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authoraap <aap@papnet.eu>2020-05-24 15:14:27 +0200
committeraap <aap@papnet.eu>2020-05-25 18:33:34 +0200
commit7bf833785411955c2bcf35ed55e9d206facbc575 (patch)
treea69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/entities/Entity.cpp
parenthow did saving even work in original III? (diff)
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Diffstat (limited to '')
-rw-r--r--src/entities/Entity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index a0c5c484..68486a3c 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -910,7 +910,7 @@ CEntity::ProcessLightsForEntity(void)
camDir *= 2.0f/dist;
glareDir += camDir;
glareDir.Normalise();
- float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunPosition());
+ float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection());
if(camAngle > 0.0f){
float intens = Sqrt(camAngle) * CWeather::SunGlare;
pos += camDir;