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authoraap <aap@papnet.eu>2020-05-10 20:51:29 +0200
committeraap <aap@papnet.eu>2020-05-10 20:51:29 +0200
commit9e842f1628c273d20fb8221e8b42198880b127fe (patch)
treea9e71674dcd33c80f54bb22b1abf482a550cb4a2 /src/core
parentforce load weapons as long as we dont stream em yet (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Cam.cpp6
-rw-r--r--src/core/re3.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index ae7df51f..62d940ad 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = true;
+bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
@@ -280,12 +280,12 @@ CCam::Process(void)
if(DirectionWasLooking != LOOKING_BEHIND)
TheCamera.m_bJust_Switched = true;
DirectionWasLooking = LOOKING_BEHIND;
- }else if(CPad::GetPad(0)->GetLookLeft()){
+ }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){
LookLeft();
if(DirectionWasLooking != LOOKING_LEFT)
TheCamera.m_bJust_Switched = true;
DirectionWasLooking = LOOKING_LEFT;
- }else if(CPad::GetPad(0)->GetLookRight()){
+ }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){
LookRight();
if(DirectionWasLooking != LOOKING_RIGHT)
TheCamera.m_bJust_Switched = true;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index a2c0a9a3..8ed27eef 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -323,7 +323,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
- DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+ DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });