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authoreray orçunus <erayorcunus@gmail.com>2019-06-14 16:14:22 +0200
committereray orçunus <erayorcunus@gmail.com>2019-06-14 16:14:22 +0200
commit8db50cea6c5e7d93d7e7fe102ca465a615ab86de (patch)
tree1c3b70fd337a419936fb98821f9d39e415e6b64a /src/entities
parentSome CPed functions (diff)
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-rw-r--r--src/entities/Ped.h18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 4a616e22..b7db77dc 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -81,22 +81,6 @@ enum {
PEDMOVE_SPRINT,
};
-enum PedNode {
- PED_WAIST = 0,
- PED_TORSO, // Smid on PS2/PC, Storso on mobile/xbox. We follow mobile/xbox (makes kicking on ground look better)
- PED_HEAD,
- PED_UPPERARML,
- PED_UPPERARMR,
- PED_HANDL,
- PED_HANDR,
- PED_UPPERLEGL,
- PED_UPPERLEGR,
- PED_FOOTL,
- PED_FOOTR,
- PED_NODE_11,
- PED_NODE_MAX
-};
-
class CVehicle;
class CPed : public CPhysical
@@ -180,7 +164,7 @@ public:
uint8 stuff10[60];
int32 m_pEventEntity;
int32 m_fAngleToEvent;
- AnimBlendFrameData *m_pFrames[PED_FRAME_MAX];
+ AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
int32 m_animGroup;
int32 m_pVehicleAnim;
CVector2D m_vecAnimMoveDelta;