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authoraap <aap@papnet.eu>2020-05-03 17:28:54 +0200
committeraap <aap@papnet.eu>2020-05-03 17:28:54 +0200
commit67467f15d1dd8e545acc47c5e24beb74e4ca78b3 (patch)
treeab03d72bf34fe94b0e0acdfbb5d49ca3316937fa /src/core
parentimplemented most of vice city path system (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Camera.cpp8
-rw-r--r--src/core/config.h5
2 files changed, 11 insertions, 2 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 9a053056..379b9c36 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -633,7 +633,11 @@ CCamera::CamControl(void)
m_bInitialNodeFound = false;
m_bInitialNoNodeStaticsSet = false;
}
+#ifdef GTA_TRAIN
Process_Train_Camera_Control();
+#else
+ assert(0 && "this can't happen");
+#endif
}else{
if(((CVehicle*)pTargetEntity)->IsBoat())
boatTarget = true;
@@ -2707,7 +2711,7 @@ CCamera::DontProcessObbeCinemaCamera(void)
bDidWeProcessAnyCinemaCam = false;
}
-
+#ifdef GTA_TRAIN
void
CCamera::LoadTrainCamNodes(char const *name)
{
@@ -2885,7 +2889,7 @@ CCamera::Process_Train_Camera_Control(void)
}
}
}
-
+#endif
void
diff --git a/src/core/config.h b/src/core/config.h
index 86189920..1fc78eb8 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -154,6 +154,11 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
+#ifndef MIAMI
+#define GTA_TRAIN // This game has trains
+#define GTA_BRIDGE // This game has the bridge
+#endif
+
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF