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author | Sergeanur <s.anureev@yandex.ua> | 2020-07-29 14:35:25 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-07-29 14:35:25 +0200 |
commit | 86cc86ac1222e6d84bf148c718a82d6f77b09ecb (patch) | |
tree | 346f59276fc0961c1cf564cd2953036d4f2b7b1c /src/core | |
parent | Merge branch 'master' into miami (diff) | |
parent | rename shit (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 8 | ||||
-rw-r--r-- | src/core/config.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 75c3773c..7700d321 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -156,9 +156,9 @@ CGame::InitialiseOnceBeforeRW(void) #ifdef PS2_MATFX void ReplaceMatFxCallback(); #endif // PS2_MATFX -#ifdef DUAL_PASS_RENDERING +#ifdef PS2_ALPHA_TEST void ReplaceAtomicPipeCallback(); -#endif // DUAL_PASS_RENDERING +#endif // PS2_ALPHA_TEST #endif // !LIBRW bool @@ -215,9 +215,9 @@ CGame::InitialiseRenderWare(void) #ifdef PS2_MATFX ReplaceMatFxCallback(); #endif // PS2_MATFX -#ifdef DUAL_PASS_RENDERING +#ifdef PS2_ALPHA_TEST ReplaceAtomicPipeCallback(); -#endif // DUAL_PASS_RENDERING +#endif // PS2_ALPHA_TEST #endif // LIBRW CFont::Initialise(); diff --git a/src/core/config.h b/src/core/config.h index 8d85b3a2..28dbe65d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -214,7 +214,7 @@ enum Config { #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img -#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx +#define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number //#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU |