100
commit770a1f8012faf1963a219786daab6140c3df9c0c (patch)
tree26550912b3dc21256f97afad2957037dd8b4b597 /src/core/main.cpp
parentFix MemoryCard.cpp (diff)
parentUpdate MenuScreensCustom.cpp (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1aa0a953..36c94043 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -64,6 +64,7 @@
#include "debugmenu.h"
#include "Clock.h"
#include "custompipes.h"
+#include "frontendoption.h"
GlobalScene Scene;
@@ -404,6 +405,13 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Apparently this func. can be run multiple times at the start.
+ if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
+ // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
+ CustomFrontendOptionsPopulate();
+ }
+#endif
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this