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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/core/main.h | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.h | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/core/main.h b/src/core/main.h index 5e9401b9..90b13fbb 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -5,22 +5,15 @@ struct GlobalScene RpWorld *world; RwCamera *camera; }; -extern GlobalScene &Scene; +extern GlobalScene Scene; extern uint8 work_buff[55000]; -//extern char gString[256]; -//extern char gString2[512]; -//extern wchar gUString[256]; -//extern wchar gUString2[256]; -extern char *gString; -extern char *gString2; -extern wchar *gUString; -extern wchar *gUString2; -extern bool &b_FoundRecentSavedGameWantToLoad; +extern char gString[256]; +extern char gString2[512]; +extern wchar gUString[256]; +extern wchar gUString2[256]; extern bool gbPrintShite; -extern bool &gbModelViewer; -extern bool &StillToFadeOut; -extern bool &JustLoadedDontFadeInYet; +extern bool gbModelViewer; class CSprite2d; |