summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
authorerorcun <erorcunerorcun@hotmail.com.tr>2021-08-16 19:02:40 +0200
committererorcun <erorcunerorcun@hotmail.com.tr>2021-08-16 19:02:40 +0200
commit8641e9d0bb123580a7a8b701a72c1a813503bc9a (patch)
treebe236ef46d2f585da1c266597637151fc80ae55d /src/core
parentFix ped comments playing at full volume behind the wall (diff)
parentUse svcGetInfo definitions from libnx (diff)
downloadre3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar.gz
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar.bz2
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar.lz
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar.xz
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.tar.zst
re3-8641e9d0bb123580a7a8b701a72c1a813503bc9a.zip
Diffstat (limited to 'src/core')
-rw-r--r--src/core/ControllerConfig.cpp14
-rw-r--r--src/core/Frontend.cpp20
-rw-r--r--src/core/Frontend.h1
-rw-r--r--src/core/MenuScreensCustom.cpp14
-rw-r--r--src/core/common.h4
-rw-r--r--src/core/config.h21
-rw-r--r--src/core/re3.cpp2
7 files changed, 67 insertions, 9 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index e72af7e4..8775792f 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -2644,6 +2644,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
#undef PS2_CROSS
#undef PS2_SQUARE
+const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK");
+
+#ifdef BUTTON_ICONS
+const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] =
+ CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
+#endif
+
#undef CONTROLLER_BUTTONS
#undef VFB
@@ -2664,6 +2672,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
break;
+ case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
+ Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons;
+ break;
default:
#endif
Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
@@ -2679,6 +2690,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
case CMenuManager::CONTROLLER_DUALSHOCK4:
Buttons = PlayStationButtons_noIcons;
break;
+ case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
+ Buttons = NintendoSwitchButtons_noIcons;
+ break;
default:
Buttons = XboxButtons_noIcons;
break;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index b5d12d58..666774fe 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -142,8 +142,12 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
#ifdef GAMEPAD_MENU
+#ifdef __SWITCH__
+int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
+#else
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif
+#endif
int32 CMenuManager::OS_Language = LANG_ENGLISH;
int8 CMenuManager::m_PrefsUseVibration;
@@ -3674,6 +3678,7 @@ const char* controllerTypesPaths[] = {
"MODELS/FRONTEND_DS4.TXD",
"MODELS/FRONTEND_X360.TXD",
"MODELS/FRONTEND_XONE.TXD",
+ "MODELS/FRONTEND_NSW.TXD",
};
void
@@ -3686,6 +3691,9 @@ CMenuManager::LoadController(int8 type)
case CONTROLLER_DUALSHOCK4:
CFont::LoadButtons("MODELS/PS3BTNS.TXD");
break;
+ case CONTROLLER_NINTENDO_SWITCH:
+ CFont::LoadButtons("MODELS/NSWBTNS.TXD");
+ break;
default:
CFont::LoadButtons("MODELS/X360BTNS.TXD");
break;
@@ -5925,6 +5933,18 @@ CMenuManager::PrintController(void)
TEXT_L2R2_Y += 5.0f;
TEXT_SELECT_X += 3.0f;
break;
+ case CONTROLLER_NINTENDO_SWITCH:
+ TEXT_L1_Y += 5.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 5.0f;
+ TEXT_TRIANGLE_Y += 3.0f;
+ TEXT_CIRCLE_Y += 3.0f;
+ TEXT_CROSS_Y += 3.0f;
+ TEXT_LSTICK_Y -= 23.0f;
+ TEXT_DPAD_Y += 25.0;
+ TEXT_RSTICK_Y += 1.0f;
+ TEXT_R3_Y += 1.0f;
+ break;
};
if (m_DisplayControllerOnFoot) {
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 32e5ef9d..6e6c40f7 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -760,6 +760,7 @@ public:
CONTROLLER_DUALSHOCK4,
CONTROLLER_XBOX360,
CONTROLLER_XBOXONE,
+ CONTROLLER_NINTENDO_SWITCH,
};
static int8 m_PrefsControllerType;
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index c22b2e3a..5eecd841 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -36,7 +36,7 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
-#ifdef IMPROVED_VIDEOMODE
+#if defined(IMPROVED_VIDEOMODE) && !defined(GTA_HANDHELD)
#define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
@@ -388,7 +388,7 @@ void DetectJoystickGoBack() {
#endif
#ifdef GAMEPAD_MENU
-const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
+const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" };
void ControllerTypeAfterChange(int8 before, int8 after)
{
FrontEndMenuManager.LoadController(after);
@@ -418,10 +418,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
-#ifdef GAMEPAD_MENU
+#if defined(GAMEPAD_MENU) && !defined(GTA_HANDHELD)
{ "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
#else
- { "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+ { "FET_AGS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
#endif
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
@@ -753,7 +753,11 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_OPTIONS = 41
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, nil, nil,
+#ifdef GTA_HANDHELD
+ MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+#else
MENUACTION_CHANGEMENU, "FET_CTL", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_LOADRADIO, "FET_AUD", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
MENUACTION_CHANGEMENU, "FET_DIS", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#ifdef GRAPHICS_MENU_OPTIONS
@@ -887,7 +891,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
+#ifndef GTA_HANDHELD
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
+#endif
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
VIDEOMODE_SELECTOR
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
diff --git a/src/core/common.h b/src/core/common.h
index 3f69a394..0d0528b1 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -11,6 +11,10 @@
#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
#endif
+#ifdef __SWITCH__
+#include <switch.h>
+#endif
+
#include <stdint.h>
#include <string.h>
#include <math.h>
diff --git a/src/core/config.h b/src/core/config.h
index 1e9bf6d2..d26f9546 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -157,6 +157,11 @@ enum Config {
#define GTA_VERSION GTA3_PC_11
+// Enable configuration for handheld console ports
+#if defined(__SWITCH__) || defined(PSP2)
+ #define GTA_HANDHELD
+#endif
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -166,7 +171,9 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# ifndef GTA_HANDHELD
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
@@ -322,7 +329,7 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
@@ -348,7 +355,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
-# ifdef XINPUT
+# if defined(XINPUT) || defined(GTA_HANDHELD)
# define GAMEPAD_MENU // Add gamepad menu
# endif
@@ -467,6 +474,14 @@ enum Config {
#undef PEDS_REPORT_CRIMES_ON_PHONE
#endif
+#ifdef GTA_HANDHELD
+ #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
+#endif
+
+#ifdef __SWITCH__
+ #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
+#endif
+
#endif // VANILLA_DEFINES
#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 4914cd9c..980ec845 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -45,9 +45,7 @@
#include "Population.h"
#include "IniFile.h"
-#ifdef DETECT_JOYSTICK_MENU
#include "crossplatform.h"
-#endif
#ifndef _WIN32
#include "assert.h"