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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-04 18:51:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 18:51:56 +0200 |
commit | 3554ec58bb41f322dda5699d6b485b47038debda (patch) | |
tree | 9426c3e7397ec950589d4787c95dfcbf47524a91 /src/core/re3.cpp | |
parent | fixed fog color for librw (diff) | |
parent | GTA_ZONECULL define (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/re3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index e6409523..44253c14 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -118,7 +118,7 @@ SpawnCar(int id) if(CModelInfo::IsBoatModel(id)) v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f); else - v->SetPosition(ThePaths.m_pathNodes[node].pos); + v->SetPosition(ThePaths.m_pathNodes[node].GetPosition()); v->GetMatrix().GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); |